1311 lines
35 KiB
Lua
1311 lines
35 KiB
Lua
--Parameters used by some weapons
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local default_dir = {x = 1, y = 1, z = 1}
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--Function used to shoot:
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local function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
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local dir = placer:get_look_dir();
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local playerpos = placer:get_pos();
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local obj = minetest.add_entity({
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x = playerpos.x + dir.x,
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y = playerpos.y + 2 + dir.y,
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z = playerpos.z + dir.z
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}, "nssm:" .. name)
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local vec = {x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity}
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obj:set_velocity(vec)
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return itemstack
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end
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local function hit(pos, self)
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local node = node_ok(pos).name
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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local function activate_balls(pos)
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local radius = 50
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local objects = minetest.get_objects_inside_radius(pos, radius)
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for _,obj in ipairs(objects) do
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if obj:get_luaentity()
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and obj:get_luaentity().name == "nssm:hellzone_grenade" then
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obj:get_luaentity().move = 1
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end
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end
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end
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local function search_on_step2(
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self,
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dtime, --used to count time
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max_time, --after this amount of time the entity is removec
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radius, --radius in which look for entities to follow
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vel) --velocity of the projectile
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local pos = self.object:get_pos()
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--Disappear after a certain time
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if self.life_time == 0 then
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self.life_time = os.time()
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end
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if os.time() - self.life_time > max_time then
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self.object:remove()
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return
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end
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--Look for an entity to follow
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local objects = minetest.get_objects_inside_radius(pos, radius)
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local min_dist = 100
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local obj_min = nil
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local obj_p = nil
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local vec_min = nil
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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elseif (obj:get_luaentity()
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and obj:get_luaentity().name ~= "__builtin:item"
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and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
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obj_p = obj:get_pos()
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local vec = {x = obj_p.x - pos.x, y = obj_p.y - pos.y, z = obj_p.z - pos.z}
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local dist = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5
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if (dist < min_dist) then
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min_dist = dist
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obj_min = obj
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vec_min = vec
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end
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end
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end
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--Found an entity to follow:
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if obj_min ~= nil then
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local new_vel = {x = 0, y = 0, z = 0}
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local dir = 0
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local max_diff = 0
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if (max_diff<math.abs(vec_min.x)) then
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dir = 1
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max_diff = math.abs(vec_min.x)
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end
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if (max_diff<math.abs(vec_min.y)) then
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dir = 2
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max_diff = math.abs(vec_min.y)
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end
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if (max_diff<math.abs(vec_min.z)) then
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dir = 3
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max_diff = math.abs(vec_min.z)
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end
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vec_min.x = (vec_min.x / max_diff) * vel
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vec_min.y = (vec_min.y / max_diff) * vel
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vec_min.z = (vec_min.z / max_diff) * vel
