53 lines
1.1 KiB
Lua
53 lines
1.1 KiB
Lua
mobs:register_mob("nssm:duck", {
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type = "monster",
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hp_max = 12,
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hp_min = 7,
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collisionbox = {-0.3, 0.00, -0.3, 0.3, 0.95, 0.3},
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visual = "mesh",
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mesh = "duck.x",
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textures = {
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{"duck.png"}
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},
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visual_size = {x = 2, y = 2},
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makes_footstep_sound = true,
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view_range = 13,
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walk_velocity = 1,
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reach =1.5,
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run_velocity = 2,
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damage = 2,
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jump = true,
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sounds = {
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random = "duck",
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},
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 1, max = 1},
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{name = "nssm:duck_legs", chance = 1, min = 1, max = 2},
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{name = "nssm:duck_beak", chance = 5, min = 1, max = 1},
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{name = "nssm:duck_feather", chance = 3, min = 2, max = 4},
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},
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armor = 100,
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drawtype = "front",
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water_damage = 0,
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fear_height = 5,
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floats = 1,
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lava_damage = 5,
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light_damage = 0,
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group_attack = true,
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attack_animals = true,
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knock_back = 5,
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blood_texture = "nssm_blood.png",
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 25,
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stand_start = 1,
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stand_end = 20,
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walk_start = 20,
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walk_end = 40,
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run_start = 20,
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run_end = 40,
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punch_start = 40,
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punch_end = 60,
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}
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})
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