mobs:register_mob("nssm:stone_eater", { type = "monster", hp_max = 27, hp_min = 19, collisionbox = {-0.3, -0.05, -0.3, 0.3, 0.65, 0.3}, visual = "mesh", mesh = "stone_eater.x", textures = {{"stone_eater.png"}}, visual_size = {x=10, y=10}, makes_footstep_sound = false, view_range = 16, rotate = 270, fear_height = 4, jump = false, jump_height =0, walk_velocity = 1, run_velocity = 1.5, damage = 5, reach = 1.5, drops = { {name = "default:stone", chance = 2, min = 1, max = 3,}, {name = "nssm:life_energy", chance = 1, min = 2, max = 3,}, {name = "nssm:stoneater_mandible", chance = 2, min = 1, max = 4,}, }, armor = 40, drawtype = "front", water_damage = 1, lava_damage = 1, group_attack=true, attack_animals=true, knock_back=0, blood_texture="stone_blood.png", immune_to={{'default:sword_stone', -2},{'default:stone', -2}, {'default:cobble', -2}, {'default:axe_stone', -2}, {'default:shovel_stone', -2}, {'default:pick_stone', -2}}, light_damage = 0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 20, speed_run = 20, stand_start = 1, stand_end = 60, walk_start = 70, walk_end = 110, run_start = 130, run_end = 150, punch_start = 160, punch_end = 185, }, do_custom = function(self) --digging_ability(self, "stone", self.run_velocity, {x=0, y=2, z=0}) digging_attack(self, "stone", self.run_velocity, {x=0, y=1, z=0}) end, })