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obj_p = obj_min:get_pos()
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if min_dist <= 8 and self.move == 0 then
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self.object:set_velocity({x = 0, y = 0, z = 0})
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--hit(pos,self)
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elseif min_dist <= 1 and self.move == 1 then
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hit(pos,self)
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else
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self.object:set_velocity(vec_min)
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end
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end
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local n = minetest.get_node(pos).name
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if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
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hit(pos,self)
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end
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end
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--on_step function able to follow the mobs
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local function search_on_step(
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self,
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dtime, --used to count time
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max_time, --after this amount of time the entity is removec
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radius, --radius in which look for entities to follow
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vel) --velocity of the projectile
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local pos = self.object:get_pos()
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--Disappear after a certain time
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if self.life_time == 0 then
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self.life_time = os.time()
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end
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if os.time() - self.life_time > max_time then
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self.object:remove()
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return
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end
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--Look for an entity to follow
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local objects = minetest.get_objects_inside_radius(pos, radius)
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local min_dist = 100
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local obj_min = nil
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local obj_p = nil
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local vec_min = nil
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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elseif (obj:get_luaentity()
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and obj:get_luaentity().name ~= "__builtin:item"
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and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
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obj_p = obj:get_pos()
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local vec = {x = obj_p.x - pos.x, y = obj_p.y - pos.y, z = obj_p.z - pos.z}
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local dist = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5
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if dist < min_dist then
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min_dist = dist
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obj_min = obj
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vec_min = vec
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end
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end
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end
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--Found an entity to follow:
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if obj_min ~= nil then
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local new_vel = {x = 0, y = 0, z = 0}
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local dir = 0
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local max_diff = 0
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if (max_diff<math.abs(vec_min.x)) then
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dir = 1
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max_diff = math.abs(vec_min.x)
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end
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if (max_diff<math.abs(vec_min.y)) then
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dir = 2
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max_diff = math.abs(vec_min.y)
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end
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if (max_diff<math.abs(vec_min.z)) then
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dir = 3
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max_diff = math.abs(vec_min.z)
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end
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vec_min.x = (vec_min.x/max_diff)*vel
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vec_min.y = (vec_min.y/max_diff)*vel
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vec_min.z = (vec_min.z/max_diff)*vel
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obj_p = obj_min:get_pos()
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if min_dist < 1 then
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local node = node_ok(pos).name
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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else
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self.object:set_velocity(vec_min)
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end
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end
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local n = minetest.get_node(pos).name
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if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
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local node = node_ok(pos).name
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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end
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local function default_on_step(
