911 lines
28 KiB
Lua
911 lines
28 KiB
Lua
local S = minetest.get_translator("rangedweapons")
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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if minetest.global_exists("armor") and armor.attributes then
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table.insert(armor.attributes, "bullet_res")
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end
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if minetest.global_exists("armor") and armor.attributes then
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table.insert(armor.attributes, "ammo_save")
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end
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if minetest.global_exists("armor") and armor.attributes then
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table.insert(armor.attributes, "ranged_dmg")
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end
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minetest.register_node("rangedweapons:antigun_block", {
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description = "" ..core.colorize("#35cdff","Anti-gun block\n")..core.colorize("#FFFFFF", "Prevents people from using guns, in 10 node radius to each side from this block"),
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tiles = {"rangedweapons_antigun_block.png"},
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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----
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---- gun_funcs
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----
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local function update_ammo_counter_on_gun(gunMeta)
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gunMeta:set_string("count_meta", tostring(gunMeta:get_int("RW_bullets")))
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end
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make_sparks = function(pos)
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minetest.sound_play("rengedweapons_ricochet", {pos = pos, gain = 0.75})
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for i=1,9 do
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minetest.add_particle({
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pos = pos,
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velocity = {x=math.random(-6.0,6.0), y=math.random(-10.0,15.0), z=math.random(-6.0,6.0)},
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acceleration = {x=math.random(-9.0,9.0), y=math.random(-15.0,-3.0), z=math.random(-9.0,9.0)},
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expirationtime = 1.0,
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size = math.random(1,2),
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collisiondetection = true,
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vertical = false,
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texture = "rangedweapons_spark.png",
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glow = 25,
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})
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end
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end
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local max_gun_efficiency = tonumber(minetest.settings:get("rangedweapons_max_gun_efficiency")) or 300
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rangedweapons_gain_skill = function(player,skill,chance)
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if math.random(1, chance) == 1 then
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local p_meta = player:get_meta()
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local skill_num = p_meta:get_int(skill)
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if skill_num < max_gun_efficiency then
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p_meta:set_int(skill, skill_num + 1)
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minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#25c200",S("You've improved your skill with this type of gun!")))
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end
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end
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end
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rangedweapons_reload_gun = function(itemstack, player)
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local GunCaps = itemstack:get_definition().RW_gun_capabilities
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local gun_unload_sound = ""
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if GunCaps ~= nil then
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gun_unload_sound = GunCaps.gun_unload_sound or ""
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end
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minetest.sound_play(gun_unload_sound, {pos = player:get_pos()})
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local gun_reload = 0.25
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if GunCaps ~= nil then
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gun_reload = GunCaps.gun_reload or 0.25
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end
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local playerMeta = player:get_meta()
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local gunMeta = itemstack:get_meta()
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gunMeta:set_float("RW_reload_delay",gun_reload)
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playerMeta:set_float("rw_cooldown",gun_reload)
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local player_has_ammo = 0
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local clipSize = 0
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local reload_ammo = ""
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if GunCaps.suitable_ammo ~= nil then
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local inv = player:get_inventory()
