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function space_travel . move ( object , pos , destination )
--object:set_pos(pos)
local location = - 1
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if pos.y >= space_travel.yarth and pos.y < space_travel.yarth_orbit then --earth
location = space_travel.yarth_orbit * 0
elseif pos.y >= space_travel.luna and pos.y < space_travel.luna_orbit then --moon
location = space_travel.yarth_orbit * 1
elseif pos.y >= space_travel.mars and pos.y < space_travel.mars_orbit then --mars
location = space_travel.yarth_orbit * 2
elseif pos.y >= space_travel.mercury and pos.y < space_travel.mercury_orbit then --mercury
location = space_travel.yarth_orbit * 3
elseif pos.y >= space_travel.venus and pos.y < space_travel.venus_orbit then --venus
location = space_travel.yarth_orbit * 4
elseif pos.y >= space_travel.ganymede and pos.y < space_travel.ganymede_orbit then --ganymede
location = space_travel.yarth_orbit * 5
elseif pos.y >= space_travel.callisto and pos.y < space_travel.callisto_orbit then --callisto
location = space_travel.yarth_orbit * 6
elseif pos.y >= space_travel.io and pos.y < space_travel.io_orbit then --io
location = space_travel.yarth_orbit * 7
elseif pos.y >= space_travel.europa and pos.y < space_travel.europa_orbit then --europa
location = space_travel.yarth_orbit * 8
elseif pos.y >= space_travel.titan and pos.y < space_travel.titan_orbit then --titan
location = space_travel.yarth_orbit * 9
elseif pos.y >= space_travel.oberon and pos.y < space_travel.oberon_orbit then --oberon
location = space_travel.yarth_orbit * 10
elseif pos.y >= space_travel.triton and pos.y < space_travel.triton_orbit then --triton
location = space_travel.yarth_orbit * 11
elseif pos.y >= space_travel.pluto and pos.y < space_travel.pluto_orbit then --pluto
location = space_travel.yarth_orbit * 12
elseif pos.y >= space_travel.charon and pos.y < space_travel.charon_orbit then --charon
location = space_travel.yarth_orbit * 13
elseif pos.y >= space_travel.sedna and pos.y < space_travel.sedna_orbit then --sedna
location = space_travel.yarth_orbit * 14
elseif pos.y >= space_travel.asteriod_belt and pos.y < space_travel.asteriod_belt_orbit then --asteriod belt
location = space_travel.sedna --15
elseif pos.y >= space_travel.minerva and pos.y < space_travel.minerva_orbit then --minerva
location = space_travel.yarth_orbit * ( 16 - 1 ) + 1000
elseif pos.y >= space_travel.bacchus and pos.y < space_travel.bacchus_orbit then --bacchus
location = space_travel.yarth_orbit * ( 17 - 1 ) + 1000
elseif pos.y >= space_travel.ourea and pos.y < space_travel.ourea_orbit then --ourea
location = space_travel.yarth_orbit * ( 18 - 1 ) + 1000
elseif pos.y >= space_travel.osiris and pos.y < space_travel.osiris_orbit then --osiris
location = space_travel.yarth_orbit * ( 19 - 1 ) + 1000
elseif pos.y >= space_travel.minthe and pos.y < 30999 then --minthe
location = space_travel.yarth_orbit * ( 20 - 1 ) + 1000
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end
if destination < 15 then
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destination = space_travel.yarth_orbit * destination
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elseif destination == 15 then
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destination = space_travel.sedna
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elseif destination > 15 then
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destination = space_travel.yarth_orbit * ( destination - 1 ) + 1000
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end
local new_pos = pos
new_pos.y = new_pos.y - location + destination
--if location ~= 15 and destination == 15 then
-- new_pos.y = new_pos.y - (location * 1500) + (22000)
--elseif location == 15 and destination ~= 15 then
-- new_pos.y = new_pos.y - (22000) + (destination * 1500)
--else
-- new_pos.y = new_pos.y - (location * 1500) + (destination * 1500)
--end
if location ~= - 1 then
--if minetest.get_node(new_pos).name == "vacuum:vacuum" then
--end
object : set_pos ( new_pos )
if object : is_player ( ) then
local pname = object : get_player_name ( )
minetest.chat_send_player ( pname , " You have reached your destination. " )
end
else
if object : is_player ( ) then
local pname = object : get_player_name ( )
minetest.chat_send_player ( pname , " You are either not in a space region or not above asteriods. " )
end
end
end
function space_travel . space_drive_1_show ( name )
local info = " Travel to space region of: "
local list = " Earth,Luna (the Moon) "
local formspec = " size[3.5,5.5] " ..
