1120 lines
24 KiB
Lua
1120 lines
24 KiB
Lua
local time_limit = 120
|
||
local posmorvalarblock = {x = 827, y = -30094, z = -817}
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||
|
||
local function respawn_block(self)
|
||
--start a timer if it doesn't exist
|
||
self.stop_timer = self.stop_timer or os.time()
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||
|
||
--create a variable to record the hp if it doesn't exist
|
||
self.hp_record = self.hp_record or self.health
|
||
|
||
if self.hp_record ~= self.health then
|
||
self.stop_timer = os.time()
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||
self.hp_record = self.health
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||
else
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||
if os.time() - self.stop_timer > time_limit then
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||
minetest.chat_send_all("Time is over!")
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self.object:remove()
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if minetest.get_modpath("nssb") then
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minetest.set_node(posmorvalarblock, {name="nssb:morvalar_block"})
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end
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end
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end
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end
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mobs:register_mob("nssm:morvalar", {
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type = "monster",
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hp_max = 100,
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hp_min = 100,
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collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
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visual = "mesh",
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--rotate= 270,
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mesh = "morvalar.x",
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textures = {
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{"morvalar.png"}
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},
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visual_size = {x = 5, y = 5},
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makes_footstep_sound = true,
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view_range = 50,
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walk_velocity = 1.6,
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reach = 3,
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run_velocity = 3.2,
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damage = 8,
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runaway = true,
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jump = true,
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sounds = {
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random = "morvalar7"
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},
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armor = 50,
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drawtype = "front",
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water_damage = 0,
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fear_height = 4,
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floats = 1,
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||
lava_damage = 0,
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fire_damage = 0,
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blood_texture = "morparticle.png",
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blood_amount = 10,
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knock_back = 0,
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light_damage = 0,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 30,
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stand_start = 5,
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stand_end = 6,
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walk_start = 10,
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walk_end = 50,
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run_start = 10,
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run_end = 50,
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punch_start = 55,
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punch_end = 80
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},
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do_custom = function(self)
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respawn_block(self)
