--Technical stuff minetest.register_node("space_travel:ice_spike", {drawtype="airlike",groups = {not_in_creative_inventory=1},}) minetest.register_node("space_travel:minerva_tree_spawner", {drawtype="airlike",groups = {not_in_creative_inventory=1},}) minetest.register_node("space_travel:bacchus_tree_spawner", {drawtype="airlike",groups = {not_in_creative_inventory=1},}) minetest.register_node("space_travel:venus_vapor_spout_spawner", { description = "Venus Vapor Spout Spawner", tiles = {"space_travel_venus_dust.png^space_travel_geyser_hole.png", "space_travel_venus_cobble.png^space_travel_geyser_hole.png", "space_travel_venus_dust.png", "space_travel_venus_dust.png", "space_travel_venus_dust.png"}, is_ground_content = false, groups = {crumbly = 3, not_in_creative_inventory = 1}, drop = "space_travel:venus_dust", sounds = default.node_sound_sand_defaults(), walkable = false, paramtype = "light", sunlight_propagates = true, }) minetest.register_node("space_travel:venus_volcano_spawner", { description = "Venus Volcano Spawner", tiles = {"space_travel_venus_dust.png^space_travel_geyser_hole.png", "space_travel_venus_cobble.png^space_travel_geyser_hole.png", "space_travel_venus_dust.png", "space_travel_venus_dust.png", "space_travel_venus_dust.png"}, is_ground_content = false, groups = {crumbly = 3, not_in_creative_inventory = 1}, drop = "space_travel:venus_dust", sounds = default.node_sound_sand_defaults(), walkable = false, paramtype = "light", sunlight_propagates = true, }) minetest.register_node("space_travel:io_volcano_spawner", { description = "Io Volcano Spawner", tiles = {"space_travel_io_sulfur_dust.png^space_travel_geyser_hole.png", "space_travel_io_cobble.png^space_travel_geyser_hole.png", "space_travel_io_sulfur_dust.png", "space_travel_io_sulfur_dust.png", "space_travel_io_sulfur_dust.png"}, is_ground_content = false, groups = {crumbly = 3, not_in_creative_inventory = 1}, drop = "space_travel:io_sulfur_dust", sounds = default.node_sound_sand_defaults(), walkable = false, paramtype = "light", sunlight_propagates = true, }) minetest.register_node("space_travel:titan_cryovolcano_spawner", { description = "Titan Cryovolcano Spawner", tiles = {"space_travel_titan_hydrocarbon_sand.png^space_travel_geyser_hole.png", "space_travel_titan_icestone.png^space_travel_geyser_hole.png", "space_travel_titan_hydrocarbon_sand.png", "space_travel_titan_hydrocarbon_sand.png", "space_travel_titan_hydrocarbon_sand.png"}, is_ground_content = false, groups = {crumbly = 3, not_in_creative_inventory = 1}, drop = "space_travel:titan_hydrocarbon_sand", sounds = default.node_sound_sand_defaults(), walkable = false, paramtype = "light", sunlight_propagates = true, }) minetest.register_node("space_travel:space_cryovolcano_spawner", { description = "Space Cryovolcano Spawner", tiles = {"space_travel_space_dust.png^space_travel_geyser_hole.png", "space_travel_space_cobble.png^space_travel_geyser_hole.png", "space_travel_space_dust.png", "space_travel_space_dust.png", "space_travel_space_dust.png"}, is_ground_content = false, groups = {crumbly = 3, not_in_creative_inventory = 1}, drop = "space_travel:space_dust", sounds = default.node_sound_sand_defaults(), walkable = false, paramtype = "light", sunlight_propagates = true, }) minetest.register_node("space_travel:europa_water_geyser_spawner", { description = "Europa Water Geyser Spawner", tiles = {"space_travel_space_dust.png^space_travel_geyser_hole.png", "space_travel_space_cobble.png^space_travel_geyser_hole.png", "space_travel_space_dust.png", "space_travel_space_dust.png", "space_travel_space_dust.png"}, is_ground_content = false, groups = {crumbly = 3, not_in_creative_inventory = 1}, drop = "space_travel:space_dust", sounds = default.node_sound_sand_defaults(), walkable = false, paramtype = "light", sunlight_propagates = true, }) --Dimensions multidimensions.clear_dimensions() -- clear all dimensions multidimensions.register_dimension("luna_moon",{ ground_ores = {}, stone_ores = { ["space_travel:space_stone_iron_ore"]=400, ["space_travel:space_stone_copper_ore"]=500, ["space_travel:space_stone_tin_ore"]=600, ["space_travel:space_stone_gold_ore"]=2000, ["space_travel:space_stone_mese_ore"]=10000, ["space_travel:space_stone_diamond_ore"]=20000, ["space_travel:space_gravel"]={chance=3000,chunk=2,}, ["space_travel:space_stone_lunar_spinel_ore"]=10000, ["space_travel:space_stone_ilmenite_ore"]=600, ["default:ice"]=400, }, -- works as above, but in