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for i = 1,inv:get_size("main") do
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for _, ammo in pairs(GunCaps.suitable_ammo) do
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if inv:get_stack("main",i):get_name() == ammo[1] then
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reload_ammo = inv:get_stack("main",i)
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clipSize = ammo[2]
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player_has_ammo = 1
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break
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end end
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if player_has_ammo == 1 then
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break
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end
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end end
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if player_has_ammo == 1 then
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local gunMeta = itemstack:get_meta()
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local ammoCount = gunMeta:get_int("RW_bullets")
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local ammoName = gunMeta:get_string("RW_ammo_name")
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local inv = player:get_inventory()
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if minetest.settings:get_bool("rangedweapons_infinite_ammo", false) then
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gunMeta:set_int("RW_bullets",clipSize)
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else
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inv:add_item("main",ammoName.." "..ammoCount)
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if inv:contains_item("main",reload_ammo:get_name().." "..clipSize) then
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inv:remove_item("main",reload_ammo:get_name().." "..clipSize)
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gunMeta:set_int("RW_bullets",clipSize)
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else
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gunMeta:set_int("RW_bullets",reload_ammo:get_count())
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inv:remove_item("main",reload_ammo:get_name().." "..reload_ammo:get_count())
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end
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end
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gunMeta:set_string("RW_ammo_name",reload_ammo:get_name())
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update_ammo_counter_on_gun(gunMeta)
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if GunCaps.gun_magazine ~= nil then
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local pos = player:get_pos()
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local dir = player:get_look_dir()
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local yaw = player:get_look_horizontal()
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if pos and dir and yaw then
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pos.y = pos.y + 1.4
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local obj = minetest.add_entity(pos,"rangedweapons:mag")
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if obj then
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obj:set_properties({textures = {GunCaps.gun_magazine}})
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obj:set_velocity({x=dir.x*2, y=dir.y*2, z=dir.z*2})
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obj:set_acceleration({x=0, y=-5, z=0})
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obj:set_rotation({x=0,y=yaw - math.pi/2,z=0})
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end end end
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if GunCaps.gun_unloaded ~= nil then
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itemstack:set_name(GunCaps.gun_unloaded)
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end
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end
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end
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rangedweapons_single_load_gun = function(itemstack, player)
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local GunCaps = itemstack:get_definition().RW_gun_capabilities
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if GunCaps ~= nil then
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gun_unload_sound = GunCaps.gun_unload_sound or ""
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end
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minetest.sound_play(gun_unload_sound, {pos = player:get_pos()})
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local gun_reload = 0.25
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if GunCaps ~= nil then
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gun_reload = GunCaps.gun_reload or 0.25
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end
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local playerMeta = player:get_meta()
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local gunMeta = itemstack:get_meta()
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gunMeta:set_float("RW_reload_delay",gun_reload)
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playerMeta:set_float("rw_cooldown",gun_reload)
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local player_has_ammo = 0
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local clipSize = 0
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local reload_ammo = ""
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if GunCaps.suitable_ammo ~= nil then
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local inv = player:get_inventory()
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for i = 1,inv:get_size("main") do
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for _, ammo in pairs(GunCaps.suitable_ammo) do