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end,
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custom_attack = function (self)
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self.curr_attack = (self.curr_attack or self.attack)
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self.morvalar_timer = (self.morvalar_timer or os.time())
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self.dir = (self.dir or 0)
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if (os.time() - self.morvalar_timer) > 2 then
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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local m = 1
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if self.attack:is_player() then
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if minetest.get_modpath("3d_armor") then
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local pname, player_inv, armor_inv, ppos = armor:get_valid_player(
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self.attack, "[set_player_armor]")
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local pname = self.attack:get_player_name()
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local player_inv = minetest.get_inventory({type = "player", name = pname})
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if player_inv:is_empty("armor") then
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-- punch player if he doesn't own an armor
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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else
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local armor_elements = {}
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local armor_num = 0
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local steal_pos
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for i = 1, 6 do
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local armor_stack = player_inv:get_stack("armor", i)
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local armor_item = armor_stack:get_name()
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if armor_stack:get_count() > 0 then
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armor_elements[armor_num]={name=armor_item, pos=i}
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armor_num = armor_num + 1
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end
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end
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if armor_num > 0 then
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steal_pos = math.random(1,armor_num)
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steal_pos = steal_pos-1
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local cpos = string.find(armor_elements[steal_pos].name, ":")
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local mod_name = string.sub(
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armor_elements[steal_pos].name, 0, cpos - 1)
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local nname = string.sub(
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armor_elements[steal_pos].name, cpos + 1)
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if mod_name == "3d_armor" then
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nname = "3d_armor_inv_" .. nname .. ".png"
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elseif mod_name == "nssm" then
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nname = "inv_" .. nname .. ".png"
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else
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nname = "3d_armor_inv_chestplate_diamond.png"
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end
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minetest.add_particlespawner({
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amount = 1,
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time = 1,
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minpos = {x = p.x, y = p.y + 1, z = p.z},
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maxpos = {x = p.x, y = p.y + 1, z = p.z},
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minvel = {
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x = (s.x - p.x) * m,
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y = (s.y - p.y) * m,
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z = (s.z - p.z) * m
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},
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maxvel = {
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x = (s.x - p.x) * m,
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y = (s.y - p.y) * m,
