rangedweapons/glass_breaking.lua
Vitaliy Olkhin bbe33a8151 init
2024-07-22 15:41:50 +05:00

32 lines
998 B
Lua

minetest.register_craftitem("rangedweapons:glass_shards", {
description = "" ..core.colorize("#35cdff","Glass shards\n")..core.colorize("#FFFFFF", "3 of those, can be crafted into a file of glass fragments"),
inventory_image = "rangedweapons_glass_shards.png",
})
minetest.register_craft({
output = "vessels:glass_fragments",
recipe = {
{"rangedweapons:glass_shards", "rangedweapons:glass_shards", "rangedweapons:glass_shards"},
}
})
minetest.register_node("rangedweapons:broken_glass", {
description = "Broken glass",
drawtype = "glasslike",
tiles = {
"rangedweapons_broken_glass.png"
},
paramtype = "light",
walkable = false,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "rangedweapons:broken_glass",
liquid_alternative_source = "rangedweapons:broken_glass",
liquid_viscosity = 7,
alpha = 160,
liquid_range= 0,
liquid_renewable = false,
damage_per_second = 2,
groups = {oddly_breakable_by_hand = 3},
})