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if inv:get_stack("main",i):get_name() == ammo[1] then
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reload_ammo = inv:get_stack("main",i)
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clipSize = ammo[2]
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player_has_ammo = 1
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break
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end end
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if player_has_ammo == 1 then
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break
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end
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end end
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if player_has_ammo == 1 then
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local gunMeta = itemstack:get_meta()
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local ammoCount = gunMeta:get_int("RW_bullets")
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local ammoName = gunMeta:get_string("RW_ammo_name")
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local inv = player:get_inventory()
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if ammoName ~= reload_ammo:get_name() then
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inv:add_item("main",ammoName.." "..ammoCount)
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gunMeta:set_int("RW_bullets",0)
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end
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if inv:contains_item("main",reload_ammo:get_name()) and
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gunMeta:get_int("RW_bullets") < clipSize then
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if not minetest.settings:get_bool("rangedweapons_infinite_ammo", false) then
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inv:remove_item("main",reload_ammo:get_name())
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end
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gunMeta:set_int("RW_bullets",gunMeta:get_int("RW_bullets")+1)
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end
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gunMeta:set_string("RW_ammo_name",reload_ammo:get_name())
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update_ammo_counter_on_gun(gunMeta)
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if GunCaps.gun_unloaded ~= nil then
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itemstack:set_name(GunCaps.gun_unloaded)
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end
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end
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end
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rangedweapons_yeet = function(itemstack, player)
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if minetest.find_node_near(player:get_pos(), 10,"rangedweapons:antigun_block")
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then
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minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000",S("throwable weapons are prohibited in this area!")))
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else
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local ThrowCaps = itemstack:get_definition().RW_throw_capabilities
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local playerMeta = player:get_meta()
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local throw_cooldown = 0
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if ThrowCaps ~= nil then
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throw_cooldown = ThrowCaps.throw_cooldown or 0
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end
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if playerMeta:get_float("rw_cooldown") <= 0 then
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playerMeta:set_float("rw_cooldown", throw_cooldown)
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local throw_damage = {fleshy=1}
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local throw_sound = "rangedweapons_throw"
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local throw_velocity = 20
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local throw_accuracy = 100
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local throw_cooling = 0
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local throw_crit = 0
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local throw_critEffc = 1
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local throw_mobPen = 0
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local throw_nodePen = 0
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local throw_dps = 0
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local throw_gravity = 0
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local throw_door_breaking = 0
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local throw_skill = ""
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local throw_skillChance = 0
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local throw_smokeSize = 0
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local throw_ent = "rangedweapons:shot_bullet"
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local throw_visual = "wielditem"
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local throw_texture = "rangedweapons:shot_bullet_visual"
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local throw_glass_breaking = 0
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local throw_particles = {}
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local throw_sparks = 0
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local throw_bomb_ignite = 0
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local throw_size = 0
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local throw_glow = 0
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local OnCollision = function()end
