mobs:register_mob("nssm:morgre", { type = "monster", hp_max = 33, hp_min = 17, collisionbox = {-0.20, -0.1, -0.20, 0.20, 1.60, 0.20}, visual = "mesh", mesh = "morgre.x", rotate = 270, textures = { {"morgre.png"} }, visual_size = {x = 5, y = 5}, explosion_radius = 4, makes_footstep_sound = true, view_range = 25, fear_height = 4, walk_velocity = 0.5, run_velocity = 3.5, sounds = { explode = "tnt_explode", random = "morgre1", }, damage = 1, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 2}, {name = "nssm:greedy_soul_fragment", chance = 5, min = 1, max = 1}, }, armor = 60, drawtype = "front", water_damage = 0, lava_damage = 0, fire_damage = 0, light_damage = 0, group_attack = true, attack_animals = true, knock_back = 1, blood_texture = "morparticle.png", stepheight = 1.1, attack_type = "explode", animation = { speed_normal = 25, speed_run = 25, stand_start = 10, stand_end = 40, walk_start = 50, walk_end = 90, run_start = 120, run_end = 140, punch_start = 100, punch_end = 110, } })