--Radiation effects radiant_damage.register_radiant_damage("space_lava_heat", { interval = 1, range = 3, emitted_by = {["space_travel:space_lava_source"] = 4, ["space_travel:space_lava_flowing"] = 4}, attenuated_by = {["vacuum:vacuum"] = 1}, default_attenuation = 1, inverse_square_falloff = true, --true above_only = false, --on_damage = function(player_object, damage_value, pos) --end, }) radiant_damage.register_radiant_damage("solar_mese_heat", { interval = 1, range = 3, emitted_by = {["space_travel:space_stone_solar_mese_ore"] = 4}, attenuated_by = {["vacuum:vacuum"] = 1}, default_attenuation = 1, inverse_square_falloff = true, --true above_only = false, --on_damage = function(player_object, damage_value, pos) --end, }) radiant_damage.register_radiant_damage("lava_crystal_heat", { interval = 1, range = 3, emitted_by = {["space_travel:io_stone_lava_crystal_ore"] = 4}, attenuated_by = {["vacuum:vacuum"] = 1}, default_attenuation = 1, inverse_square_falloff = true, --true above_only = false, --on_damage = function(player_object, damage_value, pos) --end, }) radiant_damage.register_radiant_damage("space_radiation", { interval = 1, range = 3, emitted_by = { ["space_travel:irradiated_space_stone"] = 4, ["space_travel:irradiated_space_dust"] = 4, ["space_travel:irradiated_space_cobble"] = 4, ["space_travel:irradiated_ice"] = 4, ["space_travel:irradiated_io_sulfur_dust"] = 4, ["space_travel:irradiated_io_stone"] = 4, ["space_travel:irradiated_io_cobble"] = 4, }, attenuated_by = {["vacuum:vacuum"] = 1, ["space_travel:lead_block"] = 0}, default_attenuation = 1, inverse_square_falloff = true, --true above_only = false, --on_damage = function(player_object, damage_value, pos) --end, })