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z = (s.z - p.z) * m
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},
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minacc = {x = s.x - p.x, y = s.y - p.y - 1, z = s.z - p.z},
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maxacc = {x = s.x - p.x, y = s.y - p.y - 1, z = s.z - p.z},
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minexptime = 0.5,
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maxexptime = 0.5,
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minsize = 10,
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maxsize = 10,
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collisiondetection = false,
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texture = nname
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})
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minetest.after(1, function (self)
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local armor_stack = player_inv:get_stack("armor",
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armor_elements[steal_pos].pos)
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armor_stack:take_item()
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player_inv:set_stack("armor",
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armor_elements[steal_pos].pos, armor_stack)
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armor_stack = armor_inv:get_stack("armor",
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armor_elements[steal_pos].pos)
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armor_stack:take_item()
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armor_inv:set_stack("armor",
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armor_elements[steal_pos].pos, armor_stack)
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armor:set_player_armor(self.attack, self.attack)
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armor:update_inventory(self.attack)
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end, self)
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end
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end
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else
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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if minetest.line_of_sight(
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{x = p.x, y = p.y + 1.5, z = p.z},
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{x = s.x, y = s.y +1.5, z = s.z}) == true then
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-- play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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}, true)
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end
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-- punch player
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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end
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end
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end
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end
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||
end,
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||
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on_die = function(self)
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local pos = self.object:get_pos()
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self.object:remove()
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nssm:add_entity_and_particles("nssm:morvalar6", pos, "morparticle.png", 10)
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end
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})
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mobs:register_mob("nssm:morvalar6", {
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type = "monster",
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hp_max = 120,
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hp_min = 120,
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collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
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visual = "mesh",
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--rotate= 270,
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mesh = "morvalar.x",
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textures = {
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{"morvalar.png"}
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},
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visual_size = {x = 5, y = 5},
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makes_footstep_sound = true,
