mobs:register_mob("nssm:sandworm", { type = "monster", hp_max = 40, hp_min = 25, collisionbox = {-0.4, -0.2, -0.4, 0.4, 1.90, 0.4}, visual = "mesh", mesh = "sandworm.x", textures = { {"sandworm.png"} }, visual_size = {x = 4, y = 4}, makes_footstep_sound = false, view_range = 17, rotate = 270, reach = 2, fear_height = 3, walk_velocity = 2, run_velocity = 2, damage = 6, sounds = { random = "sandworm", distance = 40 }, jump = false, drops = { {name = "nssm:worm_flesh", chance = 2, min = 1, max = 3}, {name = "nssm:sandworm_skin", chance = 2, min = 1, max = 3}, {name = "nssm:life_energy", chance = 1, min = 2, max = 3} }, armor = 60, drawtype = "front", water_damage = 5, lava_damage = 10, fire_damage = 10, light_damage = 0, group_attack = true, attack_animals = true, knock_back = 2, blood_texture = "nssm_blood_blue.png", stepheight = 1.1, attack_type = "dogfight", animation = { speed_normal = 25, speed_run = 40, stand_start = 1, stand_end = 100, walk_start = 110, walk_end = 140, run_start = 110, run_end = 140, punch_start = 150, punch_end = 180 }, do_custom = function(self) nssm:digging_attack(self, "sand", self.run_velocity, {x = 0, y = 3, z = 0}) end })