" label[0,-0.2; " .. info .. " ] " ..
" textlist[0,0.5;3,5;list; " .. list .. " ] "
minetest.show_formspec ( name , " space_travel:space_drive_1_formspec " , formspec )
end
function space_travel . space_drive_2_show ( name )
local info = " Travel to space region of: "
local list = " Earth,Luna (the Moon),Mars,Asteriod Belt "
local formspec = " size[3.5,5.5] " ..
" label[0,-0.2; " .. info .. " ] " ..
" textlist[0,0.5;3,5;list; " .. list .. " ] "
minetest.show_formspec ( name , " space_travel:space_drive_2_formspec " , formspec )
end
function space_travel . space_drive_3_show ( name )
local info = " Travel to space region of: "
local list = " Earth,Luna (the Moon),Mars,Asteriod Belt,Venus,Mercury "
local formspec = " size[3.5,5.5] " ..
" label[0,-0.2; " .. info .. " ] " ..
" textlist[0,0.5;3,5;list; " .. list .. " ] "
minetest.show_formspec ( name , " space_travel:space_drive_3_formspec " , formspec )
end
function space_travel . space_drive_4_show ( name )
local info = " Travel to space region of: "
local list = " Earth,Luna (the Moon),Mars,Asteriod Belt,Venus,Mercury,Io,Europa,Ganymede,Callisto "
local formspec = " size[3.5,5.5] " ..
" label[0,-0.2; " .. info .. " ] " ..
" textlist[0,0.5;3,5;list; " .. list .. " ] "
minetest.show_formspec ( name , " space_travel:space_drive_4_formspec " , formspec )
end
function space_travel . space_drive_5_show ( name )
local info = " Travel to space region of: "
local list = " Earth,Luna (the Moon),Mars,Asteriod Belt,Venus,Mercury,Io,Europa,Ganymede,Callisto,Titan,Oberon,Triton "
local formspec = " size[3.5,5.5] " ..
" label[0,-0.2; " .. info .. " ] " ..
" textlist[0,0.5;3,5;list; " .. list .. " ] "
minetest.show_formspec ( name , " space_travel:space_drive_5_formspec " , formspec )
end
function space_travel . space_drive_6_show ( name )
local info = " Travel to space region of: "
local list = " Earth,Luna (the Moon),Mars,Asteriod Belt,Venus,Mercury,Io,Europa,Ganymede,Callisto,Titan,Oberon,Triton,Pluto,Charon,Sedna "
local formspec = " size[3.5,5.5] " ..
" label[0,-0.2; " .. info .. " ] " ..
" textlist[0,0.5;3,5;list; " .. list .. " ] "
minetest.show_formspec ( name , " space_travel:space_drive_6_formspec " , formspec )
end
function space_travel . space_drive_7_show ( name )
local info = " Travel to space region of: "
local list = " Earth,Luna (the Moon),Mars,Asteriod Belt,Venus,Mercury,Io,Europa,Ganymede,Callisto,Titan,Oberon,Triton,Pluto,Charon,Sedna,Minerva,Bacchus,Ourea,Osiris,Minthe "
local formspec = " size[3.5,5.5] " ..
" label[0,-0.2; " .. info .. " ] " ..
" textlist[0,0.5;3,5;list; " .. list .. " ] "
minetest.show_formspec ( name , " space_travel:space_drive_7_formspec " , formspec )
end
minetest.register_on_player_receive_fields ( function ( player , formname , fields )
local pos = player : get_pos ( )
if formname == " space_travel:space_drive_1_formspec " then
if fields.list then
list_number = fields.list : sub ( 5 , - 1 )
if list_number == " 1 " then --Earth
--Teleports the player's rocket
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 0 )
end
--Teleports the player
space_travel.move ( player , pos , 0 )
elseif list_number == " 2 " then --Luna (the Moon)
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 1 )
end
space_travel.move ( player , pos , 1 )
else
--local pname = player:get_player_name()
--minetest.chat_send_player(pname, "WHAT?")