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view_range = 50,
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walk_velocity = 1.6,
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reach =4,
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run_velocity = 3.2,
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damage = 8,
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runaway = true,
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jump = true,
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sounds = {
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random = "morvalar6"
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},
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armor = 50,
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drawtype = "front",
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water_damage = 0,
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||
fear_height = 4,
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floats = 1,
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||
lava_damage = 0,
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||
fire_damage = 0,
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light_damage = 0,
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blood_texture = "morparticle.png",
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blood_amount = 10,
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knock_back = 0,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 30,
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stand_start = 85,
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stand_end = 86,
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walk_start = 90,
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walk_end = 130,
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run_start = 90,
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run_end = 130,
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punch_start = 132,
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punch_end = 162
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},
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do_custom = function(self)
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respawn_block(self)
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end,
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custom_attack = function (self)
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self.morvalar6_timer = (self.morvalar6_timer or os.time())
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self.dir = (self.dir or 0)
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if (os.time() - self.morvalar6_timer) > 1 then
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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local m = 2
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minetest.after(1, function (self)
|
||
|
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if self.attack:is_player() then
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||
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local pname = self.attack:get_player_name()
|
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local player_inv = minetest.get_inventory({
|
||
type = "player", name = pname})
|
||
|
||
if not player_inv:is_empty("main") then
|
||
|
||
local imhungry = 0
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||
|
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for i = 1, 32 do
|
||
|
||
local items = player_inv:get_stack("main", i)
|
||
local n = items:get_name()
|
||
|
||
if minetest.get_item_group(n, "eatable") == 1 then
|
||
|
||
imhungry = 1
|
||
|
||
for t = 0, 2 do
|
||
items:take_item()
|
||
end
|
||
|
||
player_inv:set_stack("main", i, items)
|
||
end
|
||
end
|
||
if imhungry == 0 then
|
||
|
||
self.attack:punch(self.object, 1.0, {
|
||
full_punch_interval = 1.0,
|
||
damage_groups = {fleshy = self.damage}
|
||
}, nil)
|
||
else
|
||
s.y = s.y + 1.8
|
||
|
||
minetest.add_particlespawner({
|
||
amount = 1,
|
||
time = 1,
|
||
minpos = {x = p.x, y = p.y + 1, z = p.z},
|
||
maxpos = {x = p.x, y = p.y + 1, z = p.z},
|
||
minvel = {
|
||
x = (s.x - p.x) * m,
|
||
y = (s.y - p.y) * m,
|
||
z = (s.z - p.z) * m
|
||
},
|
||
maxvel = {
|
||
x = (s.x - p.x) * m,
|
||
y = (s.y - p.y) * m,
|
||
z = (s.z - p.z) * m
|
||
},
|
||
minacc = {x = s.x - p.x, y = s.y - p.y - 1, z = s.z - p.z},
|
||
maxacc = {x = s.x - p.x, y = s.y - p.y - 1, z = s.z - p.z},
|
||
minexptime = 0.5,
|
||
maxexptime = 0.5,
|
||
minsize = 10,
|
||
maxsize = 10,
|
||
collisiondetection = false,
|
||
