210 lines
4.4 KiB
Lua
210 lines
4.4 KiB
Lua
mobs:register_mob("nssm:morde", {
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type = "monster",
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hp_max = 47,
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hp_min = 37,
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collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.6, 0.4},
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visual = "mesh",
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rotate= 270,
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mesh = "morde.x",
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textures = {
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{"morde.png"}
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},
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visual_size = {x = 10, y = 10},
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makes_footstep_sound = true,
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view_range = 20,
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walk_velocity = 0.5,
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reach =3,
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run_velocity = 3.5,
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damage = 6,
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jump = true,
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sounds = {
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random = "morde"
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},
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 2, max = 4},
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{name = "nssm:proud_soul_fragment", chance = 3, min = 1, max = 1}
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},
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armor = 60,
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drawtype = "front",
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water_damage = 0,
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fear_height = 4,
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floats = 1,
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lava_damage = 0,
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fire_damage = 0,
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light_damage = 0,
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group_attack = true,
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attack_animals = true,
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knock_back = 1,
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blood_texture = "morparticle.png",
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stepheight = 1.1,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 25,
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stand_start = 10,
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stand_end = 40,
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walk_start = 50,
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walk_end = 90,
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run_start = 100,
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run_end = 120,
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punch_start = 130,
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punch_end = 160
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},
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custom_attack = function (self)
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self.morde_timer = self.morde_timer or os.time()
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if (os.time() - self.morde_timer) > 1 then
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self.morde_timer = os.time()
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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self.health = self.health + (self.damage * 2)
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local m = 3
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if minetest.line_of_sight(
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{x = p.x, y = p.y + 1.5, z = p.z},
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{x = s.x, y = s.y + 1.5, z = s.z}) == true then
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-- play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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}, true)
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end
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-- punch player
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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minetest.add_particlespawner({
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amount = 6,
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time = 1,
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minpos = {x = p.x - 0.5, y = p.y - 0.5, z = p.z - 0.5},
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maxpos = {x = p.x + 0.5, y = p.y + 0.5, z = p.z + 0.5},
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minvel = {
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x = (s.x - p.x) * m,
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y = (s.y - p.y + 1) * m,
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z = (s.z - p.z) * m
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},
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maxvel = {
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x = (s.x - p.x) * m,
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y = (s.y - p.y + 1) * m,
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z = (s.z - p.z) * m
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},
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minacc = {x = s.x - p.x, y = s.y - p.y + 1, z = s.z - p.z},
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maxacc = {x = s.x - p.x, y = s.y - p.y + 1, z = s.z - p.z},
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minexptime = 0.2,
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maxexptime = 0.3,
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minsize = 2,
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maxsize = 3,
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collisiondetection = false,
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texture = "morparticle.png"
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})
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end
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end
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end,
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on_die = function(self)
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local pos = self.object:get_pos()
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self.object:remove()
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minetest.add_entity(pos, "nssm:mortick")
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end
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})
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minetest.register_entity("nssm:mortick", {
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textures = {"mortick.png"},
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hp_min = 10000,
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hp_max = 10000,
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armor = 100,
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visual = "mesh",
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mesh = "mortick.x",
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visual_size = {x = 3, y = 3},
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--lifetime = 10,
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damage = 1,
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on_step = function(self, dtime)
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self.mortick_timer = self.mortick_timer or os.time()
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self.timer = self.timer or 0
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self.timer = self.timer + dtime
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local s = self.object:get_pos()
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local s1 = {x=s.x, y = s.y - 1, z = s.z}
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--[[
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if (os.time()-self.mortick_timer > self.lifetime) then
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self.object:remove()
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end
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]]
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--The mortick dies when he finds himself in the fire
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local name = minetest.get_node(s1).name
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if name == "fire:basic_flame"
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or name == "fire:permanent_flame" then
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self.object:remove()
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end
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--Find player to attack:
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self.attack = (self.attack or 0)
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local objects = minetest.get_objects_inside_radius(s, 8)
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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self.attack = obj
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end
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end
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--If found a player follow him
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if self.attack ~= 0 then
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local p = self.attack:get_pos()
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-- Just incase player teleports away or leaves game
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if not p then
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self.attack = nil
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return
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end
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local yawp = self.attack:get_look_horizontal() + math.pi / 2
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local pi = math.pi
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p.y = p.y + 1
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p.x = p.x - math.cos(yawp) / 2.5
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p.z = p.z - math.sin(yawp) / 2.5
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local m = 10
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local v = {
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x = -(s.x - p.x) * m,
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y = -(s.y - p.y) * m,
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z = -(s.z - p.z) * m
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}
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local yaws = yawp + pi
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--stay attached to players back:
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self.object:set_velocity(v)
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self.object:set_yaw(yaws)
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--damage player every ten seconds:
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if (self.timer > 10) then
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self.timer = 0
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self.attack:set_hp(self.attack:get_hp() - self.damage)
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end
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end
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end
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})
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