58 lines
1.2 KiB
Lua
58 lines
1.2 KiB
Lua
mobs:register_mob("nssm:sandworm", {
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type = "monster",
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hp_max = 40,
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hp_min = 25,
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collisionbox = {-0.4, -0.2, -0.4, 0.4, 1.90, 0.4},
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visual = "mesh",
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mesh = "sandworm.x",
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textures = {
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{"sandworm.png"}
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},
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visual_size = {x = 4, y = 4},
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makes_footstep_sound = false,
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view_range = 17,
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rotate = 270,
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reach = 2,
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fear_height = 3,
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walk_velocity = 2,
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run_velocity = 2,
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damage = 6,
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sounds = {
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random = "sandworm",
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distance = 40,
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},
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jump = false,
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drops = {
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{name = "nssm:worm_flesh", chance = 2, min = 1, max = 3},
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{name = "nssm:sandworm_skin", chance = 2, min = 1, max = 3},
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{name = "nssm:life_energy", chance = 1, min = 2, max = 3},
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},
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armor = 60,
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drawtype = "front",
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water_damage = 5,
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lava_damage = 10,
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fire_damage = 10,
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light_damage = 0,
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group_attack = true,
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attack_animals = true,
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knock_back = 2,
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blood_texture = "nssm_blood_blue.png",
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stepheight = 1.1,
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attack_type = "dogfight",
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animation = {
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speed_normal = 25,
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speed_run = 40,
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stand_start = 1,
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stand_end = 100,
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walk_start = 110,
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walk_end = 140,
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run_start = 110,
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run_end = 140,
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punch_start = 150,
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punch_end = 180,
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},
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do_custom = function(self)
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digging_attack(self, "sand", self.run_velocity, {x = 0, y = 3, z = 0})
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end,
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})
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