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if ThrowCaps ~= nil then
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throw_damage = ThrowCaps.throw_damage or {fleshy=1}
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throw_sound = ThrowCaps.throw_sound or "rangedweapons_glock"
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throw_velocity = ThrowCaps.throw_velocity or 20
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throw_accuracy = ThrowCaps.throw_accuracy or 100
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throw_cooling = ThrowCaps.throw_cooling or itemstack:get_name()
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throw_crit = ThrowCaps.throw_crit or 0
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throw_critEffc = ThrowCaps.throw_critEffc or 1
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throw_projectiles = ThrowCaps.throw_projectiles or 1
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throw_mobPen = ThrowCaps.throw_mob_penetration or 0
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throw_nodePen = ThrowCaps.throw_node_penetration or 0
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throw_dps = ThrowCaps.throw_dps or 0
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throw_gravity = ThrowCaps.throw_gravity or 0
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throw_door_breaking = ThrowCaps.throw_door_breaking or 0
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throw_ent = ThrowCaps.throw_entity or "rangedweapons:shot_bullet"
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throw_visual = ThrowCaps.throw_visual or "wielditem"
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throw_texture = ThrowCaps.throw_texture or "rangedweapons:shot_bullet_visual"
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throw_glass_breaking = ThrowCaps.throw_glass_breaking or 0
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throw_particles = ThrowCaps.throw_particles or nil
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throw_sparks = ThrowCaps.throw_sparks or 0
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throw_bomb_ignite = ThrowCaps.ignites_explosives or 0
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throw_size = ThrowCaps.throw_projectile_size or 0
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throw_glow = ThrowCaps.throw_projectile_glow or 0
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OnCollision = ThrowCaps.OnCollision or function()end
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if ThrowCaps.throw_skill ~= nil then
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throw_skill = ThrowCaps.throw_skill[1] or ""
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throw_skillChance = ThrowCaps.throw_skill[2] or 0
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else
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throw_skill = ""
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throw_skillChance = 0
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end
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end
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if throw_skillChance > 0 and throw_skill ~= "" then
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rangedweapons_gain_skill(player,throw_skill,throw_skillChance)
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end
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local skill_value = 1
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if throw_skill ~= "" then
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skill_value = playerMeta:get_int(throw_skill)/100
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end
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rangedweapons_launch_projectile(player,throw_projectiles,throw_damage,throw_ent,throw_visual,throw_texture,throw_sound,throw_velocity,throw_accuracy,skill_value,OnCollision,throw_crit,throw_critEffc,throw_mobPen,throw_nodePen,0,"","","",throw_dps,throw_gravity,throw_door_breaking,throw_glass_breaking,throw_particles,throw_sparks,throw_bomb_ignite,throw_size,0,itemstack:get_wear(),throw_glow)
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itemstack:take_item()
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end
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end
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end
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rangedweapons_shoot_gun = function(itemstack, player)
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if minetest.find_node_near(player:get_pos(), 10,"rangedweapons:antigun_block")
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then
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minetest.sound_play("rangedweapons_empty", {pos = player:get_pos()})
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minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000",S("Guns are prohibited in this area!")))
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else
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local gun_cooldown = 0
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local GunCaps = itemstack:get_definition().RW_gun_capabilities
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local gun_ammo_save = 0
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if GunCaps ~= nil then
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gun_cooldown = GunCaps.gun_cooldown or 0
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gun_ammo_save = GunCaps.ammo_saving or 0
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end
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local gunMeta = itemstack:get_meta()
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local playerMeta = player:get_meta()
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if gunMeta:get_int("RW_bullets") > 0 and
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playerMeta:get_float("rw_cooldown") <= 0 then