texture = "roasted_duck_legs.png"
|
||
})
|
||
end
|
||
self.morvalar6_timer = os.time()
|
||
end
|
||
end
|
||
end, self)
|
||
end
|
||
end,
|
||
|
||
on_die = function(self)
|
||
|
||
local pos = self.object:get_pos()
|
||
|
||
self.object:remove()
|
||
|
||
nssm:add_entity_and_particles("nssm:morvalar5", pos, "morparticle.png", 10)
|
||
end
|
||
})
|
||
|
||
|
||
mobs:register_mob("nssm:morvalar5", {
|
||
type = "monster",
|
||
hp_max = 130,
|
||
hp_min = 130,
|
||
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
|
||
visual = "mesh",
|
||
--rotate= 270,
|
||
mesh = "morvalar.x",
|
||
textures = {{"morvalar.png"}},
|
||
visual_size = {x = 5, y = 5},
|
||
makes_footstep_sound = true,
|
||
view_range = 50,
|
||
walk_velocity = 1.6,
|
||
reach =6,
|
||
run_velocity = 3.2,
|
||
damage = 4,
|
||
runaway = true,
|
||
jump = true,
|
||
sounds = {
|
||
random = "morvalar5"
|
||
},
|
||
armor = 40,
|
||
drawtype = "front",
|
||
water_damage = 0,
|
||
fear_height = 4,
|
||
floats = 1,
|
||
lava_damage = 0,
|
||
fire_damage = 0,
|
||
light_damage = 0,
|
||
blood_texture="morparticle.png",
|
||
blood_amount = 10,
|
||
knock_back = 0,
|
||
on_rightclick = nil,
|
||
attack_type = "dogfight",
|
||
animation = {
|
||
speed_normal = 15,
|
||
speed_run = 30,
|
||
stand_start = 165,
|
||
stand_end = 166,
|
||
walk_start = 170,
|
||
walk_end = 210,
|
||
run_start = 170,
|
||
run_end = 210,
|
||
punch_start = 215,
|
||
punch_end = 245
|
||
},
|
||
|
||
do_custom = function(self)
|
||
respawn_block(self)
|
||
end,
|
||
|
||
custom_attack = function (self)
|
||
|
||
self.morvalar5_timer = (self.morvalar5_timer or os.time())
|
||
|
||
self.dir = (self.dir or 0)
|
||
|
||
if (os.time() - self.morvalar5_timer) > 2 then
|
||
|
||
local s = self.object:get_pos()
|
||
local p = self.attack:get_pos()
|
||
|
||
minetest.after(2, function(self)
|
||
|
||
mobs:set_animation(self, "punch")
|
||
|
||
nssm:tnt_boom_nssm(p, {
|
||
damage_radius = 6, radius = 5, ignore_protection = false})
|
||
|
||
self.morvalar5_timer = os.time()
|
||
|
||
end, self)
|
||
end
|
||
end,
|
||
|
||
on_die = function(self)
|
||
|
||
local pos = self.object:get_pos()
|
||
|
||
self.object:remove()
|
||
|
||
nssm:add_entity_and_particles("nssm:morvalar4", pos, "morparticle.png", 10)
|
||
end
|
||
})
|
||
|
||
|
||
mobs:register_mob("nssm:morvalar4", {
|
||
type = "monster",
|
||
hp_max = 100,
|
||
hp_min = 100,
|
||
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
|
||
visual = "mesh",
|
||
--rotate= 270,
|
||
mesh = "morvalar.x",
|
||
textures = {{"morvalar.png"}},
|
||
visual_size = {x = 5, y = 5},
|
||
makes_footstep_sound = true,
|
||
view_range = 50,
|
||
walk_velocity = 1.6,
|
||
reach = 3,
|
||
run_velocity = 3.2,
|
||
damage = 4,
|
||
runaway = true,
|
||
jump = true,
|
||
sounds = {
|
||
random = "morvalar4"
|
||
},
|
||
armor = 30,
|
||
drawtype = "front",
|
||
water_damage = 0,
|
||
fear_height = 4,
|
||
floats = 1,
|
||
lava_damage = 0,
|
||
fire_damage = 0,
|
||
light_damage = 0,
|
||
blood_texture="morparticle.png",
|
||
blood_amount=10,
|
||
knock_back=0,
|
||
on_rightclick = nil,
|
||
attack_type = "dogfight",
|
||
animation = {
|
||
speed_normal = 15,
|
||
speed_run = 30,
|
||
stand_start = 250,
|
||
stand_end = 251,
|
||
walk_start = 255,
|
||
walk_end = 295,
|
||
run_start = 255,
|
||
run_end = 295,
|
||
punch_start = 300,
|
||
punch_end = 320
|
||
},
|
||
|
||
do_custom = function(self)
|
||
respawn_block(self)
|
||
end,
|
||
|
||
custom_attack = function(self)
|
||
|
||
self.morvalar4_timer = (self.morvalar4_timer or os.time())
|
||
|
||
if (os.time() - self.morvalar4_timer) > 1 then
|
||
|
||
self.morvalar4_timer = os.time()
|
||
|
||
local s = self.object:get_pos()
|
||
local p = self.attack:get_pos()
|
||
|
||
mobs:set_animation(self, "punch")
|
||
|
||
if minetest.line_of_sight({x = p.x, y = p.y + 1.5, z = p.z},
|
||
{x = s.x, y = s.y + 1.5, z = s.z}) == true then
|
||
|
||
-- play attack sound
|
||
if self.sounds.attack then
|
||
|
||
minetest.sound_play(self.sounds.attack, {
|
||
object = self.object,
|
||
max_hear_distance = self.sounds.distance
|
||
}, true)
|
||
end
|
||
|
||
-- punch player
|
||
self.attack:punch(self.object, 1.0, {
|
||
full_punch_interval = 1.0,
|
||
damage_groups = {fleshy = self.damage}
|
||
}, nil)
|
||
end
|
||
|
||
minetest.after(1.4, function()
|
||
|
||
local ty = s.y
|
||
local flag = 0
|
||
local m = 3
|
||
local v = {x = (p.x - s.x) * m, y = ty, z = (p.z - s.z) * m}
|
||
local d = {x = s.x + v.x, y = ty, z = s.z + v.z}
|
||
|
||
d.y = ty
|
||
|
||
for j = -3, 3 do
|
||
ty = d.y + j
|
||
|
||
local current = minetest.get_node({x = d.x, y = ty, z = d.z}).name
|
||