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self,
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dtime, --used to count time
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max_time, --after this amount of time the entity is removec
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damage, --damage dealt to the entity around
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dir, --vector to specify directions in which remove blocks
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radius, --radius of blocks removed aroind the projectile
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not_transparent, --name of a block or of a group: when the projectile hit one of these blocks the function hit_node is called
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vel) --velocity of the projectile
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local pos = self.object:get_pos()
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if self.life_time == 0 then
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self.life_time = os.time()
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end
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if os.time() - self.life_time > max_time then
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local node = node_ok(pos).name
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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self.timer = self.timer + dtime
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--minetest.chat_send_all("Timer: "..self.timer)
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--while going around it damages entities
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local objects = minetest.get_objects_inside_radius(pos, 2)
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if self.timer > 0.1 then
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self.timer = 0
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for _,obj in ipairs(objects) do
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if obj:get_luaentity() then
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if obj and obj:get_luaentity()
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and obj:get_luaentity().name ~= self.object:get_luaentity().name
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and obj:get_luaentity().name ~= "__builtin:item" then
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if obj:is_player() then
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obj:set_hp(obj:get_hp()-damage)
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elseif obj:get_luaentity().health then
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obj:get_luaentity().health = obj:get_luaentity().health - damage
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--minetest.chat_send_all("Danneggiato: "..obj:get_luaentity_name().." Vita: "..obj:get_luaentity().health)
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-- check_for_death(obj:get_luaentity())
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end
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end
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end
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end
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end
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local n = minetest.get_node(pos).name
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if n == not_transparent or minetest.get_item_group(n, not_transparent) == 1 then
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local node = node_ok(pos).name
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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else
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local vec = self.object:get_velocity()
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local c = vel / 10
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--calculate how many blocks around need to be removed
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local max = 0
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local posmax = 0
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if max<math.abs(vec.x) then
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max = math.abs(vec.x)
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posmax = 1
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end
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if max<math.abs(vec.y) then
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max = math.abs(vec.y)
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posmax = 2
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end
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if max<math.abs(vec.z) then
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max = math.abs(vec.z)
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posmax = 3
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end
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local i = radius
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local j = radius
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local k = radius
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if dir.x == 0 then
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i = 0
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end
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if dir.y == 0 then
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j = 0
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end
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if dir.z == 0 then
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k = 0
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end
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if posmax==1 then
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i = 0
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end
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if posmax==2 then
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j = 0
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end
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if posmax==3 then
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k = 0
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end
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for dx = -i,i do
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for dy= -j,j do
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for dz = -k,k do
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local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
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if not minetest.is_protected(p, "")
