71 lines
1.4 KiB
Lua
71 lines
1.4 KiB
Lua
mobs:register_mob("nssm:morwa", {
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type = "monster",
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hp_max = 56,
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hp_min = 49,
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collisionbox = {-1, -0.1, -1, 1, 3, 1},
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visual = "mesh",
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mesh = "morwa.x",
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textures = {
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{"morwa.png"}
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},
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visual_size = {x = 10, y = 10},
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makes_footstep_sound = true,
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view_range = 25,
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fear_height = 4,
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walk_velocity = 0.5,
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run_velocity = 4,
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sounds = {
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random = "morwa"
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},
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damage = 8,
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jump = true,
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
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{name = "nssm:wrathful_soul_fragment", chance = 3, min = 1, max = 1}
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},
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armor = 50,
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drawtype = "front",
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water_damage = 0,
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reach = 4,
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rotate = 270,
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lava_damage = 0,
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fire_damage = 0,
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light_damage = 0,
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group_attack = true,
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attack_animals = true,
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knock_back = 1,
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blood_texture = "morparticle.png",
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stepheight = 1.1,
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attack_type = "dogshoot",
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dogshoot_switch = true,
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arrow = "nssm:morarrow",
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shoot_interval = 2,
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shoot_offset = 0,
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animation = {
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speed_normal = 25,
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speed_run = 25,
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stand_start = 10,
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stand_end = 40,
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walk_start = 50,
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walk_end = 90,
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run_start = 100,
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run_end = 120,
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punch_start = 130,
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punch_end = 160,
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shoot_start =176,
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shoot_end=226
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},
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do_custom = function (self)
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local pos = self.object:get_pos()
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local light = minetest.get_node_light(pos)
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--minetest.chat_send_all("Luce: "..light)
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if light < 8 then
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self.object:remove()
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minetest.set_node(pos, {name = "nssm:morwa_statue"})
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end
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end
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})
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