mobs:register_mob("nssm:sand_bloco", { type = "monster", hp_max = 24, hp_min = 17, collisionbox = {-0.5, -0.2, -0.5, 0.5, 1.3, 0.5}, visual = "mesh", mesh = "sand_bloco.x", textures = { {"sand_bloco.png"} }, visual_size = {x = 4, y = 4}, makes_footstep_sound = true, view_range = 14, fear_height = 4, walk_velocity = 0.8, run_velocity = 2, rotate = 270, sounds = { random = "bloco" }, damage = 4, reach = 1.5, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 1}, {name = "default:sandstone", chance = 1, min = 2, max = 3}, {name = "nssm:sand_bloco_skin", chance = 2, min = 1, max = 3} }, armor = 40, drawtype = "front", water_damage = 10, lava_damage = 1, fire_damage = 1, light_damage = 0, group_attack = true, attack_animals = true, knock_back = 2, blood_texture = "stone_blood.png", attack_type = "dogfight", animation = { speed_normal = 20, speed_run = 20, stand_start = 10, stand_end = 90, walk_start = 140, walk_end = 180, run_start = 190, run_end = 200, punch_start = 100, punch_end = 130 } })