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or not minetest.get_item_group(n, "unbreakable") == 1 then
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minetest.remove_node(p)
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end
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end
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end
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end
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end
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end
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--[[
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Function to register new weapons: parameters:
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- name of the weapon
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- on_step function (written by you or taken from the standard one above)
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- hit_node function
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- description of the weapon
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- the velocity of the projectile
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- one material to be used in the receipt
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]]
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local function nssm_register_weapon(name, def)
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minetest.register_entity("nssm:"..name, {
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textures = {name..".png"},
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on_step = function(self, dtime)
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def.on_step(self, dtime)
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end,
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hit_node = function(self, pos, node)
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def.hit_node(self, pos, node)
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end,
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move = def.move,
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life_time = 0,
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timer = 0,
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custom_timer = 0
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})
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minetest.register_craftitem("nssm:"..name.."_hand", {
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description = def.description,
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inventory_image = name .. "_hand.png",
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on_use = function(itemstack, placer, pointed_thing)
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weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
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itemstack:take_item()
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return itemstack
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end,
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on_drop = def.on_drop or function(itemstack, user, pointed_thing)
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end
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})
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minetest.register_craft({
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output = "nssm:" .. name .. "_hand 23",
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recipe = {
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{"nssm:great_energy_globe", "nssm:great_energy_globe", "nssm:great_energy_globe"},
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{"nssm:great_energy_globe", def.material, "nssm:great_energy_globe"},
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{"nssm:great_energy_globe", "nssm:great_energy_globe", "nssm:great_energy_globe"}
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}
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})
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end
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--Registered weapons:
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nssm_register_weapon("kamehameha", {
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velocity = 25,
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on_step = function(self, dtime)
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default_on_step(self, dtime, 4, 20, default_dir, 1, "stone", 25)
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end,
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hit_node = function(self, pos, node)
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tnt.boom(pos, {damage_radius = 10, radius = 6, ignore_protection = false})
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end,
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material = "default:diamondblock",
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description = "Kamehameha from DragonBall"
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})
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nssm_register_weapon("kienzan", {
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velocity = 25,
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on_step = function(self, dtime)
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default_on_step(self, dtime, 5, 20, {x = 1, y = 0, z = 1}, 1, nil, 25)
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end,
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hit_node = function(self, pos, node)
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end,
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material = "default:bronzeblock",
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description = "Kienzan from DragonBall"
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})
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nssm_register_weapon("spirit_ball", {
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velocity = 25,
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move = 0,
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on_step = function(self, dtime)
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search_on_step(self, dtime, 5, 30, 25)
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end,
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hit_node = function(self, pos, node)
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tnt.boom(pos, {damage_radius = 8, radius = 4, ignore_protection = false})
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end,