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playerMeta:set_float("rw_cooldown", gun_cooldown)
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if math.random(1,100) > gun_ammo_save then
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gunMeta:set_int("RW_bullets",gunMeta:get_int("RW_bullets")-1)
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end
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update_ammo_counter_on_gun(gunMeta)
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local OnCollision = function() end
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local bulletStack = ItemStack({name = gunMeta:get_string("RW_ammo_name")})
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local AmmoCaps = bulletStack:get_definition().RW_ammo_capabilities
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local gun_damage = {fleshy=1}
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local gun_sound = "rangedweapons_glock"
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local gun_velocity = 20
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local gun_accuracy = 100
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local gun_cooling = 0
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local gun_crit = 0
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local gun_critEffc = 1
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local gun_projectiles = 1
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local gun_mobPen = 0
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local gun_nodePen = 0
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local gun_shell = 0
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local gun_durability = 0
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local gun_dps = 0
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local gun_gravity = 0
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local gun_door_breaking = 0
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local gun_skill = ""
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local gun_skillChance = 0
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local gun_smokeSize = 0
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local bullet_damage = {fleshy=0}
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local bullet_velocity = 0
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local bullet_ent = "rangedweapons:shot_bullet"
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local bullet_visual = "wielditem"
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local bullet_texture = "rangedweapons:shot_bullet_visual"
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local bullet_crit = 0
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local bullet_critEffc = 0
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local bullet_projMult = 1
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local bullet_mobPen = 0
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local bullet_nodePen = 0
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local bullet_shell_ent = "rangedweapons:empty_shell"
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local bullet_shell_visual = "wielditem"
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local bullet_shell_texture = "rangedweapons:shelldrop"
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local bullet_dps = 0
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local bullet_gravity = 0
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local bullet_glass_breaking = 0
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local bullet_particles = {}
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local bullet_sparks = 0
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local bullet_bomb_ignite = 0
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local bullet_size = 0
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local bullet_glow = 20
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if GunCaps ~= nil then
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gun_damage = GunCaps.gun_damage or {fleshy=1}
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gun_sound = GunCaps.gun_sound or "rangedweapons_glock"
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gun_velocity = GunCaps.gun_velocity or 20
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gun_accuracy = GunCaps.gun_accuracy or 100
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gun_cooling = GunCaps.gun_cooling or itemstack:get_name()
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gun_crit = GunCaps.gun_crit or 0
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gun_critEffc = GunCaps.gun_critEffc or 1
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gun_projectiles = GunCaps.gun_projectiles or 1
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gun_mobPen = GunCaps.gun_mob_penetration or 0
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gun_nodePen = GunCaps.gun_node_penetration or 0
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gun_shell = GunCaps.has_shell or 0
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gun_durability = GunCaps.gun_durability or 0
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gun_dps = GunCaps.gun_dps or 0
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gun_ammo_save = GunCaps.ammo_saving or 0
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gun_gravity = GunCaps.gun_gravity or 0
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gun_door_breaking = GunCaps.gun_door_breaking or 0
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gun_smokeSize = GunCaps.gun_smokeSize or 0
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if GunCaps.gun_skill ~= nil then
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gun_skill = GunCaps.gun_skill[1] or ""
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gun_skillChance = GunCaps.gun_skill[2] or 0
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else
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gun_skill = ""