local up = minetest.get_node({x = d.x, y = ty + 1, z = d.z}).name
|
||
|
||
if up == "air" and current ~= "air" then
|
||
d.y = d.y + j + 1.5
|
||
flag = 1
|
||
break
|
||
end
|
||
end
|
||
|
||
while flag ~= 1 do
|
||
|
||
d.x = p.x + math.random(-m, m)
|
||
d.z = p.z + math.random(-m, m)
|
||
d.y = p.y
|
||
|
||
local dist = nssm:dist_pos(d, p)
|
||
|
||
if dist >= 2 then
|
||
|
||
for j = -3, 3 do
|
||
|
||
ty = d.y + j
|
||
|
||
local current = minetest.get_node({x = d.x, y = ty, z = d.z}).name
|
||
local up = minetest.get_node({x = d.x, y = ty + 1, z = d.z}).name
|
||
|
||
if up == "air" and current ~= "air" then
|
||
d.y = d.y + j + 1.5
|
||
flag = 1
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
self.object:set_pos(d)
|
||
end)
|
||
end
|
||
end,
|
||
|
||
on_die = function(self)
|
||
|
||
local pos = self.object:get_pos()
|
||
|
||
self.object:remove()
|
||
|
||
nssm:add_entity_and_particles("nssm:morvalar3", pos, "morparticle.png", 10)
|
||
end
|
||
})
|
||
|
||
mobs:register_mob("nssm:morvalar3", {
|
||
type = "monster",
|
||
hp_max = 120,
|
||
hp_min = 120,
|
||
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
|
||
visual = "mesh",
|
||
--rotate= 270,
|
||
mesh = "morvalar.x",
|
||
textures = {{"morvalar.png"}},
|
||
visual_size = {x = 5, y = 5},
|
||
makes_footstep_sound = true,
|
||
view_range = 50,
|
||
walk_velocity = 1.6,
|
||
reach = 3,
|
||
run_velocity = 3.2,
|
||
damage = 16,
|
||
runaway = true,
|
||
jump = true,
|
||
sounds = {
|
||
random = "morvalar3"
|
||
},
|
||
armor = 30,
|
||
drawtype = "front",
|
||
water_damage = 0,
|
||
fear_height = 4,
|
||
floats = 1,
|
||
lava_damage = 0,
|
||
fire_damage = 0,
|
||
light_damage = 0,
|
||
blood_texture="morparticle.png",
|
||
blood_amount=10,
|
||
knock_back=0,
|
||
on_rightclick = nil,
|
||
attack_type = "dogshoot",
|
||
dogshoot_switch = true,
|
||
arrow = "nssm:morarrow",
|
||
shoot_interval = 2,
|
||
shoot_offset = 0,
|
||
animation = {
|
||
speed_normal = 15,
|
||
speed_run = 30,
|
||
stand_start = 325,
|
||
stand_end = 326,
|
||
walk_start = 330,
|
||
walk_end = 370,
|
||
run_start = 330,
|
||
run_end = 370,
|
||
punch_start = 375,
|
||
punch_end = 395,
|
||
shoot_start = 400,
|
||
shoot_end = 450
|
||
},
|
||
|
||
do_custom = function(self)
|
||
respawn_block(self)
|
||
end,
|
||
|
||
on_die = function(self)
|
||
|
||
local pos = self.object:get_pos()
|
||
|
||
self.object:remove()
|
||
|
||
nssm:add_entity_and_particles("nssm:morvalar2", pos, "morparticle.png", 10)
|
||
end
|
||
})
|
||
|
||
mobs:register_mob("nssm:morvalar2", {
|
||
type = "monster",
|
||
hp_max = 90,
|
||
hp_min = 90,
|
||
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
|
||
visual = "mesh",
|
||
--rotate= 270,
|
||
mesh = "morvalar.x",
|
||
textures = {{"morvalar.png"}},
|
||
visual_size = {x = 5, y = 5},
|
||
makes_footstep_sound = true,
|
||
view_range = 50,
|
||
walk_velocity = 1.6,
|
||
reach = 6,
|
||
run_velocity = 3.2,
|
||
damage = 4,
|
||
runaway = true,
|
||
jump = true,
|
||
sounds = {
|
||
random = "morvalar2"
|
||
},
|
||
armor = 50,
|
||
drawtype = "front",
|
||
water_damage = 0,
|
||
fear_height = 4,
|
||
floats = 1,
|
||
lava_damage = 0,
|
||
fire_damage = 0,
|
||
light_damage = 0,
|
||
blood_texture = "morparticle.png",
|
||
blood_amount = 10,
|
||
knock_back = 0,
|
||
on_rightclick = nil,
|
||
attack_type = "dogfight",
|
||
animation = {
|
||
speed_normal = 15,
|
||
speed_run = 30,
|
||
stand_start = 455,
|
||
stand_end = 456,
|
||
walk_start = 460,
|
||
walk_end = 500,
|
||
run_start = 460,
|
||
run_end = 500,
|
||
punch_start = 505,
|
||
punch_end = 545
|
||
},
|
||
|
||
do_custom = function(self)
|
||
respawn_block(self)
|
||
end,
|
||
|
||
custom_attack = function(self)
|
||
|
||
self.morvalar2_timer = (self.morvalar2_timer or os.time())
|
||
|
||
if (os.time() - self.morvalar2_timer) > 1 then
|
||
|
||
self.morvalar2_timer = os.time()
|
||
|
||
local s = self.object:get_pos()
|
||
local p = self.attack:get_pos()
|
||
local counter = 0
|
||
local objects = minetest.get_objects_inside_radius(s, 7)
|
||
|
||
for _,obj in ipairs(objects) do
|
||
|
||
if obj:get_luaentity() then
|
||
|
||
local name = obj:get_luaentity().name
|
||
if (name == "nssm:mordain"
|
||
or name == "nssm:morde"
|
||
or name == "nssm:morgut"
|
||
or name == "nssm:morgre"
|
||
or name == "nssm:morlu"
|
||
or name == "nssm:morwa"
|
||
or name == "nssm:morvy") then
|
||
counter = counter + 1
|
||
end
|
||
end
|
||
end
|
||
|
||
minetest.chat_send_all("Ne ho contati: " .. counter)
|
||
|
||
if counter < 2 then
|
||
|
||
mobs:set_animation(self, "punch")
|
||
|
||
local v = vector.subtract(p,s)
|
||
|
||
v = vector.normalize(v)
|
||
|
||
