rangedweapons/mp40.lua

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Lua
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2024-07-22 13:41:50 +03:00
minetest.register_tool("rangedweapons:mp40_r", {
wield_scale = {x=1.75,y=1.75,z=1.5},
description = "",
range = 0,
rw_next_reload = "rangedweapons:mp40_rr",
load_sound = "rangedweapons_handgun_mag_in",
inventory_image = "rangedweapons_mp40_rld.png",
groups = {not_in_creative_inventory = 1},
})
minetest.register_tool("rangedweapons:mp40_rr", {
wield_scale = {x=1.75,y=1.75,z=1.5},
description = "",
range = 0,
rw_next_reload = "rangedweapons:mp40_rrr",
load_sound = "rangedweapons_reload_a",
inventory_image = "rangedweapons_mp40.png",
groups = {not_in_creative_inventory = 1},
})
minetest.register_tool("rangedweapons:mp40_rrr", {
wield_scale = {x=1.75,y=1.75,z=1.5},
description = "",
range = 0,
inventory_image = "rangedweapons_mp40.png",
rw_next_reload = "rangedweapons:mp40",
load_sound = "rangedweapons_reload_b",
groups = {not_in_creative_inventory = 1},
})
minetest.register_tool("rangedweapons:mp40", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.5},
description = "" ..core.colorize("#35cdff","MP-40\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n") ..core.colorize("#FFFFFF", "Clip size: 32\n") ..core.colorize("#FFFFFF", "Reload delay: 1.3\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.14\n") ..core.colorize("#FFFFFF", "Gun type: sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
range = 0,
inventory_image = "rangedweapons_mp40.png",
RW_gun_capabilities = {
automatic_gun = 1,
gun_damage = {fleshy=2,knockback=1},
gun_crit = 8,
gun_critEffc = 2.0,
suitable_ammo = {{"rangedweapons:9mm",32}},
gun_skill = {"smg_skill",75},
gun_magazine = "rangedweapons:machinepistol_mag",
gun_unloaded = "rangedweapons:mp40_r",
gun_velocity = 25,
gun_accuracy = 75,
gun_cooldown = 0.14,
gun_reload = 1.3/4,
gun_projectiles = 1,
has_shell = 1,
gun_gravity = 0,
gun_durability = 1500,
gun_smokeSize = 4,
gun_unload_sound = "rangedweapons_handgun_mag_out",
gun_sound = "rangedweapons_machine_pistol",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
})