nssm/mobs/flying_duck.lua

72 lines
1.6 KiB
Lua

mobs:register_mob("nssm:flying_duck", {
type = "monster",
hp_max = 20,
hp_min = 10,
collisionbox = {-0.3, -0.2, -0.3, 0.3, 0.2, 0.3},
visual = "mesh",
mesh = "flying_duck.x",
textures = {
{"flying_duck.png"}
},
visual_size = {x = 1, y = 1},
view_range = 30,
walk_velocity = 2,
run_velocity = 2.5,
fall_speed = 0,
stepheight = 3,
sounds = {
random = "duck"
},
damage = 3,
reach = 2,
jump = true,
drops = {
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
{name = "nssm:duck_legs", chance = 2, min = 1, max = 2},
{name = "nssm:duck_beak", chance = 5, min = 1, max = 1},
{name = "nssm:duck_feather", chance = 2, min = 4, max = 8}
},
armor = 80,
drawtype = "front",
water_damage = 0,
lava_damage = 5,
fire_damage = 5,
light_damage = 0,
group_attack = true,
attack_animals = true,
knock_back = 5,
blood_texture = "nssm_blood.png",
fly = true,
attack_type = "dogfight",
animation = {
speed_normal = 25,
speed_run = 25,
stand_start = 0,
stand_end = 80,
walk_start = 160,
walk_end = 200,
run_start = 160,
run_end = 220,
punch_start = 110,
punch_end = 140
},
do_custom = function(self, dtime)
-- 5 second timer
self._land_timer = (self._land_timer or 0) + dtime
if self._land_timer < 5 then return end
self._land_timer = 0
-- if flying duck lands in water, change to walking/floating duck
if minetest.get_item_group(self.standing_in, "water")
and minetest.get_item_group(self.standing_on, "water") then
local pos = self.object:get_pos()
self.object:remove()
minetest.add_entity(pos, "nssm:duck")
end
end
})