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material = "default:goldblock",
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description = "Spirit Ball from DragonBall"
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})
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nssm_register_weapon("hellzone_grenade", {
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velocity = 25,
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move = 0,
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on_step = function(self, dtime)
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search_on_step2(self, dtime, 30, 30, 25)
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end,
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hit_node = function(self, pos, node)
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tnt.boom(pos, {damage_radius = 8, radius = 4, ignore_protection = false})
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end,
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on_drop = function(itemstack, user, pointed_thing)
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local pos = user:get_pos()
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activate_balls(pos)
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end,
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material = "default:mese",
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description = "Hellzone grenade (Press q to activate)"
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})
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--[[nssm_register_weapon("particles_ball", {
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velocity = 25,
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move = 0,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local vel = 1
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minetest.add_particlespawner({
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amount = 2,
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time = 0.01,
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minpos = pos,
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maxpos = pos,
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minvel = {x=3, y=3, z=3},
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maxvel = {x=-3, y=-3, z=-3},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 0.5,
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maxexptime = 0.5,
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minsize = 3,
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maxsize = 3,
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collisiondetection = false,
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vertical = false,
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texture = "morparticle.png"
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})
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--Disappear after a certain time
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if self.life_time == 0 then
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self.life_time = os.time()
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end
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if os.time() - self.life_time > 60 then
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self.object:remove()
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return
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end
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--Look for an entity to follow
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local objects = minetest.get_objects_inside_radius(pos, 20)
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local min_dist = 100
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local obj_min = nil
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local obj_p = nil
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local vec_min = nil
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
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obj_p = obj:get_pos()
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local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
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if (dist<min_dist) then
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min_dist = dist
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obj_min = obj
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vec_min = vec
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end
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end
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end
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--Found an entity to follow:
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if obj_min ~= nil then
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local new_vel = {x=0, y=0, z=0}
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local dir = 0
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local max_diff = 0
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if (max_diff<math.abs(vec_min.x)) then
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dir = 1
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max_diff = math.abs(vec_min.x)
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end
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if (max_diff<math.abs(vec_min.y)) then
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dir = 2
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max_diff = math.abs(vec_min.y)
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end
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if (max_diff<math.abs(vec_min.z)) then
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dir = 3
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max_diff = math.abs(vec_min.z)
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end
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vec_min.x = (vec_min.x/max_diff)*vel
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vec_min.y = (vec_min.y/max_diff)*vel
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vec_min.z = (vec_min.z/max_diff)*vel
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obj_p = obj_min:get_pos()
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self.object:set_velocity(vec_min)
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if min_dist < 1 then
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local node = nssm:node_ok(pos).name
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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else
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self.object:set_velocity(vec_min)