end
--local pname = player:get_player_name()
--minetest.chat_send_player(pname, "Good choice")
end
elseif formname == " space_travel:space_drive_2_formspec " then
if fields.list then
list_number = fields.list : sub ( 5 , - 1 )
if list_number == " 1 " then --Earth
--Teleports the player's rocket
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 0 )
end
--Teleports the player
space_travel.move ( player , pos , 0 )
elseif list_number == " 2 " then --Luna (the Moon)
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 1 )
end
space_travel.move ( player , pos , 1 )
elseif list_number == " 3 " then --Mars
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 2 )
end
space_travel.move ( player , pos , 2 )
elseif list_number == " 4 " then --Asteriod belt
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 15 )
end
space_travel.move ( player , pos , 15 )
end
end
elseif formname == " space_travel:space_drive_3_formspec " then
if fields.list then
list_number = fields.list : sub ( 5 , - 1 )
if list_number == " 1 " then --Earth
--Teleports the player's rocket
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 0 )
end
--Teleports the player
space_travel.move ( player , pos , 0 )
elseif list_number == " 2 " then --Luna (the Moon)
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 1 )
end
space_travel.move ( player , pos , 1 )
elseif list_number == " 3 " then --Mars
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 2 )
end
space_travel.move ( player , pos , 2 )
elseif list_number == " 4 " then --Asteriod belt
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 15 )
end
space_travel.move ( player , pos , 15 )
elseif list_number == " 5 " then --Venus
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 4 )
end
space_travel.move ( player , pos , 4 )
elseif list_number == " 6 " then --Mercury
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 3 )
end
space_travel.move ( player , pos , 3 )
end
end
elseif formname == " space_travel:space_drive_4_formspec " then
if fields.list then
list_number = fields.list : sub ( 5 , - 1 )
if list_number == " 1 " then --Earth
--Teleports the player's rocket
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 0 )
end
--Teleports the player
space_travel.move ( player , pos , 0 )
elseif list_number == " 2 " then --Luna (the Moon)
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 1 )
end
space_travel.move ( player , pos , 1 )
elseif list_number == " 3 " then --Mars
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 2 )
end
space_travel.move ( player , pos , 2 )
elseif list_number == " 4 " then --Asteriod belt
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 15 )
end
space_travel.move ( player , pos , 15 )
elseif list_number == " 5 " then --Venus
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 4 )
end
space_travel.move ( player , pos , 4 )
elseif list_number == " 6 " then --Mercury
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 3 )
end
space_travel.move ( player , pos , 3 )
elseif list_number == " 7 " then --Io
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 7 )
end
space_travel.move ( player , pos , 7 )
elseif list_number == " 8 " then --Europa
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 8 )
end
space_travel.move ( player , pos , 8 )
elseif list_number == " 9 " then --Ganymede
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 5 )
end
space_travel.move ( player , pos , 5 )
elseif list_number == " 10 " then --Callisto
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 6 )
end
space_travel.move ( player , pos , 6 )
end
end
elseif formname == " space_travel:space_drive_5_formspec " then
if fields.list then
list_number = fields.list : sub ( 5 , - 1 )
if list_number == " 1 " then --Earth
--Teleports the player's rocket
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 0 )
end
--Teleports the player
space_travel.move ( player , pos , 0 )
elseif list_number == " 2 " then --Luna (the Moon)
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 1 )
end
space_travel.move ( player , pos , 1 )
elseif list_number == " 3 " then --Mars
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 2 )
end
space_travel.move ( player , pos , 2 )
elseif list_number == " 4 " then --Asteriod belt
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 15 )
end
space_travel.move ( player , pos , 15 )
elseif list_number == " 5 " then --Venus
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 4 )
end
space_travel.move ( player , pos , 4 )
elseif list_number == " 6 " then --Mercury
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 3 )
end
space_travel.move ( player , pos , 3 )
elseif list_number == " 7 " then --Io
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 7 )
end
space_travel.move ( player , pos , 7 )
elseif list_number == " 8 " then --Europa
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 8 )
end
space_travel.move ( player , pos , 8 )
elseif list_number == " 9 " then --Ganymede
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 5 )
end
space_travel.move ( player , pos , 5 )