local per = perpendicular_vector(v)
|
||
local p1 = vector.add(s, v)
|
||
|
||
p1 = vector.subtract(p1, vector.multiply(per, 4))
|
||
|
||
nssm:add_entity_and_particles("nssm:morwa", p1, "morparticle.png", 1)
|
||
p1 = vector.add(p1,per)
|
||
nssm:add_entity_and_particles("nssm:mordain", p1, "morparticle.png", 1)
|
||
p1 = vector.add(p1,per)
|
||
nssm:add_entity_and_particles("nssm:morgre", p1, "morparticle.png", 1)
|
||
p1 = vector.add(p1,per)
|
||
nssm:add_entity_and_particles("nssm:morlu", p1, "morparticle.png", 1)
|
||
p1 = vector.add(p1,per)
|
||
nssm:add_entity_and_particles("nssm:morgut", p1, "morparticle.png", 1)
|
||
p1 = vector.add(p1,per)
|
||
nssm:add_entity_and_particles("nssm:morde", p1, "morparticle.png", 1)
|
||
p1 = vector.add(p1,per)
|
||
nssm:add_entity_and_particles("nssm:morvy", p1, "morparticle.png", 1)
|
||
p1 = vector.add(p1,per)
|
||
end
|
||
end
|
||
end,
|
||
|
||
on_die = function(self)
|
||
|
||
local pos = self.object:get_pos()
|
||
|
||
self.object:remove()
|
||
|
||
nssm:add_entity_and_particles("nssm:morvalar1", pos, "morparticle.png", 10)
|
||
end
|
||
})
|
||
|
||
mobs:register_mob("nssm:morvalar1", {
|
||
type = "monster",
|
||
hp_max = 160,
|
||
hp_min = 160,
|
||
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
|
||
visual = "mesh",
|
||
--rotate= 270,
|
||
mesh = "morvalar.x",
|
||
textures = {{"morvalar.png"}},
|
||
visual_size = {x = 5, y = 5},
|
||
makes_footstep_sound = true,
|
||
view_range = 50,
|
||
walk_velocity = 1.6,
|
||
reach = 6,
|
||
run_velocity = 3.2,
|
||
damage = 4,
|
||
runaway = true,
|
||
jump = true,
|
||
sounds = {
|
||
random = "morvalar1"
|
||
},
|
||
armor = 20,
|
||
drawtype = "front",
|
||
water_damage = 0,
|
||
fear_height = 4,
|
||
floats = 1,
|
||
lava_damage = 0,
|
||
fire_damage = 0,
|
||
light_damage = 0,
|
||
blood_texture="morparticle.png",
|
||
blood_amount=10,
|
||
knock_back=0,
|
||
on_rightclick = nil,
|
||
attack_type = "dogfight",
|
||
animation = {
|
||
speed_normal = 15,
|
||
speed_run = 30,
|
||
stand_start = 550,
|
||
stand_end = 551,
|
||
walk_start = 560,
|
||
walk_end = 600,
|
||
run_start = 560,
|
||
run_end = 600,
|
||
punch_start = 610,
|
||
punch_end = 640
|
||
},
|
||
|
||
do_custom = function(self)
|
||
respawn_block(self)
|
||
end,
|
||
|
||
custom_attack = function (self)
|
||
|
||
self.morvalar1_timer = (self.morvalar1_timer or os.time())
|
||
|
||
if (os.time() - self.morvalar1_timer) > 3 then
|
||
|
||
self.morvalar1_timer = os.time()
|
||
|
||
local s = self.object:get_pos()
|
||
local p = self.attack:get_pos()
|
||
|
||
mobs:set_animation(self, "punch")
|
||
|
||
local m = 3
|
||
|
||
if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z},
|
||
{x = s.x, y = s.y +1.5, z = s.z}) == true then
|
||
|
||
-- play attack sound
|
||
if self.sounds.attack then
|
||
|
||
minetest.sound_play(self.sounds.attack, {
|
||
object = self.object,
|
||
max_hear_distance = self.sounds.distance
|
||
}, true)
|
||
end
|
||
|
||
-- punch player
|
||
self.health = self.health + (self.damage * 3)
|
||
|
||
self.attack:punch(self.object, 1.0, {
|
||
full_punch_interval = 1.0,
|
||
damage_groups = {fleshy = self.damage}
|
||
}, nil)
|
||
end
|
||
end
|
||
end,
|
||
|
||
on_die = function(self)
|
||
|
||
local pos = self.object:get_pos()
|
||
|
||
self.object:remove()
|
||
|
||
nssm:add_entity_and_particles("nssm:morvalar0", pos, "morparticle.png", 10)
|
||
end
|
||
})
|
||
|
||
mobs:register_mob("nssm:morvalar0", {
|
||
type = "monster",
|
||
hp_max = 100,
|
||
hp_min = 100,
|
||
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
|
||
visual = "mesh",
|
||
--rotate= 270,
|
||
mesh = "morvalar.x",
|
||
textures = {{"morvalar.png"}},
|
||
visual_size = {x = 5, y = 5},
|
||
makes_footstep_sound = true,
|
||
view_range = 50,
|
||
walk_velocity = 1.6,
|
||
reach = 16,
|
||
run_velocity = 3.2,
|
||
damage = 4,
|
||
runaway = true,
|
||
jump = true,
|
||
sounds = {
|
||
random = "kamehameha"
|
||
},
|
||
drops = {
|
||
{name = "nssm:death_scythe", chance = 1, min = 1, max = 1}
|
||
},
|
||
armor = 30,
|
||
drawtype = "front",
|
||
water_damage = 0,
|
||
fear_height = 4,
|
||
floats = 1,
|
||
lava_damage = 0,
|
||
fire_damage = 0,
|
||
light_damage = 0,
|
||
blood_texture="morparticle.png",
|
||
blood_amount=10,
|
||
knock_back=0,
|
||
on_rightclick = nil,
|
||
attack_type = "dogfight",
|
||
animation = {
|
||
speed_normal = 15,
|
||
speed_run = 30,
|
||
stand_start = 645,
|
||
stand_end = 646,
|
||
walk_start = 650,
|
||
walk_end = 690,
|
||
run_start = 650,
|
||
run_end = 690,
|
||
punch_start = 700,
|
||
punch_end = 750
|
||
},
|
||
|
||
do_custom = function(self)
|
||
respawn_block(self)
|
||
end,
|
||
|
||