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end
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end
|
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local n = minetest.get_node(pos).name
|
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|
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if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
|
|
local node = nssm:node_ok(pos).name
|
|
self.hit_node(self, pos, node)
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
end,
|
|
|
|
hit_node = function(self, pos, node)
|
|
--nssm:explosion(pos, 4, 0)
|
|
end,
|
|
|
|
on_drop = function(itemstack, user, pointed_thing)
|
|
local pos = user:get_pos()
|
|
--activate_balls(pos)
|
|
end,
|
|
material = "group:wood",
|
|
description = "Particles ball",
|
|
})]]
|
|
|
|
--[[
|
|
nssm_register_weapon("light_ball", {
|
|
velocity = 25,
|
|
move = 0,
|
|
|
|
on_step = function(self, dtime, last_pos)
|
|
local pos = self.object:get_pos()
|
|
local vel = 1
|
|
|
|
|
|
--Disappear after a certain time
|
|
if self.life_time == 0 then
|
|
self.life_time = os.time()
|
|
end
|
|
if os.time() - self.life_time > 60 then
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
if self.custom_timer == 0 then
|
|
self.custom_timer = os.time()
|
|
end
|
|
|
|
if last_pos == nil or (last_pos ~= nil and last_pos ~= pos) then
|
|
minetest.set_node(pos, {name="nssm:invisible_light"})
|
|
if last_pos ~= nil then
|
|
minetest.set_node(last_pos, {name="air"})
|
|
end
|
|
last_pos = pos
|
|
end
|
|
|
|
--Look for an entity to follow
|
|
local objects = minetest.get_objects_inside_radius(pos, 20)
|
|
local min_dist = 100
|
|
local obj_min = nil
|
|
local obj_p = nil
|
|
local vec_min = nil
|
|
for _,obj in ipairs(objects) do
|
|
if (obj:is_player()) then
|
|
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
|
|
obj_p = obj:get_pos()
|
|
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
|
|
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
|
if (dist<min_dist) then
|
|
min_dist = dist
|
|
obj_min = obj
|
|
vec_min = vec
|
|
end
|
|
end
|
|
end
|
|
|
|
--Found an entity to follow:
|
|
if obj_min ~= nil then
|
|
local new_vel = {x=0, y=0, z=0}
|
|
|
|
local dir = 0
|
|
local max_diff = 0
|
|
|
|
if (max_diff<math.abs(vec_min.x)) then
|
|
dir = 1
|
|
max_diff = math.abs(vec_min.x)
|
|
end
|
|
if (max_diff<math.abs(vec_min.y)) then
|
|
dir = 2
|
|
max_diff = math.abs(vec_min.y)
|
|
end
|
|
if (max_diff<math.abs(vec_min.z)) then
|
|
dir = 3
|
|
max_diff = math.abs(vec_min.z)
|
|
end
|
|
|
|
vec_min.x = (vec_min.x/max_diff)*vel
|
|
vec_min.y = (vec_min.y/max_diff)*vel
|
|
vec_min.z = (vec_min.z/max_diff)*vel
|
|
obj_p = obj_min:get_pos()
|
|
|
|
self.object:set_velocity(vec_min)
|
|
if min_dist < 1 then
|
|
|
|
local node = nssm:node_ok(pos).name
|
|
self.hit_node(self, pos, node)
|
|
self.object:remove()
|
|
return
|
|
else
|
|
self.object:set_velocity(vec_min)
|
|
end
|
|
|
|
end
|
|
local n = minetest.get_node(pos).name
|
|
|
|
if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
|
|
local node = nssm:node_ok(pos).name
|
|
self.hit_node(self, pos, node)
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
end,
|
|
|
|
hit_node = function(self, pos, node)
|
|
--nssm:explosion(pos, 4, 0)
|
|
end,
|
|
|
|
on_drop = function(itemstack, user, pointed_thing)
|
|
local pos = user:get_pos()
|
|
--activate_balls(pos)
|
|
end,
|
|
material = "group:sand",
|
|
description = "Light Ball",
|
|
})
|
|
]]
|
|
local function nssm_register_throwitem(name, descr, def)
|
|
|
|
minetest.register_craftitem("nssm:" .. name .. "_bomb", {
|
|
description = descr,
|
|
inventory_image = name .. "_bomb.png",
|
|
on_use = function(itemstack, placer, pointed_thing)
|
|
--weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
|
|
local velocity = 15
|
|
local dir = placer:get_look_dir()
|
|
local playerpos = placer:get_pos()
|
|
posthrow = playerpos
|
|
local obj = minetest.add_entity({
|
|
x = playerpos.x + dir.x,
|
|
y = playerpos.y + 2 + dir.y,
|
|
z = playerpos.z + dir.z
|
|
}, "nssm:" .. name .. "_bomb_flying")
|
|
local vec = {x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity}
|
|
local acc = {x = 0, y = -9.8, z = 0}
|
|
obj:set_velocity(vec)
|
|
obj:set_acceleration(acc)
|
|
itemstack:take_item()
|
|
return itemstack
|
|
end
|
|
})
|
|
|
|
minetest.register_entity("nssm:" .. name .. "_bomb_flying", {
|
|
textures = {name .. "_bomb.png"},
|
|
hp_max = 20,
|
|
collisionbox = {-0.1,-0.1,-0.1, 0.1,0.1,0.1},
|
|
on_step = function(self, dtime)
|
|
local pos = self.object:get_pos()
|
|
local node = minetest.get_node(pos)
|
|
local n = node.name
|
|
if n ~= "air" then
|
|
def.hit_node(self, pos)
|
|
self.object:remove()
|
|
end
|
|
end
|
|
})
|
|
end
|
|
|
|
nssm_register_throwitem("cobweb", "Cobweb Bomb", {
|
|
hit_node = function(self,pos)
|
|
for dx = -1, 1 do
|
|
for dy = -1, 1 do
|
|
for dz = -1, 1 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="nssm:web"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:cobweb_bomb 8",
|
|
recipe = {
|
|
{"nssm:silk_gland", "nssm:black_powder", "nssm:silk_gland"},
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
|
|
{"nssm:silk_gland", "nssm:black_powder", "nssm:silk_gland"}
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("ice", "Ice Bomb", {
|
|
hit_node = function(self,pos)
|
|
for dx = -1, 1 do
|
|
for dy = 1, 3 do
|
|
for dz = -1, 1 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
local pos2 = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local pos3 = {x = pos.x, y = pos.y + 2, z = pos.z}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="default:ice"})
|
|
minetest.set_node(pos2, {name="air"})
|
|
minetest.set_node(pos3, {name="air"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:ice_bomb 8",
|
|
recipe = {
|
|
{"nssm:frosted_amphibian_heart", "nssm:black_powder", "nssm:frosted_amphibian_heart"},
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
|
|
{"nssm:frosted_amphibian_heart", "nssm:black_powder", "nssm:frosted_amphibian_heart"}
|
|
}
|
|
})
|
|
if minetest.get_modpath("nssb") then
|
|
nssm_register_throwitem("mantis", "Mantis Clay Bomb", {
|
|
hit_node = function(self, pos)
|
|
for dx = -1, 1 do
|
|
for dy = 1, 3 do
|
|
for dz = -1, 1 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
local pos2 = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local pos3 = {x = pos.x, y = pos.y + 2, z = pos.z}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="nssb:hardened_mantis_clay"})
|
|
minetest.set_node(pos2, {name="air"})
|
|
minetest.set_node(pos3, {name="air"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:mantis_bomb 8",
