167 lines
2.9 KiB
Lua
167 lines
2.9 KiB
Lua
mobs:register_mob("nssm:mordain", {
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type = "monster",
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hp_max = 32,
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hp_min = 23,
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collisionbox = {-0.5, -0.3, -0.5, 0.5, 2.7, 0.5},
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visual = "mesh",
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mesh = "mordain.x",
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textures = {
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{"mordain.png"}
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},
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visual_size = {x = 3.5, y = 3.5},
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makes_footstep_sound = false,
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view_range = 30,
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fear_height = 4,
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walk_velocity = 1,
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run_velocity = 3.5,
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rotate = 270,
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sounds = {
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random = "mordain"
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},
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damage = 6,
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jump = true,
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 1, max = 1},
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{name = "nssm:slothful_soul_fragment", chance = 3, min = 1, max = 1}
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},
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armor = 80,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 1,
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fire_damage = 1,
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-- light_damage = 2,
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group_attack = true,
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attack_animals = true,
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knock_back = 1,
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blood_texture = "morparticle.png",
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stepheight = 1.1,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 20,
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stand_start = 10,
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stand_end = 90,
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walk_start = 100,
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walk_end = 140,
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run_start = 170,
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run_end = 200,
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punch_start = 210,
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punch_end = 225
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},
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custom_attack = function(self)
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self.mordain_timer = self.mordain_timer or os.time()
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if (os.time() - self.mordain_timer) > 1 then
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self.mordain_timer = os.time()
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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self:set_animation("punch")
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if minetest.line_of_sight(
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{x = p.x, y = p.y + 1.5, z = p.z},
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{x = s.x, y = s.y + 1.5, z = s.z}) == true then
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-- play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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}, true)
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end
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-- punch player
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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end
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minetest.after(1, function()
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local ty = s.y
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local flag = 0
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local m = 3
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local v = {
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x = (p.x - s.x) * m,
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y = ty,
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z = (p.z - s.z) * m
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}
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local d = {
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x = s.x + v.x,
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y = ty,
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z = s.z + v.z
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}
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for j = -3,3 do
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ty = d.y + j
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local current = minetest.get_node({
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x = d.x,
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y = ty,
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z = d.z}).name
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local up = minetest.get_node({
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x = d.x,
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y = ty + 1,
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z = d.z}).name
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if up == "air" and current ~= "air" then
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d.y = d.y + j + 1.5
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flag = 1
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break
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end
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end
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while flag ~= 1 do
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d.x = p.x + math.random(-m, m)
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d.z = p.z + math.random(-m, m)
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d.y = p.y
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local dist = nssm:dist_pos(d, p)
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if dist >= 2 then
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for j = -3, 3 do
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ty = d.y + j
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local current = minetest.get_node({
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x = d.x,
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y = ty,
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z = d.z}).name
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local up = minetest.get_node({
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x = d.x,
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y = ty + 1,
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z = d.z}).name
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if up == "air" and current ~= "air" then
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d.y = d.y + j + 1.5
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flag = 1
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break
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end
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end
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end
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end
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self.object:set_pos(d)
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end)
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end
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end
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})
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