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gun_skillChance = 0
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end
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end
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if gun_skillChance > 0 and gun_skill ~= "" then
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rangedweapons_gain_skill(player,gun_skill,gun_skillChance)
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end
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if AmmoCaps ~= nil then
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OnCollision = AmmoCaps.OnCollision or function()end
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bullet_damage = AmmoCaps.ammo_damage or {fleshy=1}
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bullet_velocity = AmmoCaps.ammo_velocity or 0
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bullet_ent = AmmoCaps.ammo_entity or "rangedweapons:shot_bullet"
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bullet_visual = AmmoCaps.ammo_visual or "wielditem"
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bullet_texture = AmmoCaps.ammo_texture or "rangedweapons:shot_bullet_visual"
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bullet_crit = AmmoCaps.ammo_crit or 0
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bullet_critEffc = AmmoCaps.ammo_critEffc or 0
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bullet_projMult = AmmoCaps.ammo_projectile_multiplier or 1
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bullet_mobPen = AmmoCaps.ammo_mob_penetration or 0
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bullet_nodePen = AmmoCaps.ammo_node_penetration or 0
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bullet_shell_ent = AmmoCaps.shell_entity or "rangedweapons:empty_shell"
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bullet_shell_visual = AmmoCaps.shell_visual or "wielditem"
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bullet_shell_texture = AmmoCaps.shell_texture or "rangedweapons:shelldrop"
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bullet_dps = AmmoCaps.ammo_dps or 0
|
|
bullet_gravity = AmmoCaps.ammo_gravity or 0
|
|
bullet_glass_breaking = AmmoCaps.ammo_glass_breaking or 0
|
|
bullet_particles = AmmoCaps.ammo_particles or nil
|
|
bullet_sparks = AmmoCaps.has_sparks or 0
|
|
bullet_bomb_ignite = AmmoCaps.ignites_explosives or 0
|
|
bullet_size = AmmoCaps.ammo_projectile_size or 0.0025
|
|
bullet_glow = AmmoCaps.ammo_projectile_glow or 20
|
|
end
|
|
|
|
|
|
local combined_crit = gun_crit + bullet_crit
|
|
local combined_critEffc = gun_critEffc + bullet_critEffc
|
|
local combined_velocity = gun_velocity + bullet_velocity
|
|
local combined_projNum = math.ceil(gun_projectiles * bullet_projMult)
|
|
local combined_mobPen = gun_mobPen + bullet_mobPen
|
|
local combined_nodePen = gun_nodePen + bullet_nodePen
|
|
local combined_dps = gun_dps + bullet_dps
|
|
local combined_dmg = {}
|
|
local combined_gravity = gun_gravity + bullet_gravity
|
|
|
|
for _, gunDmg in pairs(gun_damage) do
|
|
if bullet_damage[_] ~= nil then
|
|
combined_dmg[_] = gun_damage[_] + bullet_damage[_]
|
|
else
|
|
combined_dmg[_] = gun_damage[_]
|
|
end
|
|
end
|
|
for _, bulletDmg in pairs(bullet_damage) do
|
|
if gun_damage[_] == nil then
|
|
combined_dmg[_] = bullet_damage[_]
|
|
end
|
|
end
|
|
|
|
--minetest.chat_send_all(minetest.serialize(combined_dmg))
|
|
|
|
local skill_value = 1
|
|
if gun_skill ~= "" then
|
|
skill_value = playerMeta:get_int(gun_skill)/100
|
|
end
|
|
|
|
rangedweapons_launch_projectile(player,combined_projNum,combined_dmg,bullet_ent,bullet_visual,bullet_texture,gun_sound,combined_velocity,gun_accuracy,skill_value,OnCollision,combined_crit,combined_critEffc,combined_mobPen,combined_nodePen,gun_shell,bullet_shell_ent,bullet_shell_texture,bullet_shell_visual,combined_dps,combined_gravity,gun_door_breaking,bullet_glass_breaking,bullet_particles,bullet_sparks,bullet_bomb_ignite,bullet_size,gun_smokeSize,0,bullet_glow)
|
|
|
|
if minetest.settings:get_bool("rangedweapons_gun_wear", true) then
|
|
itemstack:add_wear(65535/gun_durability)
|
|
end
|
|
itemstack:set_name(gun_cooling)
|
|
|
|
end
|
|
end end
|
|
|
|
|
|
|
|
|
|
rangedweapons_shoot_powergun = function(itemstack, player)
|
|
|
|
if minetest.find_node_near(player:get_pos(), 10,"rangedweapons:antigun_block")
|
|
then
|
|
minetest.sound_play("rangedweapons_empty", {pos = player:get_pos()})
|
|
minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000",S("Guns are prohibited in this area!")))
|
|
else
|
|
local power_cooldown = 0
|
|
local power_consumption = 0
|
|
local PowerCaps = itemstack:get_definition().RW_powergun_capabilities
|
|
|
|
if PowerCaps ~= nil then
|
|
power_cooldown = PowerCaps.power_cooldown or 0
|
|
power_consumption = PowerCaps.power_consumption or 0
|
|
end
|
|
|
|
local inv = player:get_inventory()
|
|
local playerMeta = player:get_meta()
|
|
|
|
if inv:contains_item("main", "rangedweapons:power_particle "..PowerCaps.power_consumption) and
|
|
playerMeta:get_float("rw_cooldown") <= 0 then
|
|
playerMeta:set_float("rw_cooldown", power_cooldown)
|
|
|
|
local OnCollision = function() end
|
|
|
|
local power_damage = {fleshy=1}
|
|
local power_sound = "rangedweapons_laser"
|
|
local power_velocity = 20
|
|
local power_accuracy = 100
|
|
local power_cooling = 0
|
|
local power_crit = 0
|
|
local power_critEffc = 1
|
|
local power_mobPen = 0
|
|
local power_nodePen = 0
|
|
local power_durability = 0
|
|
local power_dps = 0
|
|
local power_gravity = 0
|
|
local power_door_breaking = 0
|
|
local power_skill = ""
|
|
local power_skillChance = 0
|
|
local power_ent = "rangedweapons:shot_bullet"
|
|
local power_visual = "wielditem"
|
|
local power_texture = "rangedweapons:shot_bullet_visual"
|
|
local power_glass_breaking = 0
|
|
local power_particles = {}
|
|
local power_sparks = 0
|
|
local power_bomb_ignite = 0
|
|
local power_size = 0
|
|
local power_glow = 20
|
|