|
|
recipe = {
|
|
{"nssm:mantis_meat", "nssm:black_powder", "nssm:mantis_meat"},
|
|
{"nssm:black_powder", "nssb:hardened_mantis_clay", "nssm:black_powder"},
|
|
{"nssm:mantis_meat", "nssm:black_powder", "nssm:mantis_meat"}
|
|
}
|
|
})
|
|
end
|
|
|
|
nssm_register_throwitem("lava", "Lava Bomb", {
|
|
hit_node = function(self,pos)
|
|
for dx = -1, 1 do
|
|
for dy = -1, 0 do
|
|
for dz = -1, 1 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="default:lava_source"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:lava_bomb 12",
|
|
recipe = {
|
|
{"bucket:bucket_lava", "nssm:black_powder", "bucket:bucket_lava"},
|
|
{"nssm:black_powder", "nssm:lava_titan_eye", "nssm:black_powder"},
|
|
{"bucket:bucket_lava", "nssm:black_powder", "bucket:bucket_lava"}
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("water", "Water Bomb", {
|
|
hit_node = function(self, pos)
|
|
for dx = -2, 2 do
|
|
for dy = -1, 0 do
|
|
for dz = -2, 2 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="default:water_source"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:water_bomb 10",
|
|
recipe = {
|
|
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"},
|
|
{"nssm:black_powder", "nssm:tentacle_curly", "nssm:black_powder"},
|
|
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"}
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("fire", "Fire Bomb", {
|
|
hit_node = function(self,pos)
|
|
for dx = -1, 1 do
|
|
for dy = 1, 1 do
|
|
for dz = -1, 1 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="fire:basic_flame"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:fire_bomb 6",
|
|
recipe = {
|
|
{"fire:flint_and_steel", "nssm:black_powder", "fire:flint_and_steel"},
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
|
|
{"fire:flint_and_steel", "nssm:black_powder", "fire:flint_and_steel"}
|
|
}
|
|
})
|
|
|
|
if minetest.get_modpath("nssb") then
|
|
nssm_register_throwitem("mornar", "Mornar Bomb", {
|
|
hit_node = function(self,pos)
|
|
for dx = -1, 1 do
|
|
for dy = 1, 1 do
|
|
for dz = -1, 1 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="nssb:mornar"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:mornar_bomb 6",
|
|
recipe = {
|
|
{"nssm:wrathful_soul_fragment", "nssm:black_powder", "nssm:wrathful_soul_fragment"},
|
|
{"nssm:black_powder", "nssm:wrathful_soul_fragment", "nssm:black_powder"},
|
|
{"nssm:wrathful_soul_fragment", "nssm:black_powder", "nssm:wrathful_soul_fragment"}
|
|
}
|
|
})
|
|
end
|
|
|
|
nssm_register_throwitem("hole", "Hole Bomb", {
|
|
hit_node = function(self,pos)
|
|
for dx = -1, 1 do
|
|
for dy = -10, 0 do
|
|
for dz = -1, 1 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="air"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:hole_bomb 10",
|
|
recipe = {
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
|
|
{"nssm:black_powder", "nssm:digested_sand", "nssm:black_powder"},
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("food", "Food Bomb", {
|
|
hit_node = function(self,pos)
|
|
for dx = -1, 1 do
|
|
for dy = -1, 1 do
|
|
for dz = -1, 1 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="air"})
|
|
minetest.add_item(pos1, "nssm:roasted_duck_legs")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:food_bomb 8",
|
|
recipe = {
|
|
{"nssm:gluttonous_soul_fragment", "nssm:black_powder", "nssm:gluttonous_soul_fragment"},
|
|
{"nssm:black_powder", "nssm:gluttonous_soul_fragment", "nssm:black_powder"},
|
|
{"nssm:gluttonous_soul_fragment", "nssm:black_powder", "nssm:gluttonous_soul_fragment"}
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("phoenix_fire", "Phoenix Fire Bomb", {
|
|
hit_node = function(self, pos)
|
|
for dx = -2, 2 do
|
|
for dy = 0, 1 do
|
|
for dz = -2, 2 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="nssm:phoenix_fire"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:phoenix_fire_bomb 10",
|
|
recipe = {
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
|
|
{"nssm:black_powder", "nssm:sun_feather", "nssm:black_powder"},
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("kaboom", "Explosive Bomb", {
|
|
hit_node = function(self,pos)
|
|
local pos1 = {x = pos.x, y = pos.y, z = pos.z}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
tnt.boom(pos1, {damage_radius=3,radius=2,ignore_protection=false})
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:kaboom_bomb 3",
|
|
recipe = {
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("teleport", "Teleport Bomb", {
|
|
hit_node = function(self,pos,placer)
|
|
local pos1 = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local pos2 = {x = pos.x, y = pos.y + 2, z = pos.z}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
for _,obj in ipairs(minetest.get_objects_inside_radius(posthrow, 2)) do
|
|
if obj:is_player() then
|
|
obj:set_pos(pos1)
|
|
minetest.set_node(pos1, {name="air"})
|
|
minetest.set_node(pos2, {name="air"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:teleport_bomb 10",
|
|
recipe = {
|
|
{"nssm:slothful_soul_fragment", "nssm:black_powder", "nssm:slothful_soul_fragment"},
|
|
{"nssm:black_powder", "nssm:slothful_soul_fragment", "nssm:black_powder"},
|
|
{"nssm:slothful_soul_fragment", "nssm:black_powder", "nssm:slothful_soul_fragment"}
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("boom", "Boom Bomb", {
|
|
hit_node = function(self,pos)
|
|
local pos1 = {x = pos.x, y = pos.y, z = pos.z}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
tnt.boom(pos1, {damage_radius = 4, radius = 3, ignore_protection = false})
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:boom_bomb 10",
|
|
recipe = {
|
|
{"nssm:greedy_soul_fragment", "nssm:black_powder", "nssm:greedy_soul_fragment"},
|
|
{"nssm:black_powder", "nssm:greedy_soul_fragment", "nssm:black_powder"},
|
|
{"nssm:greedy_soul_fragment", "nssm:black_powder", "nssm:greedy_soul_fragment"}
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("smoke", "Smoke Bomb", {
|
|
hit_node = function(self,pos)
|
|
local pos1 = {x = pos.x, y = pos.y, z = pos.z}
|
|
minetest.add_particlespawner({
|
|
amount = 6000,
|
|
time = 20,
|
|
minpos = {x = pos1.x - 3, y = pos1.y + 0.5, z = pos1.z - 3},
|
|
maxpos = {x = pos1.x + 3, y = pos1.y + 0.5, z = pos1.z + 3},
|
|
minvel = {x = 0.2, y = 0.2, z = 0.2},
|
|
maxvel = {x = 0.4, y = 0.8, z = 0.4},
|
|
minacc = {x = -0.2, y = 0, z = -0.2},
|
|
maxacc = {x = 0.2, y = 0.1, z = 0.2},
|
|
minexptime = 6,
|
|
maxexptime = 8,
|
|
minsize = 10,
|
|
maxsize = 12,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "tnt_smoke.png"
|
|
})
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:smoke_bomb 6",
|
|
recipe = {
|
|
{"nssm:proud_soul_fragment", "'nssm:black_powder", "nssm:proud_soul_fragment"},