elseif list_number == " 10 " then --Callisto
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 6 )
end
space_travel.move ( player , pos , 6 )
elseif list_number == " 11 " then --Titan
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 9 )
end
space_travel.move ( player , pos , 9 )
elseif list_number == " 12 " then --Oberon
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 10 )
end
space_travel.move ( player , pos , 10 )
elseif list_number == " 13 " then --Triton
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 11 )
end
space_travel.move ( player , pos , 11 )
end
end
elseif formname == " space_travel:space_drive_6_formspec " then
if fields.list then
list_number = fields.list : sub ( 5 , - 1 )
if list_number == " 1 " then --Earth
--Teleports the player's rocket
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 0 )
end
--Teleports the player
space_travel.move ( player , pos , 0 )
elseif list_number == " 2 " then --Luna (the Moon)
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 1 )
end
space_travel.move ( player , pos , 1 )
elseif list_number == " 3 " then --Mars
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 2 )
end
space_travel.move ( player , pos , 2 )
elseif list_number == " 4 " then --Asteriod belt
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 15 )
end
space_travel.move ( player , pos , 15 )
elseif list_number == " 5 " then --Venus
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 4 )
end
space_travel.move ( player , pos , 4 )
elseif list_number == " 6 " then --Mercury
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 3 )
end
space_travel.move ( player , pos , 3 )
elseif list_number == " 7 " then --Io
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 7 )
end
space_travel.move ( player , pos , 7 )
elseif list_number == " 8 " then --Europa
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 8 )
end
space_travel.move ( player , pos , 8 )
elseif list_number == " 9 " then --Ganymede
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 5 )
end
space_travel.move ( player , pos , 5 )
elseif list_number == " 10 " then --Callisto
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 6 )
end
space_travel.move ( player , pos , 6 )
elseif list_number == " 11 " then --Titan
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 9 )
end
space_travel.move ( player , pos , 9 )
elseif list_number == " 12 " then --Oberon
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 10 )
end
space_travel.move ( player , pos , 10 )
elseif list_number == " 13 " then --Triton
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 11 )
end
space_travel.move ( player , pos , 11 )
elseif list_number == " 14 " then --Pluto
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 12 )
end
space_travel.move ( player , pos , 12 )
elseif list_number == " 15 " then --Charon
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 13 )
end
space_travel.move ( player , pos , 13 )
elseif list_number == " 16 " then --Sedna
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 14 )
end
space_travel.move ( player , pos , 14 )
end
end
elseif formname == " space_travel:space_drive_7_formspec " then
if fields.list then
list_number = fields.list : sub ( 5 , - 1 )
if list_number == " 1 " then --Earth
--Teleports the player's rocket
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 0 )
end
--Teleports the player
space_travel.move ( player , pos , 0 )
elseif list_number == " 2 " then --Luna (the Moon)
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 1 )
end
space_travel.move ( player , pos , 1 )
elseif list_number == " 3 " then --Mars
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 2 )
end
space_travel.move ( player , pos , 2 )
elseif list_number == " 4 " then --Asteriod belt
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 15 )
end
space_travel.move ( player , pos , 15 )
elseif list_number == " 5 " then --Venus
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 4 )
end
space_travel.move ( player , pos , 4 )
elseif list_number == " 6 " then --Mercury
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 3 )
end
space_travel.move ( player , pos , 3 )
elseif list_number == " 7 " then --Io
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 7 )
end
space_travel.move ( player , pos , 7 )
elseif list_number == " 8 " then --Europa
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 8 )
end
space_travel.move ( player , pos , 8 )
elseif list_number == " 9 " then --Ganymede
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 5 )
end
space_travel.move ( player , pos , 5 )
elseif list_number == " 10 " then --Callisto
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 6 )
end
space_travel.move ( player , pos , 6 )
elseif list_number == " 11 " then --Titan
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 9 )
end
space_travel.move ( player , pos , 9 )
elseif list_number == " 12 " then --Oberon
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 10 )
end
space_travel.move ( player , pos , 10 )
elseif list_number == " 13 " then --Triton