local power_projectiles = 1
|
|
|
|
if PowerCaps ~= nil then
|
|
power_damage = PowerCaps.power_damage or {fleshy=1}
|
|
power_sound = PowerCaps.power_sound or "rangedweapons_glock"
|
|
power_velocity = PowerCaps.power_velocity or 20
|
|
power_accuracy = PowerCaps.power_accuracy or 100
|
|
power_cooling = PowerCaps.power_cooling or itemstack:get_name()
|
|
power_crit = PowerCaps.power_crit or 0
|
|
power_critEffc = PowerCaps.power_critEffc or 1
|
|
power_projectiles = PowerCaps.power_projectiles or 1
|
|
power_mobPen = PowerCaps.power_mob_penetration or 0
|
|
power_nodePen = PowerCaps.power_node_penetration or 0
|
|
power_durability = PowerCaps.power_durability or 0
|
|
power_dps = PowerCaps.power_dps or 0
|
|
power_gravity = PowerCaps.power_gravity or 0
|
|
power_door_breaking = PowerCaps.power_door_breaking or 0
|
|
OnCollision = PowerCaps.OnCollision or function()end
|
|
power_ent = PowerCaps.power_entity or "rangedweapons:shot_bullet"
|
|
power_visual = PowerCaps.power_visual or "wielditem"
|
|
power_texture = PowerCaps.power_texture or "rangedweapons:shot_bullet_visual"
|
|
power_glass_breaking = PowerCaps.power_glass_breaking or 0
|
|
power_particles = PowerCaps.power_particles or nil
|
|
power_sparks = PowerCaps.has_sparks or 0
|
|
power_bomb_ignite = PowerCaps.ignites_explosives or 0
|
|
power_size = PowerCaps.power_projectile_size or 0.0025
|
|
power_glow = PowerCaps.power_projectile_glow or 20
|
|
|
|
if PowerCaps.power_skill ~= nil then
|
|
power_skill = PowerCaps.power_skill[1] or ""
|
|
power_skillChance = PowerCaps.power_skill[2] or 0
|
|
else
|
|
power_skill = ""
|
|
power_skillChance = 0
|
|
end
|
|
|
|
end
|
|
|
|
if power_skillChance > 0 and power_skill ~= "" then
|
|
rangedweapons_gain_skill(player,power_skill,power_skillChance)
|
|
end
|
|
|
|
local skill_value = 1
|
|
if power_skill ~= "" then
|
|
skill_value = playerMeta:get_int(power_skill)/100
|
|
end
|
|
|
|
rangedweapons_launch_projectile(player,power_projectiles,power_damage,power_ent,power_visual,power_texture,power_sound,power_velocity,power_accuracy,skill_value,OnCollision,power_crit,power_critEffc,power_mobPen,power_nodePen,0,"","","",power_dps,power_gravity,power_door_breaking,power_glass_breaking,power_particles,power_sparks,power_bomb_ignite,power_size,0,0,power_glow)
|
|
|
|
if minetest.settings:get_bool("rangedweapons_gun_wear", true) then
|
|
itemstack:add_wear(65535/power_durability)
|
|
end
|
|
itemstack:set_name(power_cooling)
|
|
|
|
inv:remove_item("main", "rangedweapons:power_particle "..PowerCaps.power_consumption)
|
|
|
|
end
|
|
end end
|
|
|
|
rangedweapons_launch_projectile = function(player,projNum,projDmg,projEnt,visualType,texture,shoot_sound,combined_velocity,accuracy,skill_value,ColResult,projCrit,projCritEffc,mobPen,nodePen,has_shell,shellEnt,shellTexture,shellVisual,dps,gravity,door_break,glass_break,bullet_particles,sparks,ignite,size,smokeSize,proj_wear,proj_glow)
|
|
|
|
--minetest.chat_send_all(accuracy)
|
|
|
|
----------------------------------
|
|
local pos = player:get_pos()
|
|
local dir = player:get_look_dir()
|
|
local yaw = player:get_look_horizontal()
|
|
local svertical = player:get_look_vertical()
|
|
|
|
if pos and dir and yaw then
|
|
minetest.sound_play(shoot_sound, {pos = pos, max_hear_distance = 500})
|
|
pos.y = pos.y + 1.45
|
|
|
|
if has_shell > 0 and minetest.settings:get_bool("rangedweapons_animate_empty_shells", true) then
|
|
local shl = minetest.add_entity(pos, shellEnt)
|
|
shl:set_velocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
|
shl:set_acceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
|
shl:set_rotation({x=0,y=yaw - math.pi/2,z=-svertical})
|
|
shl:set_properties({
|
|
textures = {shellTexture},
|
|
visual = shellVisual,})
|
|
end
|
|
|
|
if smokeSize > 0 then
|
|
minetest.add_particle({
|
|
pos = pos,
|
|
velocity = {x=(dir.x*3)+(math.random(-10,10)/10), y=(dir.y*3)+(math.random(-10,10)/10), z=(dir.z*3)+(math.random(-10,10)/10)} ,
|
|
acceleration = {x=dir.x * -3, y=2, z=dir.z * -3},
|
|
expirationtime = math.random(5,10)/10,
|
|
size = smokeSize / 2,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "tnt_smoke.png",
|
|
glow = 5,
|
|
})
|
|
end
|
|
|
|
local projectiles = projNum or 1
|
|
for i=1,projectiles do
|
|
local obj = minetest.add_entity(pos, projEnt)
|
|
local ent = obj:get_luaentity()
|
|
|
|
obj:set_properties(
|
|
{textures = {texture},
|
|
visual = visualType,
|
|
collisionbox = {-size,-size,-size, size,size,size},
|
|
glow = proj_glow,}
|
|
)
|
|
ent.owner = player:get_player_name()
|
|
if obj then
|
|
ent.damage = projDmg
|
|
ent.crit = projCrit
|
|
ent.critEffc = projCritEffc
|
|
ent.OnCollision = ColResult
|
|
ent.mobPen = mobPen
|
|
ent.nodePen = nodePen
|
|
ent.dps = dps
|
|
ent.door_break = door_break
|
|
ent.glass_break = glass_break
|
|
ent.skill_value = skill_value
|
|
ent.bullet_particles = bullet_particles
|
|
ent.sparks = sparks
|
|
ent.ignite = ignite
|
|
ent.size = size
|
|
ent.timer = 0 + (combined_velocity/2000)
|
|
ent.wear = proj_wear
|
|
local acc = ((( 100 - accuracy ) / 10) / skill_value ) or 0
|
|
obj:set_velocity({x=dir.x * combined_velocity + math.random(-acc,acc), y=dir.y * combined_velocity + math.random(-acc,acc), z=dir.z * combined_velocity + math.random(-acc,acc)})
|
|
obj:set_acceleration({x=0, y=-gravity, z=0})
|
|
obj:set_rotation({x=0,y=yaw - math.pi/2,z=-svertical})
|
|
end end end
|
|
|
|
|
|
end
|
|
|
|
eject_shell = function(itemstack,player,rld_item,rld_time,rldsound,shell)
|
|
itemstack:set_name(rld_item)
|
|
local meta = player:get_meta()
|
|
meta:set_float("rw_cooldown", rld_time)
|
|
|
|
local gunMeta = itemstack:get_meta()
|
|
|
|
local bulletStack = ItemStack({name = gunMeta:get_string("RW_ammo_name")})
|
|
|
|
local pos = player:get_pos()
|
|
minetest.sound_play(rldsound, {pos = pos})
|
|
local dir = player:get_look_dir()
|
|
local yaw = player:get_look_horizontal()
|
|
if pos and dir and yaw then
|
|
pos.y = pos.y + 1.6
|
|
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
|
|
|
|
if bulletStack ~= "" then
|
|
