51 lines
2.1 KiB
Lua
51 lines
2.1 KiB
Lua
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if minetest.settings:get_bool("minigun_aswell") then
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minetest.register_tool("rangedweapons:minigun_r", {
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stack_max= 1,
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wield_scale = {x=3.0,y=3.0,z=3.0},
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description = "",
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rw_next_reload = "rangedweapons:minigun",
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load_sound = "rangedweapons_rifle_clip_in",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_minigun_rld.png",
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})
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minetest.register_tool("rangedweapons:minigun", {
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stack_max= 1,
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wield_scale = {x=3.0,y=3.0,z=3.0},
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description = "" ..core.colorize("#35cdff","minigun\n") ..core.colorize("#FFFFFF", "Gun damage: 10\n") ..core.colorize("#FFFFFF", "accuracy: 50%\n") ..core.colorize("#FFFFFF", "Gun knockback: 8\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 14%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 2.0\n") ..core.colorize("#FFFFFF", "Clip size: 100\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.04(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 15%\n")
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..core.colorize("#FFFFFF", "Enemy penetration: 33%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 70"),
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range = 0,
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inventory_image = "rangedweapons_minigun.png",
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RW_gun_capabilities = {
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automatic_gun = 1,
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gun_damage = {fleshy=10,knockback=8},
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gun_crit = 14,
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gun_critEffc = 3.0,
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suitable_ammo = {{"rangedweapons:762mm",200}},
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gun_skill = {"heavy_skill",100},
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gun_unloaded = "rangedweapons:minigun_r",
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gun_velocity = 70,
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gun_accuracy = 50,
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gun_cooldown = 0.04,
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gun_reload = 2.0,
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gun_projectiles = 1,
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has_shell = 1,
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gun_gravity = 0,
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gun_durability = 4000,
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gun_smokeSize = 5,
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gun_mob_penetration = 33,
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gun_node_penetration = 15,
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gun_unload_sound = "rangedweapons_rifle_clip_out",
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gun_sound = "rangedweapons_machinegun",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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inventory_image = "rangedweapons_minigun.png",
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})
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end
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