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 11 )
end
space_travel.move ( player , pos , 11 )
elseif list_number == " 14 " then --Pluto
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 12 )
end
space_travel.move ( player , pos , 12 )
elseif list_number == " 15 " then --Charon
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 13 )
end
space_travel.move ( player , pos , 13 )
elseif list_number == " 16 " then --Sedna
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 14 )
end
space_travel.move ( player , pos , 14 )
elseif list_number == " 17 " then --Minerva
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 16 )
end
space_travel.move ( player , pos , 16 )
elseif list_number == " 18 " then --Bacchus
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 17 )
end
space_travel.move ( player , pos , 17 )
elseif list_number == " 19 " then --Ourea
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 18 )
end
space_travel.move ( player , pos , 18 )
elseif list_number == " 20 " then --Osiris
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 19 )
end
space_travel.move ( player , pos , 19 )
elseif list_number == " 21 " then --Minthe
local attach = player : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.move ( attach , pos , 20 )
end
space_travel.move ( player , pos , 20 )
end
end
else
return
end
end )
minetest.register_tool ( " space_travel:space_drive_1 " , {
description = " Tier I Basic Space Drive \n \n Can fly to the Moon. " ,
inventory_image = " space_travel_space_drive_1.png " ,
on_use = function ( itemstack , user , pointed_thing )
local name = user : get_player_name ( )
local attach = user : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.space_drive_1_show ( name )
else
minetest.chat_send_player ( name , " You are not in a space shuttle. " )
end
end
} )
minetest.register_tool ( " space_travel:space_drive_2 " , {
description = " Tier II Lunar Drive \n \n Go to Mars on your first interplanetary voyage. \n You can also go to the asteriod belt. " ,
inventory_image = " space_travel_space_drive_2.png " ,
on_use = function ( itemstack , user , pointed_thing )
local name = user : get_player_name ( )
local attach = user : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.space_drive_2_show ( name )
else
minetest.chat_send_player ( name , " You are not in a space shuttle. " )
end
end
} )
minetest.register_tool ( " space_travel:space_drive_3 " , {
description = " Tier III Martian Drive \n \n You can now visit the inner solar system. " ,
inventory_image = " space_travel_space_drive_3.png^[colorize:#cf411b66 " ,
on_use = function ( itemstack , user , pointed_thing )
local name = user : get_player_name ( )
local attach = user : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.space_drive_3_show ( name )
else
minetest.chat_send_player ( name , " You are not in a space shuttle. " )
end
end
} )
minetest.register_tool ( " space_travel:space_drive_4 " , {
description = " Tier IV Solar Drive \n \n Go to the Jupiter system on your first trip \n into the outer solar system. " ,
inventory_image = " space_travel_space_drive_4.png " ,
on_use = function ( itemstack , user , pointed_thing )
local name = user : get_player_name ( )
local attach = user : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.space_drive_4_show ( name )
else
minetest.chat_send_player ( name , " You are not in a space shuttle. " )
end
end
} )
minetest.register_tool ( " space_travel:space_drive_5 " , {
description = " Tier V Lava Drive \n \n You can now visit the rest of the gas giant systems. \n The most notable location is Titan. " ,
inventory_image = " space_travel_space_drive_5.png " ,
on_use = function ( itemstack , user , pointed_thing )
local name = user : get_player_name ( )
local attach = user : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.space_drive_5_show ( name )
else
minetest.chat_send_player ( name , " You are not in a space shuttle. " )
end
end
} )
minetest.register_tool ( " space_travel:space_drive_6 " , {
description = " Tier VI Titan Drive \n \n You can now explore the edge of the solar system \n and visit trans-neptunian objects. " ,
inventory_image = " space_travel_space_drive_6.png^[colorize:#ebb34766 " ,
on_use = function ( itemstack , user , pointed_thing )
local name = user : get_player_name ( )
local attach = user : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.space_drive_6_show ( name )
else
minetest.chat_send_player ( name , " You are not in a space shuttle. " )
end
end
} )
minetest.register_tool ( " space_travel:space_drive_7 " , {
description = " Tier VII Warp Drive \n \n You can now travel interstellar. \n Seek out strange new worlds and life forms. " ,
inventory_image = " space_travel_space_drive_7.png " ,
on_use = function ( itemstack , user , pointed_thing )
local name = user : get_player_name ( )
local attach = user : get_attach ( )
if attach and attach : get_luaentity ( ) then
space_travel.space_drive_7_show ( name )
else
minetest.chat_send_player ( name , " You are not in a space shuttle. " )
end
end
} )