173 lines
4.1 KiB
Lua
173 lines
4.1 KiB
Lua
mobs:register_mob("nssm:morde", {
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type = "monster",
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hp_max = 47,
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hp_min = 37,
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collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.6, 0.4},
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visual = "mesh",
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rotate= 270,
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mesh = "morde.x",
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textures = {{"morde.png"}},
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visual_size = {x=10, y=10},
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makes_footstep_sound = true,
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view_range = 20,
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walk_velocity = 0.5,
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reach =3,
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run_velocity = 3.5,
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damage = 6,
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jump = true,
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sounds = {
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random = "morde",
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},
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 2,
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max = 4,},
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{name = "nssm:proud_soul_fragment",
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chance = 3,
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min = 1,
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max = 1,},
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},
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armor = 60,
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drawtype = "front",
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water_damage = 0,
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fear_height = 4,
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floats = 1,
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lava_damage = 0,
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light_damage = 0,
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group_attack=true,
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attack_animals=true,
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knock_back=1,
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blood_texture="morparticle.png",
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stepheight=1.1,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 25,
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stand_start = 10,
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stand_end = 40,
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walk_start = 50,
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walk_end = 90,
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run_start = 100,
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run_end = 120,
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punch_start = 130,
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punch_end = 160,
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},
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custom_attack = function (self)
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self.morde_timer = (self.morde_timer or os.time())
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if (os.time() - self.morde_timer) > 1 then
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self.morde_timer = os.time()
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self.health = self.health + (self.damage*2)
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local m = 3
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if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
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-- play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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-- punch player
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self.attack:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=self.damage}
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}, nil)
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minetest.add_particlespawner(
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6, --amount
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1, --time
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{x=p.x-0.5, y=p.y-0.5, z=p.z-0.5}, --minpos
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{x=p.x+0.5, y=p.y+0.5, z=p.z+0.5}, --maxpos
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{x=(s.x-p.x)*m, y=(s.y-p.y+1)*m, z=(s.z-p.z)*m}, --minvel
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{x=(s.x-p.x)*m, y=(s.y-p.y+1)*m, z=(s.z-p.z)*m}, --maxvel
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{x=s.x-p.x, y=s.y-p.y+1, z=s.z-p.z}, --minacc
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{x=s.x-p.x, y=s.y-p.y+1, z=s.z-p.z}, --maxacc
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0.2, --minexptime
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0.3, --maxexptime
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2, --minsize
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3, --maxsize
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false, --collisiondetection
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"morparticle.png" --texture
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)
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end
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end
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end,
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on_die = function(self)
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local pos = self.object:get_pos()
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self.object:remove()
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minetest.add_entity(pos, "nssm:mortick")
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end,
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})
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minetest.register_entity("nssm:mortick", {
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textures = {"mortick.png"},
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hp_min = 10000,
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hp_max = 10000,
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armor = 100,
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visual = "mesh",
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mesh = "mortick.x",
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visual_size = {x=3, y=3},
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--lifetime = 10,
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damage = 1,
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on_step = function(self, dtime)
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self.mortick_timer = self.mortick_timer or os.time()
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self.timer = self.timer or 0
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self.timer = self.timer+dtime
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local s = self.object:get_pos()
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local s1 = {x=s.x, y = s.y-1, z = s.z}
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--[[
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if (os.time()-self.mortick_timer > self.lifetime) then
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self.object:remove()
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end
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]]
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--The mortick dies when he finds himself in the fire
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local name = minetest.get_node(s1).name
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if name == "fire:basic_flame" then
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self.object:remove()
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end
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--Find player to attack:
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self.attack = (self.attack or 0)
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local objects = minetest.get_objects_inside_radius(s, 8)
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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self.attack = obj
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end
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end
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--If found a player follow him
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if self.attack ~= 0 then
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local p = self.attack:get_pos()
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local yawp = self.attack:get_look_yaw()
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local pi = math.pi
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p.y = p.y + 1
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p.x = p.x-math.cos(yawp)/2.5
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p.z = p.z-math.sin(yawp)/2.5
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local m = 10
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local v = {x=-(s.x-p.x)*m, y=-(s.y-p.y)*m, z=-(s.z-p.z)*m}
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local yaws = yawp +pi
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--stay attached to players back:
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self.object:set_velocity(v)
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self.object:set_yaw(yaws)
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--damage player every ten seconds:
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if (self.timer>10) then
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self.timer = 0
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self.attack:set_hp(self.attack:get_hp() - self.damage)
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end
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end
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end
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})
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