|
|
{"nssm:black_powder", "nssm:proud_soul_fragment", "nssm:black_powder"},
|
|
{"nssm:proud_soul_fragment", "nssm:black_powder", "nssm:proud_soul_fragment"},
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("thick_web", "Thick Web Bomb", {
|
|
hit_node = function(self,pos)
|
|
local pos1 = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local pos2 = {x = pos.x, y = pos.y + 2, z = pos.z}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="nssm:thick_web"})
|
|
minetest.set_node(pos2, {name="nssm:thick_web"})
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:thick_web_bomb 12",
|
|
recipe = {
|
|
{"nssm:super_silk_gland", "nssm:black_powder", "nssm:super_silk_gland"},
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
|
|
{"nssm:super_silk_gland", "nssm:black_powder", "nssm:super_silk_gland"}
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("poison", "Poison Bomb", {
|
|
hit_node = function(self, pos)
|
|
for dx = -1, 1 do
|
|
for dy = 1, 3 do
|
|
for dz = -1, 1 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="nssm:venomous_gas"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:poison_bomb 10",
|
|
recipe = {
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
|
|
{"nssm:black_powder", "nssm:snake_scute", "nssm:black_powder"},
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("stone", "Cobblestone Bomb", {
|
|
hit_node = function(self,pos)
|
|
for dx = -1, 1 do
|
|
for dy = 1, 3 do
|
|
for dz = -1, 1 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="default:cobble"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:stone_bomb 6",
|
|
recipe = {
|
|
{"default:stone", "nssm:black_powder", "default:stone"},
|
|
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
|
|
{"default:stone", "nssm:black_powder", "default:stone"}
|
|
}
|
|
})
|
|
|
|
nssm_register_throwitem("fire_ring", "Fire Ring Bomb", {
|
|
hit_node = function(self,pos)
|
|
for dx = -2, 2 do
|
|
for dy = 1, 2 do
|
|
for dz = -2, 2 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="fire:basic_flame"})
|
|
for dx = -1, 1 do
|
|
for dy = 1, 2 do
|
|
for dz = -1, 1 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
minetest.set_node(pos1, {name="air"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:fire_ring_bomb 3",
|
|
recipe = {
|
|
{"fire:flint_and_steel", "fire:flint_and_steel", "fire:flint_and_steel"},
|
|
{"fire:flint_and_steel", "nssm:black_powder", "fire:flint_and_steel"},
|
|
{"fire:flint_and_steel", "fire:flint_and_steel", "fire:flint_and_steel"}
|
|
}
|
|
})
|
|
|
|
if minetest.get_modpath("nssb") then
|
|
nssm_register_throwitem("cage", "Cage Bomb", {
|
|
hit_node = function(self, pos)
|
|
for dx = -2, 2 do
|
|
for dy = 0, 3 do
|
|
for dz = -2, 2 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="nssb:morentir"})
|
|
for dx = -1, 1 do
|
|
for dy = 1, 2 do
|
|
for dz = -1, 1 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
minetest.set_node(pos1, {name="air"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:cage_bomb 10",
|
|
recipe = {
|
|
{"nssm:lustful_soul_fragment", "nssm:black_powder", "nssm:lustful_soul_fragment"},
|
|
{"nssm:black_powder", "nssm:lustful_soul_fragment", "nssm:black_powder"},
|
|
{"nssm:lustful_soul_fragment", "nssm:black_powder", "nssm:lustful_soul_fragment"}
|
|
}
|
|
})
|
|
end
|
|
|
|
nssm_register_throwitem("water_column", "Water Column Bomb", {
|
|
hit_node = function(self,pos)
|
|
for dx = 0, 0 do
|
|
for dy = 1, 10 do
|
|
for dz = 0, 0 do
|
|
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
minetest.set_node(pos1, {name="default:water_source"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:water_column_bomb 6",
|
|
recipe = {
|
|
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"},
|
|
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"},
|
|
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:empty_evocation_bomb 10",
|
|
recipe = {
|
|
{"nssm:envious_soul_fragment", "nssm:black_powder", "nssm:envious_soul_fragment"},
|
|
{"nssm:black_powder", "nssm:envious_soul_fragment", "nssm:black_powder"},
|
|
{"nssm:envious_soul_fragment", "nssm:black_powder", "nssm:envious_soul_fragment"}
|
|
}
|
|
})
|
|
|
|
local function nssm_register_throwegg(name, descr, def)
|
|
|
|
minetest.register_craftitem("nssm:"..name.."_bomb", {
|
|
description = descr,
|
|
inventory_image = "evocation_bomb.png^"..name.."_egg.png",
|
|
on_use = function(itemstack, placer, pointed_thing)
|
|
--weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
|
|
local velocity = 15
|
|
local dir = placer:get_look_dir()
|
|
local playerpos = placer:get_pos()
|
|
local obj = minetest.add_entity({
|
|
x = playerpos.x + dir.x,
|
|
y = playerpos.y + 2 + dir.y,
|
|
z = playerpos.z + dir.z
|
|
}, "nssm:" .. name .. "_bomb_flying")
|
|
local vec = {x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity}
|
|
local acc = {x = 0, y = -9.8, z = 0}
|
|
obj:set_velocity(vec)
|
|
obj:set_acceleration(acc)
|
|
itemstack:take_item()
|
|
return itemstack
|
|
end
|
|
})
|
|
|
|
minetest.register_entity("nssm:" .. name .. "_bomb_flying",{
|
|
textures = {"evocation_bomb.png^" .. name .. "_egg.png"},
|
|
on_step = function(self, dtime)
|
|
local pos = self.object:get_pos()
|
|
local node = minetest.get_node(pos)
|
|
local n = node.name
|
|
if n ~= "air" then
|
|
def.hit_node(self, pos)
|
|
self.object:remove()
|
|
end
|
|
end
|
|
})
|
|
end
|
|
|
|
local function nssm_register_evocation (evomob, evodescr, numbe)
|
|
|
|
nssm_register_throwegg(evomob, evodescr .. " Bomb", {
|
|
hit_node = function(self, pos)
|
|
local pos1 = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
if not minetest.is_protected(pos1, "")
|
|
or not minetest.get_item_group(
|
|
minetest.get_node(pos1).name, "unbreakable") == 1 then
|
|
for n = 1, numbe do
|
|
minetest.add_entity(pos1, "nssm:" .. evomob)
|
|
end
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:" .. evomob .. "_bomb",
|
|
type = "shapeless",
|
|
recipe = {"nssm:empty_evocation_bomb", "nssm:" .. evomob}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nssm:duckking_bomb",
|
|
type = "shapeless",
|
|
recipe = {"nssm:empty_evocation_bomb", "nssm:duckking_egg"}
|
|
})
|
|
end
|
|
|
|
nssm_register_evocation ("duck","Duck Evocation", 4)
|
|
nssm_register_evocation ("bloco","Bloco Evocation", 3)
|
|
nssm_register_evocation ("enderduck","Enderduck Evocation", 2)
|
|
nssm_register_evocation ("flying_duck","Flying Duck Evocation", 3)
|
|
nssm_register_evocation ("swimming_duck","Swimming Duck Evocation", 3)
|
|
nssm_register_evocation ("duckking","Duckking Evocation", 1)
|
|
nssm_register_evocation ("spiderduck","Spiderduck Evocation", 2)
|