204 lines
5.3 KiB
Lua
204 lines
5.3 KiB
Lua
local he_boom = {
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name = "rangedweapons:he_explosion",
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--description = "DuN mInD mEh...",
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radius = 2,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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tnt.register_tnt(he_boom)
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local rocket_boom = {
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name = "rangedweapons:rocket_explosion",
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--description = "DuN mInD mEh...",
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radius = 3,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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tnt.register_tnt(rocket_boom)
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local rangedweapons_rocket = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.0, y=0.0},
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textures = {"rangedweapons_invisible.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_rocket.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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if self.timer >= 0.002 then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.04,
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size = 7,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_rocket_fly.png",
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glow = 15,
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})
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=6, z=0},
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expirationtime = 0.4,
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size = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 5,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 0.375 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:rocket" and obj:get_luaentity().name ~= "__builtin:item" then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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if self.timer >= 7.5 then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:rocket", rangedweapons_rocket)
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local rangedweapons_he_grenade = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.0, y=0.0},
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textures = {"rangedweapons_invisible.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_he_grenade.on_step = function(self, dtime, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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if self.timer >= 0.002 then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.04,
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size = 7,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_rocket_fly.png",
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glow = 15,
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})
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=16, z=0},
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expirationtime = 0.4,
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size = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 5,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 0.4 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:he_grenade" and obj:get_luaentity().name ~= "__builtin:item" then
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tnt.boom(pos, rocket_boom)
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self.object:remove()
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end
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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tnt.boom(pos, he_boom)
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self.object:remove()
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end
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if self.timer >= 7.5 then
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tnt.boom(pos, he_boom)
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("rangedweapons:he_grenade", rangedweapons_he_grenade)
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local barrel_boom = {
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name = "rangedweapons:explosion",
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--description = "DuN mInD mEh...",
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radius = 3,
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tiles = {
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side = "rangedweapons_invisible.png",
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top = "rangedweapons_invisible.png",
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bottom = "rangedweapons_invisible.png",
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burning = "rangedweapons_invisible.png"
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},
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}
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tnt.register_tnt(barrel_boom)
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minetest.register_node("rangedweapons:barrel", {
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description = "" ..core.colorize("#35cdff","Explosive barrel\n")..core.colorize("#FFFFFF", "It will explode if shot by gun"),
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tiles = {
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"rangedweapons_barrel_top.png",
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"rangedweapons_barrel_top.png",
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"rangedweapons_barrel_side.png",
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"rangedweapons_barrel_side.png",
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"rangedweapons_barrel_side.png",
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"rangedweapons_barrel_side.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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on_blast = function(pos)
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tnt.boom(pos, {radius = 3})
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end,
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.5, -0.5, 0.1875, 0.5, 0.5}, -- NodeBox1
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{-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875}, -- NodeBox2
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{-0.4375, -0.5, -0.3125, 0.4375, 0.5, 0.3125}, -- NodeBox3
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{-0.3125, -0.5, -0.4375, 0.3125, 0.5, 0.4375}, -- NodeBox4
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{-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox5
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}
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}
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})
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