mobs:register_mob("nssm:snow_biter", { type = "monster", hp_max = 30, hp_min = 15, collisionbox = {-0.5, 0, -0.5, 0.5, 0.60, 0.5}, visual = "mesh", mesh = "snow_biter.x", textures = { {"snow_biter.png"} }, visual_size = {x = 6, y = 6}, makes_footstep_sound = true, view_range = 18, rotate = 270, mele_number = 2, fear_height = 4, reach = 1.5, walk_velocity = 0.8, run_velocity = 3, sounds = { random = "snow_biter" }, damage = 4, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 2, max = 3}, {name = "nssm:frosted_amphibian_heart", chance = 2, min = 1, max = 1}, {name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 1}, {name = "nssm:little_ice_tooth", chance = 2, min = 0, max = 4} }, armor = 80, drawtype = "front", water_damage = 0, lava_damage = 30, fire_damage = 20, light_damage = 0, group_attack = true, attack_animals = true, knock_back = 4, blood_texture = "nssm_blood.png", stepheight = 1.1, attack_type = "dogfight", double_melee_attack = true, animation = { speed_normal = 20, speed_run = 25, stand_start = 0, stand_end = 80, walk_start = 110, walk_end = 150, run_start = 80, run_end = 100, punch_start = 175, punch_end = 190, punch2_start = 200, punch2_end = 215 }, do_custom = function(self) nssm:putting_ability(self, "default:ice", self.run_velocity) end })