custom_attack = function (self)
|
||
|
||
self.morvalar1_timer = (self.morvalar1_timer or os.time())
|
||
|
||
if (os.time() - self.morvalar1_timer) > 1 then
|
||
|
||
self.morvalar1_timer = os.time()
|
||
|
||
local s = self.object:get_pos()
|
||
local p = self.attack:get_pos()
|
||
|
||
mobs:set_animation(self, "punch")
|
||
|
||
local m = 5 --velocity of the kamehameha
|
||
local obj = minetest.add_entity(s, "nssm:kamehameha_bad")
|
||
|
||
s.y = s.y+0.5
|
||
p.y = p.y+0.9
|
||
|
||
--direction of the kamehameha
|
||
local dir = {x = (p.x - s.x) * m, y = (p.y - s.y) * m, z = (p.z - s.z) * m}
|
||
|
||
obj:set_velocity(dir)
|
||
end
|
||
end,
|
||
|
||
on_die = function(self)
|
||
|
||
local pos = self.object:get_pos()
|
||
|
||
self.object:remove()
|
||
|
||
minetest.add_particlespawner({
|
||
amount = 500,
|
||
time = 2,
|
||
minpos = {x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
|
||
maxpos = {x = pos.x + 2, y = pos.y + 4, z = pos.z + 2},
|
||
minvel = {x = 0, y = 0, z = 0},
|
||
maxvel = {x = 1, y = 2, z = 1},
|
||
minacc = {x = -0.5, y = 0.6, z = -0.5},
|
||
maxacc = {x = 0.5, y = 0.7, z = 0.5},
|
||
minexptime = 2,
|
||
maxexptime = 3,
|
||
minsize = 3,
|
||
maxsize = 5,
|
||
collisiondetection = false,
|
||
vertical = false,
|
||
texture = "morparticle.png"
|
||
})
|
||
|
||
if minetest.get_modpath("nssb") then
|
||
minetest.set_node(posmorvalarblock, {name="nssb:dis_morvalar_block"})
|
||
end
|
||
--minetest.add_entity(pos, "nssm:morvalar3")
|
||
end
|
||
})
|
||
|
||
minetest.register_entity("nssm:kamehameha_bad", {
|
||
textures = {"kamehameha.png"},
|
||
|
||
on_step = function(self, dtime)
|
||
|
||
local pos = self.object:get_pos()
|
||
|
||
if self.timer == 0 then
|
||
self.timer = os.time()
|
||
end
|
||
|
||
if os.time() - self.timer > self.life_time then
|
||
self.object:remove()
|
||
end
|
||
|
||
local objects = minetest.get_objects_inside_radius(pos, 2)
|
||
|
||
for _,obj in ipairs(objects) do
|
||
|
||
if obj:is_player() then
|
||
minetest.chat_send_all("Dentro il raggio grande")
|
||
obj:set_hp(obj:get_hp()-5)
|
||
end
|
||
|
||
if obj:get_luaentity() then
|
||
|
||
local name = obj:get_luaentity().name
|
||
|
||
if name ~= "nssm:morvalar0" and name ~="nssm:kamehameha_bad" then
|
||
|
||
obj:set_hp(obj:get_hp() - 5)
|
||
|
||
if (obj:get_hp() <= 0) then
|
||
|
||
if (not obj:is_player()) then
|
||
obj:remove()
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
local objects = minetest.get_objects_inside_radius(pos, 1)
|
||
|
||
for _,obj in ipairs(objects) do
|
||
|
||
if obj:is_player() then
|
||
|
||
nssm:tnt_boom_nssm(pos, {
|
||
damage_radius = 6, radius = 5, ignore_protection = false})
|
||
|
||
self.object:remove()
|
||
|
||
minetest.chat_send_all("Dentro il raggio piccolo")
|
||
end
|
||
|
||
if obj:get_luaentity() then
|
||
|
||
local name = obj:get_luaentity().name
|
||
|
||
if name ~= "nssm:morvalar0" and name ~="nssm:kamehameha_bad" then
|
||
|
||
nssm:tnt_boom_nssm(pos, {
|
||
damage_radius = 6, radius = 5, ignore_protection = false})
|
||
|
||
self.object:remove()
|
||
end
|
||
end
|
||
end
|
||
|
||
local nodename = minetest.get_node(pos).name
|
||
|
||
if nodename ~= "air" then
|
||
|
||
mobs:boom(self, pos, 5)
|
||
|
||
self.object:remove()
|
||
end
|
||
end,
|
||
|
||
life_time = 40,
|
||
timer = 0,
|
||
custom_timer = 0
|
||
})
|
||
|
||
|
||
--[[
|
||
7 code: ruba l'armatura come il morlu, ma poi non scappa e ti attacca normalmente. O un po' un po' o prima ruba e poi ti ara e basta.
|
||
|
||
6 code: stand: 85-86 walk: 90-130 attack: 132-162
|
||
Attacca come prima con 7 ma ruba il cibo come il morvalar6 al posto dell'armatura, e non scappa ma attacca.
|
||
|
||
5 code: stand: 165-166 walk: 170-210 attack: 215-245
|
||
Fa esplodere un po' la sua coda come un Morgre fa esplodere se stesso.
|
||
|
||
4 code: stand: 250-251 walk: 255-295 attack: 300-320
|
||
Attacca esattamente come un Mordain
|
||
|
||
3 code: stand: 325-326 walk: 330-370 attack: 375-395(punch) 400-450(shoot)
|
||
Dogshoot con lo stesso intervel del Morwa, che mi pare sia 2.
|
||
|
||
2 code: stand: 455-456 walk: 460-500 attack: 505-545
|
||
Evoca intorno a s<> i 7 mostri del Morlendor contemporaneamente, non fa nulla fino a quando sono nel suo raggio visivo, quando muoiono ne evoca altri 7 e cos<6F> via fino a che non lo abbatti, sei libero di reinterpretare questo attacco in base alle tue capacit<69>.
|
||
|
||
1 code: stand: 550-551 walk: 560-600 attack: 610-640
|
||
Attacca assorbendo la vita come un morde, si ricarica in questo modo, ma di pi<70> del numero che assorbe.
|
||
|
||
0 code: stand: 645-646 walk: 650-690 attack: 700-750
|
||
Shoota delle kamehameha
|
||
]]--
|