mobs:register_mob("nssm:masticone", { type = "monster", hp_max = 25, hp_min = 24, collisionbox = {-0.45, 0.00, -0.45, 0.45, 0.40, 0.45}, visual = "mesh", mesh = "masticone.x", textures = { {"masticone.png"} }, visual_size = {x = 4, y = 4}, makes_footstep_sound = true, view_range = 15, lifetimer = 500, fear_height = 4, rotate = 270, walk_velocity = 1.5, run_velocity = 2.5, sounds = { random = "masticone", }, damage = 5, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 7, max = 8}, {name = "nssm:masticone_fang", chance = 1, min = 1, max = 2}, {name = "nssm:masticone_skull_fragments", chance = 2, min = 1, max = 2}, }, armor = 60, drawtype = "front", water_damage = 0, lava_damage = 10, floats = 0, light_damage = 0, group_attack = true, attack_animals = true, knock_back = 4, blood_texture = "nssm_blood_blue.png", stepheight = 1.1, attack_type = "dogfight", reach =1.5, animation = { speed_normal = 20, speed_run = 25, stand_start = 80, stand_end = 140, walk_start = 20, walk_end = 40, run_start = 20, run_end = 40, punch_start = 150, punch_end = 180, }, on_die = function(self, pos) self.object:remove() core.after(2, function() minetest.add_particlespawner( 200, --amount 0.1, --time {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, --minpos {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}, --maxpos {x = -0, y = -0, z = -0}, --minvel {x = 1, y = 1, z = 1}, --maxvel {x = -0.5, y = 5, z = -0.5}, --minacc {x = 0.5, y = 5, z = 0.5}, --maxacc 0.1, --minexptime 1, --maxexptime 3, --minsize 4, --maxsize false, --collisiondetection "tnt_smoke.png" --texture ) for i = 1, 2 do local pos = { x = pos.x + math.random(-1, 1), y = pos.y + 0.5, z = pos.z + math.random(-1, 1) } local n = minetest.get_node(pos).name if n == "air" then minetest.add_entity(pos, "nssm:masticone") end end end) end, })