mobs:register_mob("nssm:phoenix", { type = "monster", hp_max = 160, hp_min = 160, collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65}, visual = "mesh", mesh = "phoenix.x", textures = { {"phoenix.png"} }, visual_size = {x = 18, y = 18}, view_range = 40, lifetimer = 500, floats = 1, rotate = 270, walk_velocity = 2, run_velocity = 2.5, fall_speed = 0, stepheight = 3, sounds = { random = "phoenix", distance = 45, }, damage = 2, jump = false, drops = { {name = "nssm:life_energy", chance = 1, min = 7, max = 8}, {name = "nssm:sun_feather", chance = 1, min = 1, max = 1}, {name = "nssm:phoenix_tear", chance = 1, min = 5, max = 6}, {name = "nssm:phoenix_nuggets", chance = 6, min = 10, max = 20}, }, armor = 40, drawtype = "front", water_damage = 5, lava_damage = 0, light_damage = 0, blood_texture = "nssm_blood.png", blood_amount = 50, fly = true, attack_type = "shoot", arrow = "nssm:phoenix_arrow", reach = 1, shoot_interval = 4, animation = { speed_normal = 25, speed_run = 25, stand_start = 220, stand_end = 280, walk_start = 140, walk_end = 180, run_start = 190, run_end = 210, punch_start = 80, punch_end = 110, shoot_start = 80, shoot_end = 110, } })