local AmmoCaps = bulletStack:get_definition().RW_ammo_capabilities
|
|
|
|
local bullet_shell_visual = "wielditem"
|
|
local bullet_shell_texture = "rangedweapons:shelldrop"
|
|
|
|
bullet_shell_visual = AmmoCaps.shell_visual or "wielditem"
|
|
bullet_shell_texture = AmmoCaps.shell_texture or "rangedweapons:shelldrop"
|
|
|
|
obj:set_properties({textures = {bullet_shell_texture}})
|
|
obj:set_properties({visual = bullet_shell_visual})
|
|
|
|
end
|
|
if obj then
|
|
obj:set_velocity({x=dir.x*-10, y=dir.y*-10, z=dir.z*-10})
|
|
obj:set_acceleration({x=dir.x*-5, y=-10, z=dir.z*-5})
|
|
obj:set_yaw(yaw - math.pi/2)
|
|
end end end
|
|
---------------------------------------------------
|
|
|
|
|
|
|
|
dofile(modpath.."/cooldown_stuff.lua")
|
|
dofile(modpath.."/skills.lua")
|
|
dofile(modpath.."/misc.lua")
|
|
dofile(modpath.."/bullet_knockback.lua")
|
|
dofile(modpath.."/ammo.lua")
|
|
dofile(modpath.."/crafting.lua")
|
|
|
|
if minetest.settings:get_bool("rangedweapons_shurikens", true) then
|
|
dofile(modpath.."/shurikens.lua")
|
|
end
|
|
|
|
if minetest.settings:get_bool("rangedweapons_handguns", true) then
|
|
dofile(modpath.."/makarov.lua")
|
|
dofile(modpath.."/luger.lua")
|
|
dofile(modpath.."/beretta.lua")
|
|
dofile(modpath.."/m1991.lua")
|
|
dofile(modpath.."/glock17.lua")
|
|
dofile(modpath.."/deagle.lua")
|
|
end
|
|
|
|
if minetest.settings:get_bool("rangedweapon_forceguns", true) then
|
|
dofile(modpath.."/forcegun.lua")
|
|
end
|
|
|
|
if minetest.settings:get_bool("rangedweapons_javelins", true) then
|
|
dofile(modpath.."/javelin.lua")
|
|
end
|
|
|
|
if minetest.settings:get_bool("rangedweapons_power_weapons", true) then
|
|
dofile(modpath.."/generator.lua")
|
|
dofile(modpath.."/laser_blaster.lua")
|
|
dofile(modpath.."/laser_rifle.lua")
|
|
dofile(modpath.."/laser_shotgun.lua")
|
|
end
|
|
|
|
if minetest.settings:get_bool("rangedweapons_machine_pistols", true) then
|
|
dofile(modpath.."/tmp.lua")
|
|
dofile(modpath.."/tec9.lua")
|
|
dofile(modpath.."/uzi.lua")
|
|
dofile(modpath.."/kriss_sv.lua")
|
|
end
|
|
if minetest.settings:get_bool("rangedweapons_shotguns", true) then
|
|
dofile(modpath.."/remington.lua")
|
|
dofile(modpath.."/spas12.lua")
|
|
dofile(modpath.."/benelli.lua")
|
|
end
|
|
if minetest.settings:get_bool("rangedweapons_auto_shotguns", true) then
|
|
dofile(modpath.."/jackhammer.lua")
|
|
dofile(modpath.."/aa12.lua")
|
|
end
|
|
if minetest.settings:get_bool("rangedweapons_smgs", true) then
|
|
dofile(modpath.."/mp5.lua")
|
|
dofile(modpath.."/ump.lua")
|
|
dofile(modpath.."/mp40.lua")
|
|
dofile(modpath.."/thompson.lua")
|
|
end
|
|
if minetest.settings:get_bool("rangedweapons_rifles", true) then
|
|
dofile(modpath.."/awp.lua")
|
|
dofile(modpath.."/svd.lua")
|
|
dofile(modpath.."/m200.lua")
|
|
end
|
|
if minetest.settings:get_bool("rangedweapons_heavy_machineguns", true) then
|
|
dofile(modpath.."/m60.lua")
|
|
dofile(modpath.."/rpk.lua")
|
|
dofile(modpath.."/minigun.lua")
|
|
end
|
|
if minetest.settings:get_bool("rangedweapons_revolvers", true) then
|
|
dofile(modpath.."/python.lua")
|
|
dofile(modpath.."/taurus.lua")
|
|
end
|
|
if minetest.settings:get_bool("rangedweapons_assault_rifles", true) then
|
|
dofile(modpath.."/m16.lua")
|
|
dofile(modpath.."/g36.lua")
|
|
dofile(modpath.."/ak47.lua")
|
|
dofile(modpath.."/scar.lua")
|
|
end
|
|
|
|
if minetest.settings:get_bool("rangedweapons_explosives", true) then
|
|
dofile(modpath.."/explosives.lua")
|
|
dofile(modpath.."/m79.lua")
|
|
dofile(modpath.."/milkor.lua")
|
|
dofile(modpath.."/rpg.lua")
|
|
dofile(modpath.."/hand_grenade.lua")
|
|
end
|
|
|
|
if minetest.settings:get_bool("rangedweapons_glass_breaking", true) then
|
|
dofile(modpath.."/glass_breaking.lua")
|
|
--[[ What is this good for?
|
|
minetest.register_abm({
|
|
nodenames = {"rangedweapons:broken_glass"},
|
|
interval = 1,
|
|
chance = 1,
|
|
action = function(pos, node)
|
|
if minetest.get_node(pos).name == "rangedweapons:broken_glass" then
|
|
node.name = "default:glass"
|
|
minetest.set_node(pos, node)
|
|
end
|
|
end
|
|
})
|
|
end
|
|
--]]
|
|
end
|
|
|
|
local rangedweapons_empty_shell = {
|
|
physical = false,
|
|
timer = 0,
|
|
visual = "wielditem",
|
|
visual_size = {x=0.3, y=0.3},
|
|
textures = {"rangedweapons:shelldrop"},
|
|
lastpos= {},
|
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
|
}
|
|
rangedweapons_empty_shell.on_step = function(self, dtime, pos)
|
|
self.timer = self.timer + dtime
|
|
local pos = self.object:get_pos()
|
|
local node = minetest.get_node(pos)
|
|
if self.lastpos.y ~= nil then
|
|
if minetest.registered_nodes[node.name]~= nil then
|
|
if minetest.registered_nodes[node.name].walkable then
|
|
local vel = self.object:get_velocity()
|
|
local acc = self.object:get_acceleration()
|
|
self.object:set_velocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
|
|
minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
|
|
self.object:set_acceleration({x=acc.x, y=acc.y, z=acc.z})
|
|
end end
|
|
end
|
|
if self.timer > 1.69 then
|
|
minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
|
|
self.object:remove()
|
|
|
|
end
|
|
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
|
end
|
|
|
|
minetest.register_entity("rangedweapons:empty_shell", rangedweapons_empty_shell )
|
|
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"doors:hidden"},
|
|
interval = 1,
|
|
chance = 1,
|
|
action = function(pos, node)
|
|
pos.y = pos.y-1
|
|
if minetest.get_node(pos).name == "air" then
|
|
pos.y = pos.y+1
|
|
node.name = "air"
|
|
minetest.set_node(pos, node)
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
--[[hit =
|
|
player:hud_add({
|
|
hud_elem_type = "image",
|
|
text = "rangedweapons_empty_icon.png",
|
|
scale = {x = 2, y = 2},
|
|
position = {x = 0.5, y = 0.5},
|
|
offset = {x = 0, y = 0},
|
|
alignment = {x = 0, y = 0}
|
|
})]]
|
|
scope_hud =
|
|
player:hud_add({
|
|
hud_elem_type = "image",
|
|
position = { x=0.5, y=0.5 },
|
|
scale = { x=-100, y=-100 },
|
|
text = "rangedweapons_empty_icon.png",
|
|
})
|
|
end)
|
|
|