54 lines
1.1 KiB
Lua
54 lines
1.1 KiB
Lua
mobs:register_mob("nssm:swimming_duck", {
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type = "monster",
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hp_max = 25,
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hp_min = 15,
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collisionbox = {-0.35, -0.30, -0.35, 0.35, 0.7, 0.35},
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visual = "mesh",
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mesh = "swimming_duck.x",
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textures = {
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{"swimming_duck.png"}
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},
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visual_size = {x = 1.5, y = 1.5},
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view_range = 25,
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floats = 1,
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walk_velocity = 1,
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run_velocity = 1,
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damage = 3,
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reach = 1.5,
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jump = false,
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jump_chance = 0,
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jump_height = 0,
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sounds = {
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random = "duck"
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},
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
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{name = "nssm:duck_legs", chance = 1, min = 1, max = 2},
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{name = "nssm:duck_beak", chance = 5, min = 1, max = 1},
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{name = "nssm:duck_feather", chance = 6, min = 1, max = 2}
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},
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armor = 80,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 10,
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fire_damage = 10,
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light_damage = 0,
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group_attack = true,
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attack_animals = true,
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knock_back = 4,
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blood_texture = "nssm_blood.png",
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attack_type = "dogfight",
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animation = {
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speed_normal = 25,
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speed_run = 35,
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stand_start = 1,
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stand_end = 60,
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walk_start = 80,
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walk_end = 120,
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run_start = 80,
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run_end = 120,
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punch_start = 140,
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punch_end = 160
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}
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})
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