rangedweapons/kriss_sv.lua

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Lua
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2024-07-22 13:41:50 +03:00
minetest.register_tool("rangedweapons:kriss_sv_r", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.15},
description = "",
rw_next_reload = "rangedweapons:kriss_sv_rr",
load_sound = "rangedweapons_handgun_mag_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_kriss_sv_rld.png",
})
minetest.register_tool("rangedweapons:kriss_sv_rr", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.15},
description = "",
rw_next_reload = "rangedweapons:kriss_sv_rrr",
load_sound = "rangedweapons_reload_a",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_kriss_sv.png",
})
minetest.register_tool("rangedweapons:kriss_sv_rrr", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.15},
description = "",
rw_next_reload = "rangedweapons:kriss_sv",
load_sound = "rangedweapons_reload_b",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_kriss_sv.png",
})
minetest.register_tool("rangedweapons:kriss_sv", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.15},
description = "" ..core.colorize("#35cdff","Kriss Super V\n") ..core.colorize("#FFFFFF", "Gun damage: 1\n") ..core.colorize("#FFFFFF", "accuracy: 60%\n") ..core.colorize("#FFFFFF", "Gun knockback: 0\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 1.85x\n") ..core.colorize("#FFFFFF", "Reload delay: 0.9\n") ..core.colorize("#FFFFFF", "Clip size: 33/33/13\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/10mm auto/.45 acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.05\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
range = 0,
inventory_image = "rangedweapons_kriss_sv.png",
RW_gun_capabilities = {
automatic_gun = 1,
gun_damage = {fleshy=1,knockback=0},
gun_crit = 6,
gun_critEffc = 1.95,
suitable_ammo = {{"rangedweapons:9mm",33},{"rangedweapons:10mm",33},{"rangedweapons:45acp",13}},
gun_skill = {"mp_skill",90},
gun_magazine = "rangedweapons:machinepistol_mag",
gun_unloaded = "rangedweapons:kriss_sv_r",
gun_velocity = 20,
gun_accuracy = 60,
gun_cooldown = 0.05,
gun_reload = 0.9/4,
gun_projectiles = 1,
has_shell = 1,
gun_gravity = 0,
gun_durability = 1750,
gun_smokeSize = 4,
gun_unload_sound = "rangedweapons_handgun_mag_out",
gun_sound = "rangedweapons_machine_pistol",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
})