mobs:register_mob("nssm:spiderduck", { type = "monster", hp_max = 35, hp_min = 24, collisionbox = {-0.6, -0.8, -0.6, 0.6, 0.4, 0.5}, visual = "mesh", rotate = 270, mesh = "spiderduck.x", textures = { {"spiderduck.png"} }, visual_size = {x = 2, y = 2}, fear_height = 4, makes_footstep_sound = true, view_range = 24, walk_velocity = 2, run_velocity = 4, sounds = { random = "duck", }, damage = 6, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 2}, {name = "nssm:duck_legs", chance = 1, min = 1, max = 8}, {name = "nssm:silk_gland", chance = 2, min = 1, max = 2}, {name = "nssm:black_duck_feather", chance = 3, min = 1, max = 4}, {name = "nssm:duck_beak", chance = 5, min = 1, max = 1}, }, armor = 80, drawtype = "front", water_damage = 2, lava_damage = 5, light_damage = 0, group_attack = true, attack_animals = true, knock_back = 2, blood_texture = "nssm_blood.png", stepheight = 1.5, dogshoot_switch = true, attack_type = "dogshoot", arrow = "nssm:webball", reach = 2, shoot_interval = 2, shoot_offset = 2, animation = { speed_normal = 25, speed_run = 35, stand_start = 60, stand_end = 140, walk_start = 220, walk_end = 260, run_start = 220, run_end = 260, punch_start = 20, punch_end = 46, shoot_start = 150, shoot_end = 200, } })