mobs:register_mob("nssm:duck", { type = "monster", hp_max = 12, hp_min = 7, collisionbox = {-0.3, 0.00, -0.3, 0.3, 0.95, 0.3}, visual = "mesh", mesh = "duck.x", textures = { {"duck.png"} }, visual_size = {x = 2, y = 2}, makes_footstep_sound = true, view_range = 13, walk_velocity = 1, reach =1.5, run_velocity = 2, damage = 2, jump = true, sounds = { random = "duck", }, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 1}, {name = "nssm:duck_legs", chance = 1, min = 1, max = 2}, {name = "nssm:duck_beak", chance = 5, min = 1, max = 1}, {name = "nssm:duck_feather", chance = 3, min = 2, max = 4}, }, armor = 100, drawtype = "front", water_damage = 0, fear_height = 5, floats = 1, lava_damage = 5, light_damage = 0, group_attack = true, attack_animals = true, knock_back = 5, blood_texture = "nssm_blood.png", attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 25, stand_start = 1, stand_end = 20, walk_start = 20, walk_end = 40, run_start = 20, run_end = 40, punch_start = 40, punch_end = 60, } })