63 lines
3.4 KiB
Lua
63 lines
3.4 KiB
Lua
minetest.register_tool("rangedweapons:benelli_rld", {
|
|
stack_max= 1,
|
|
range = 0,
|
|
wield_scale = {x=1.9,y=1.9,z=1.1},
|
|
description = "",
|
|
loaded_gun = "rangedweapons:benelli",
|
|
loaded_sound = "rangedweapons_shotgun_reload_b",
|
|
groups = {not_in_creative_inventory = 1},
|
|
inventory_image = "rangedweapons_benelli_rld.png",
|
|
})
|
|
|
|
minetest.register_tool("rangedweapons:benelli", {
|
|
description = "" ..core.colorize("#35cdff","benelli m3\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "Accuracy: 48%\n")..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#27a600", "Gun is ready to fire!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 26"),
|
|
range = 0,
|
|
wield_scale = {x=1.9,y=1.9,z=1.1},
|
|
inventory_image = "rangedweapons_benelli.png",
|
|
RW_gun_capabilities = {
|
|
gun_damage = {fleshy=2,knockback=6},
|
|
gun_crit = 6,
|
|
gun_critEffc = 2.0,
|
|
suitable_ammo = {{"rangedweapons:shell",7}},
|
|
gun_skill = {"shotgun_skill",20},
|
|
gun_unloaded = "rangedweapons:benelli_rld",
|
|
gun_cooling = "rangedweapons:benelli_uld",
|
|
gun_velocity = 25,
|
|
gun_accuracy = 48,
|
|
gun_cooldown = 0.6,
|
|
gun_gravity = 4,
|
|
gun_reload = 0.25,
|
|
gun_projectiles = 5,
|
|
has_shell = 0,
|
|
gun_durability = 325,
|
|
gun_smokeSize = 14,
|
|
gun_door_breaking = 1,
|
|
gun_sound = "rangedweapons_shotgun_shot",
|
|
gun_unload_sound = "rangedweapons_shell_insert",
|
|
},
|
|
on_secondary_use = function(itemstack, user, pointed_thing)
|
|
rangedweapons_single_load_gun(itemstack, user, "")
|
|
return itemstack
|
|
end,
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
rangedweapons_shoot_gun(itemstack, user)
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
minetest.register_tool("rangedweapons:benelli_uld", {
|
|
stack_max= 1,
|
|
wield_scale = {x=1.9,y=1.9,z=1.1},
|
|
range = 0,
|
|
description = "" ..core.colorize("#35cdff","benelli m3\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "Accuracy: 48%\n")..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#be0d00", "Right-click, to eject the empty shell!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
|
|
inventory_image = "rangedweapons_benelli.png",
|
|
groups = {not_in_creative_inventory = 1},
|
|
on_use = function(itemstack, user)
|
|
minetest.sound_play("rangedweapons_empty", {pos = user:get_pos()})
|
|
end,
|
|
on_secondary_use = function(itemstack, user, pointed_thing)
|
|
eject_shell(itemstack,user,"rangedweapons:benelli_rld",0.6,"rangedweapons_shotgun_reload_a","rangedweapons:empty_shell")
|
|
return itemstack
|
|
end,
|
|
})
|