stone dirt_ores = {}, grass_ores = { ["space_travel:space_gravel"] = 100, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.yarth_orbit, -- начало измерения (не меняйте, если не знаете, что делаете) dim_height = 1499, -- Высота измерения --deep_y = 240, dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:space_stone", dirt = "space_travel:space_cobble", grass = "space_travel:space_dust", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:space_dust", bedrock = "space_travel:space_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 0, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("mars_planet",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { ["space_travel:mars_stone_with_iron"]=300,--400, ["space_travel:mars_stone_with_copper"]=500, ["space_travel:mars_stone_with_tin"]=600, ["space_travel:mars_stone_with_gold"]=2000, ["space_travel:mars_stone_with_mese"]=10000, ["space_travel:mars_stone_with_diamond"]=20000, ["space_travel:mars_stone_with_martian_ice_crystal"]=10000, }, dirt_ores = {}, grass_ores = {}, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.luna_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:mars_stone", dirt = "space_travel:mars_sandstone", grass = "space_travel:mars_sand", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:mars_sand", bedrock = "space_travel:mars_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("mercury_planet",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { ["space_travel:space_stone_iron_ore"]=400, ["space_travel:space_stone_copper_ore"]=500, ["space_travel:space_stone_tin_ore"]=600, ["space_travel:space_stone_gold_ore"]=2000, ["space_travel:space_stone_mese_ore"]=10000, ["space_travel:space_stone_diamond_ore"]=20000, ["space_travel:space_gravel"]={chance=3000,chunk=2,}, ["space_travel:space_stone_solar_mese_ore"]=10000, }, -- works as above, but in stone dirt_ores = {}, grass_ores = { ["space_travel:space_gravel"] = 100, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.mars_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:space_stone", dirt = "space_travel:space_cobble", grass = "space_travel:space_dust", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:space_dust", bedrock = "space_travel:space_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("venus_planet",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { ["space_travel:venus_stone_iron_ore"]=400, ["space_travel:venus_stone_copper_ore"]=500, ["space_travel:venus_stone_tin_ore"]=600, ["space_travel:venus_stone_gold_ore"]=2000, ["space_travel:venus_stone_mese_ore"]=10000, ["space_travel:venus_stone_diamond_ore"]=20000, ["space_travel:venus_gravel"]={chance=3000,chunk=2,}, ["space_travel:venus_stone_galena_ore"]=2000, }, -- works as above, but in stone dirt_ores = {}, grass_ores = { ["space_travel:venus_gravel"] = 100, ["space_travel:venus_vapor_spout_spawner"] = 30000, --15000, ["space_travel:venus_volcano_spawner"] = 30000, --15000, }, air_ores = {}, water_ores = {}, sand_ores = { ["space_travel:space_lava_source"] = 100, }, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.mercury_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:venus_stone", dirt = "space_travel:venus_cobble", grass = "space_travel:venus_dust", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:venus_gravel", bedrock = "space_travel:venus_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("ganymede_moon",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { ["space_travel:space_stone_iron_ore"]=400, ["space_travel:space_stone_copper_ore"]=500, ["space_travel:space_stone_tin_ore"]=600, ["space_travel:space_stone_gold_ore"]=2000, ["space_travel:space_stone_mese_ore"]=10000, ["space_travel:space_stone_diamond_ore"]=20000, ["space_travel:space_gravel"]={chance=3000,chunk=2,}, ["space_travel:irradiated_space_stone"]=400, }, -- works as above, but in stone dirt_ores = { ["space_travel:irradiated_space_cobble"]=400, }, grass_ores = { ["space_travel:space_gravel"] = 100, ["space_travel:irradiated_space_dust"]=200, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.venus_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:space_stone", dirt = "space_travel:space_cobble", grass = "space_travel:space_dust", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:space_dust", bedrock = "space_travel:space_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("callisto_moon",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { ["space_travel:space_stone_iron_ore"]=400, ["space_travel:space_stone_copper_ore"]=500, ["space_travel:space_stone_tin_ore"]=600, ["space_travel:space_stone_gold_ore"]=2000, ["space_travel:space_stone_mese_ore"]=10000, ["space_travel:space_stone_diamond_ore"]=20000, ["space_travel:space_gravel"]={chance=3000,chunk=2,}, ["default:ice"]=400, }, -- works as above, but in stone dirt_ores = {}, grass_ores = { ["space_travel:space_gravel"] = 100, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.ganymede_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:space_stone", dirt = "space_travel:space_cobble", grass = "space_travel:space_dust", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:space_dust", bedrock = "space_travel:space_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("io_moon",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { ["space_travel:io_stone_iron_ore"]=400, ["space_travel:io_stone_copper_ore"]=500, ["space_travel:io_stone_tin_ore"]=600, ["space_travel:io_stone_gold_ore"]=2000, ["space_travel:io_stone_mese_ore"]=10000, ["space_travel:io_stone_diamond_ore"]=20000, ["space_travel:io_gravel"]={chance=3000,chunk=2,}, ["space_travel:space_lava_source"]=2000, ["space_travel:irradiated_io_stone"] = 400, ["space_travel:io_stone_lava_crystal_ore"]=10000, }, -- works as above, but in stone dirt_ores = { ["space_travel:irradiated_io_cobble"] = 400, }, grass_ores = { ["space_travel:io_gravel"] = 100, ["space_travel:space_lava_source"] = 256, ["space_travel:io_volcano_spawner"] = 15000, ["space_travel:irradiated_io_sulfur_dust"] = 200, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.callisto_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:io_stone", dirt = "space_travel:io_cobble", grass = "space_travel:io_sulfur_dust", air = "vacuum:vacuum", water = "space_travel:space_lava_source", sand = "space_travel:io_gravel", bedrock = "space_travel:io_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("europa_moon",{ ground_ores = { ["space_travel:ice_spike"] = 256, }, stone_ores = { ["space_travel:irradiated_ice"] = 400, }, -- works as above, but in stone dirt_ores = { ["space_travel:irradiated_space_cobble"] = 400, }, grass_ores = { ["space_travel:space_gravel"] = 100, ["space_travel:europa_water_geyser_spawner"] = 15000, ["space_travel:irradiated_space_dust"] = 200, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.io_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "default:ice", dirt = "space_travel:space_cobble", grass = "space_travel:space_dust", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:tholins", bedrock = "default:ice", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("titan_moon",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { --["space_travel:titan_icestone_iron_ore"]=400, --["space_travel:titan_icestone_copper_ore"]=500, --["space_travel:titan_icestone_gold_ore"]=2000, --["space_travel:titan_icestone_mese_ore"]=10000, --["space_travel:titan_icestone_diamond_ore"]=20000, }, -- works as above, but in stone dirt_ores = { ["space_travel:titan_icestone_iron_ore"]=400, ["space_travel:titan_icestone_copper_ore"]=500, ["space_travel:titan_icestone_tin_ore"]=600, ["space_travel:titan_icestone_gold_ore"]=2000, ["space_travel:titan_icestone_mese_ore"]=10000, ["space_travel:titan_icestone_diamond_ore"]=20000, ["space_travel:titan_icestone_ilmenite_ore"]=600, }, grass_ores = { ["space_travel:titan_cryovolcano_spawner"] = 15000, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.europa_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:titan_icestone", dirt = "space_travel:titan_icestone", grass = "space_travel:titan_hydrocarbon_sand", air = "vacuum:vacuum", water = "space_travel:liquid_hydrocarbon_source", sand = "space_travel:titan_hydrocarbon_sand", bedrock = "space_travel:titan_icestone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("oberon_moon",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { ["space_travel:space_stone_iron_ore"]=400, ["space_travel:space_stone_copper_ore"]=500, ["space_travel:space_stone_tin_ore"]=600, ["space_travel:space_stone_gold_ore"]=2000, ["space_travel:space_stone_mese_ore"]=10000, ["space_travel:space_stone_diamond_ore"]=20000, ["space_travel:space_gravel"]={chance=3000,chunk=2,}, ["default:ice"]=400, }, -- works as above, but in stone dirt_ores = {}, grass_ores = { ["space_travel:space_gravel"] = 100, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.titan_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:space_stone", dirt = "space_travel:space_cobble", grass = "space_travel:space_dust", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:space_dust", bedrock = "space_travel:space_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=20,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("triton_moon",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { ["space_travel:space_stone_iron_ore"]=400, ["space_travel:space_stone_copper_ore"]=500, ["space_travel:space_stone_tin_ore"]=600, ["space_travel:space_stone_gold_ore"]=2000, ["space_travel:space_stone_mese_ore"]=10000, ["space_travel:space_stone_diamond_ore"]=20000, ["space_travel:space_gravel"]={chance=3000,chunk=2,}, ["default:ice"]=400, }, -- works as above, but in stone dirt_ores = {}, grass_ores = { ["space_travel:space_gravel"] = 100, ["space_travel:space_cryovolcano_spawner"] = 15000, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.oberon_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:space_stone", dirt = "space_travel:space_cobble", grass = "space_travel:space_dust", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:space_dust", bedrock = "space_travel:space_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("pluto_dwarf_planet",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { ["space_travel:space_stone_iron_ore"]=400, ["space_travel:space_stone_copper_ore"]=500, ["space_travel:space_stone_tin_ore"]=600, ["space_travel:space_stone_gold_ore"]=2000, ["space_travel:space_stone_mese_ore"]=10000, ["space_travel:space_stone_diamond_ore"]=20000, ["space_travel:space_gravel"]={chance=3000,chunk=2,}, ["default:ice"]=400, }, -- works as above, but in stone dirt_ores = {}, grass_ores = { ["space_travel:space_gravel"] = 100, ["space_travel:space_cryovolcano_spawner"] = 15000, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.triton_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:space_stone", dirt = "space_travel:space_cobble", grass = "space_travel:space_dust", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:space_dust", bedrock = "space_travel:space_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("charon_moon",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { ["space_travel:space_stone_iron_ore"]=400, ["space_travel:space_stone_copper_ore"]=500, ["space_travel:space_stone_tin_ore"]=600, ["space_travel:space_stone_gold_ore"]=2000, ["space_travel:space_stone_mese_ore"]=10000, ["space_travel:space_stone_diamond_ore"]=20000, ["space_travel:space_gravel"]={chance=3000,chunk=2,}, ["default:ice"]=400, }, -- works as above, but in stone dirt_ores = {}, grass_ores = { ["space_travel:space_gravel"] = 100, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.pluto_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:space_stone", dirt = "space_travel:space_cobble", grass = "space_travel:space_dust", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:space_dust", bedrock = "space_travel:space_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("sedna_dwarf_planet",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { ["space_travel:sedna_stone_iron_ore"]=400, ["space_travel:sedna_stone_copper_ore"]=500, ["space_travel:sedna_stone_tin_ore"]=600, ["space_travel:sedna_stone_gold_ore"]=2000, ["space_travel:sedna_stone_mese_ore"]=10000, ["space_travel:sedna_stone_diamond_ore"]=20000, ["space_travel:sedna_gravel"]={chance=3000,chunk=2,}, ["default:ice"]=400, ["space_travel:sedna_stone_dark_matter_crystal_ore"]=20000, }, -- works as above, but in stone dirt_ores = {}, grass_ores = { ["space_travel:sedna_gravel"] = 100, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.charon_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:sedna_stone", dirt = "space_travel:sedna_cobble", grass = "space_travel:sedna_dust", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:sedna_dust", bedrock = "space_travel:sedna_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("asteriod_belt",{ ground_ores = {},--table.copy(plants), stone_ores = { ["space_travel:space_stone_iron_ore"]=400, ["space_travel:space_stone_copper_ore"]=500, ["space_travel:space_stone_tin_ore"]=600, ["space_travel:space_stone_gold_ore"]=2000, ["space_travel:space_stone_mese_ore"]=10000, ["space_travel:space_stone_diamond_ore"]=20000, ["space_travel:space_gravel"]={chance=3000,chunk=2,}, ["default:ice"]=400, ["space_travel:space_stone_ilmenite_ore"]=600, },--table.copy(ores), dirt_ores = {}, grass_ores = { ["space_travel:space_gravel"] = 100, }, air_ores = { ["space_travel:space_stone"] = 5000, ["space_travel:space_stone_iron_ore"]=400 * 200, ["space_travel:space_stone_copper_ore"]=500 * 200, ["space_travel:space_stone_tin_ore"]=600 * 200, ["space_travel:space_stone_gold_ore"]=2000 * 200, ["space_travel:space_stone_mese_ore"]=10000 * 200, ["space_travel:space_stone_diamond_ore"]=20000 * 200, ["space_travel:space_stone_ilmenite_ore"]=600 * 200, }, --node={description="Alternative floatand"}, dim_y = space_travel.sedna_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 999, -- dimension height ground_limit=550, teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity --craft = { -- {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, -- {"default:dirt","default:mese","default:dirt",}, -- {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, --}, stone = "space_travel:space_stone", dirt = "space_travel:space_cobble", grass = "space_travel:space_dust", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:space_dust", bedrock = "space_travel:space_stone", -- at dimension edges map={ spread={x=30,y=30,z=30}, octaves=3, persist=0.2, lacunarity=2, flags="eased", }, terrain_density=0.2, enable_water=false, self={ blocking="vacuum:vacuum", --multidimensions:blocking killing = "vacuum:vacuum", --multidimensions:killing }, on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start-70 then data[id] = self.killing elseif y <= self.dirt_start-100 then data[id] = self.blocking elseif y <= self.dirt_start+5 then data[id] = self.air else return end return data end, }) multidimensions.register_dimension("minerva_exoplanet",{ ground_ores = { ["space_travel:minerva_fern_1"] = 20, ["space_travel:minerva_fern_2"] = 40, ["space_travel:minerva_fern_3"] = 80, ["space_travel:minerva_tree_spawner"] = 128, }, stone_ores = { ["space_travel:minerva_stone_iron_ore"]=400, ["space_travel:minerva_stone_copper_ore"]=500, ["space_travel:minerva_stone_tin_ore"]=600, ["space_travel:minerva_stone_gold_ore"]=2000, ["space_travel:minerva_stone_mese_ore"]=10000, ["space_travel:minerva_stone_diamond_ore"]=20000, --["default:gravel"]={chance=3000,chunk=2,}, }, -- works as above, but in stone dirt_ores = {}, grass_ores = { --["space_travel:space_gravel"] = 100, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.asteriod_belt_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:minerva_stone", dirt = "space_travel:minerva_dirt", grass = "space_travel:minerva_dirt_with_minerva_grass", air = "air", water = "space_travel:minerva_water_source", sand = "default:silver_sand", bedrock = "space_travel:minerva_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("bacchus_exoplanet",{ ground_ores = { ["space_travel:bacchus_grass_1"] = 2, ["space_travel:bacchus_grass_2"] = 4, ["space_travel:bacchus_grass_3"] = 8, ["space_travel:bacchus_grass_4"] = 16, ["space_travel:bacchus_grass_5"] = 32, ["space_travel:bacchus_tree_spawner"] = 128, }, stone_ores = { ["space_travel:bacchus_stone_iron_ore"]=400, ["space_travel:bacchus_stone_copper_ore"]=500, ["space_travel:bacchus_stone_tin_ore"]=600, ["space_travel:bacchus_stone_gold_ore"]=2000, ["space_travel:bacchus_stone_mese_ore"]=10000, ["space_travel:bacchus_stone_diamond_ore"]=20000, --["default:gravel"]={chance=3000,chunk=2,}, }, -- works as above, but in stone dirt_ores = {}, grass_ores = { --["space_travel:space_gravel"] = 100, }, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.minerva_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:bacchus_stone", dirt = "space_travel:bacchus_dirt", grass = "space_travel:bacchus_dirt_with_bacchus_grass", air = "air", water = "space_travel:bacchus_water_source", sand = "space_travel:bacchus_sand", bedrock = "space_travel:bacchus_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("ourea_exomoon",{ ground_ores = { ["default:snow"] = 1, }, stone_ores = { --["default:stone_with_coal"]=200, ["default:stone_with_iron"]=400, ["default:stone_with_copper"]=500, ["default:stone_with_gold"]=2000, ["default:stone_with_mese"]=10000, ["default:stone_with_diamond"]=20000, --["default:mese"]=40000, ["default:gravel"]={chance=3000,chunk=2,} }, -- works as above, but in stone dirt_ores = {}, grass_ores = { --["space_travel:space_gravel"] = 100, }, air_ores = {}, water_ores = { ["default:ice"] = 100, }, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.bacchus_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "default:stone", dirt = "default:gravel", grass = "default:gravel", air = "air", water = "default:water_source", sand = "default:sand", bedrock = "default:stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("osiris_exoplanet",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { --["default:stone_with_coal"]=200, ["space_travel:osiris_iron_ore"]=400, ["space_travel:osiris_copper_ore"]=500, ["space_travel:osiris_tin_ore"]=600, ["space_travel:osiris_gold_ore"]=2000, ["space_travel:osiris_mese_ore"]=10000, ["space_travel:osiris_diamond_ore"]=20000, --["default:mese"]=40000, ["default:gravel"]={chance=3000,chunk=2,} }, dirt_ores = {}, grass_ores = {}, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.ourea_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "default:desert_stone", dirt = "default:desert_sandstone", grass = "default:desert_sand", air = "air", water = "default:water_source", sand = "default:sand", bedrock = "default:desert_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) multidimensions.register_dimension("minthe_exoplanet",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = { ["space_travel:minthe_stone_with_iron"]=400, ["space_travel:minthe_stone_with_copper"]=300,--500 ["space_travel:minthe_stone_with_tin"]=600, ["space_travel:minthe_stone_with_gold"]=2000, ["space_travel:minthe_stone_with_mese"]=10000, ["space_travel:minthe_stone_with_diamond"]=20000, }, dirt_ores = {}, grass_ores = {}, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = space_travel.osiris_orbit, -- dimension start (don't change if you don't know what you're doing) dim_height = 1499, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 3, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "space_travel:minthe_stone", dirt = "space_travel:minthe_sandstone", grass = "space_travel:minthe_sand", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "space_travel:minthe_sand", bedrock = "space_travel:minthe_stone", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "regular", {}}, on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, }) --Meteoroids --earth minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.yarth, y_max = space_travel.yarth_orbit - 1, }) --luna (the moon) minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.luna, y_max = space_travel.luna_orbit - 1, }) --mars minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.mars, y_max = space_travel.mars_orbit - 1, }) --mercury minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.mercury, y_max = space_travel.mercury_orbit - 1, }) --venus minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.venus, y_max = space_travel.venus_orbit - 1, }) --ganymede minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.ganymede, y_max = space_travel.ganymede_orbit - 1, }) --callisto minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.callisto, y_max = space_travel.callisto_orbit - 1, }) --io minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.io, y_max = space_travel.io_orbit - 1, }) --europa minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.europa, y_max = space_travel.europa_orbit - 1, }) --titan minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.titan, y_max = space_travel.titan_orbit - 1, }) --oberon minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.oberon, y_max = space_travel.oberon_orbit - 1, }) --triton minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.triton, y_max = space_travel.triton_orbit - 1, }) --pluto minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.pluto, y_max = space_travel.pluto_orbit - 1, }) --charon minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.charon, y_max = space_travel.charon_orbit - 1, }) --sedna minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.sedna, y_max = space_travel.sedna_orbit - 1, }) --asteriod belt above --minetest.register_ore({ -- ore_type = "scatter", -- ore = "space_travel:space_stone", -- wherein = "air", -- clust_scarcity = 30 * 30 * 30, -- clust_num_ores = 4, -- clust_size = 1, -- y_min = 23000, -- y_max = 23500, --}) --minerva minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.minerva, y_max = space_travel.minerva_orbit - 1, }) --bacchus minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.bacchus, y_max = space_travel.bacchus_orbit - 1, }) --ourea minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.ourea, y_max = space_travel.ourea_orbit - 1, }) --osiris minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.osiris, y_max = space_travel.osiris_orbit - 1, }) --minthe minetest.register_ore({ ore_type = "scatter", ore = "space_travel:space_stone", wherein = "air", clust_scarcity = 30 * 30 * 30, clust_num_ores = 4, clust_size = 1, y_min = space_travel.minthe, y_max = space_travel.minthe_orbit - 1, }) --LBMs and ABMs --Venus Vapor Spouts minetest.register_lbm({ name = "space_travel:venus_vapor_spout_lbm", run_at_every_load = true, nodenames = {"space_travel:venus_vapor_spout_spawner"}, action = function(pos, node) minetest.set_node(pos, {name = "space_travel:venus_vapor_spout"}) for i = 1, 3, 1 do minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z}, {name = "vacuum:vacuum"}) end local vapor_spout = minetest.get_modpath("space_travel") .. "/schematics/venus_sulfuric_acid_pocket_with_hole_and_vacuum.mts" minetest.place_schematic({x=pos.x-2,y=pos.y-7,z=pos.z-2}, vapor_spout, "random", {}, true) end, }) --Venus Volcanoes minetest.register_lbm({ name = "space_travel:venus_volcano_lbm", run_at_every_load = true, nodenames = {"space_travel:venus_volcano_spawner"}, action = function(pos, node) minetest.set_node(pos, {name = "space_travel:venus_volcano"}) for i = 1, 3, 1 do minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z}, {name = "vacuum:vacuum"}) end local volcano = minetest.get_modpath("space_travel") .. "/schematics/venus_space_lava_pocket_with_hole_and_vacuum.mts" minetest.place_schematic({x=pos.x-2,y=pos.y-7,z=pos.z-2}, volcano, "random", {}, true) end, }) --Io Volcanoes minetest.register_lbm({ name = "space_travel:io_volcano_lbm", run_at_every_load = true, nodenames = {"space_travel:io_volcano_spawner"}, action = function(pos, node) minetest.set_node(pos, {name = "space_travel:io_volcano"}) for i = 1, 3, 1 do minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z}, {name = "vacuum:vacuum"}) end local volcano = minetest.get_modpath("space_travel") .. "/schematics/io_space_lava_pocket_with_hole_and_vacuum.mts" minetest.place_schematic({x=pos.x-2,y=pos.y-7,z=pos.z-2}, volcano, "random", {}, true) end, }) --Titan Cryovolcanoes minetest.register_lbm({ name = "space_travel:titan_cryovolcano_lbm", run_at_every_load = true, ["space_travel:space_stone_ilmenite_ore"]=600, nodenames = {"space_travel:titan_cryovolcano_spawner"}, action = function(pos, node) minetest.set_node(pos, {name = "space_travel:titan_cryovolcano"}) for i = 1, 3, 1 do minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z}, {name = "vacuum:vacuum"}) end local cryovolcano = minetest.get_modpath("space_travel") .. "/schematics/titan_cryolava_pocket_with_hole_and_vacuum.mts" minetest.place_schematic({x=pos.x-2,y=pos.y-7,z=pos.z-2}, cryovolcano, "random", {}, true) end, }) --Space Cryovolcanoes minetest.register_lbm({ name = "space_travel:space_cryovolcano_lbm", run_at_every_load = true, nodenames = {"space_travel:space_cryovolcano_spawner"}, action = function(pos, node) minetest.set_node(pos, {name = "space_travel:space_cryovolcano"}) for i = 1, 3, 1 do minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z}, {name = "vacuum:vacuum"}) end local cryovolcano = minetest.get_modpath("space_travel") .. "/schematics/space_cryolava_pocket_with_hole_and_vacuum.mts" minetest.place_schematic({x=pos.x-2,y=pos.y-7,z=pos.z-2}, cryovolcano, "random", {}, true) end, }) --Europa Ice Geysers minetest.register_lbm({ name = "space_travel:europa_water_geysers_lbm", run_at_every_load = true, nodenames = {"space_travel:europa_water_geyser_spawner"}, action = function(pos, node) minetest.set_node(pos, {name = "space_travel:europa_water_geyser"}) for i = 1, 3, 1 do minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z}, {name = "vacuum:vacuum"}) end local cryovolcano = minetest.get_modpath("space_travel") .. "/schematics/europa_water_pocket_with_hole_and_vacuum.mts" minetest.place_schematic({x=pos.x-2,y=pos.y-7,z=pos.z-2}, cryovolcano, "random", {}, true) end, }) --Europa ice spikes minetest.register_lbm({ name = "space_travel:ice_spike_lbm", run_at_every_load = true, nodenames = {"space_travel:ice_spike"}, action = function(pos, node) minetest.set_node(pos, {name = "vacuum:vacuum"}) local ice_spike = minetest.get_modpath("space_travel") .. "/schematics/ice_spike_with_vacuum.mts" minetest.place_schematic({x=pos.x,y=pos.y,z=pos.z}, ice_spike, "random", {}, true) end, }) --Europa ocean minetest.register_lbm({ name = "space_travel:europa_ocean_lbm", run_at_every_load = true, nodenames = {"default:ice", "space_travel:irradiated_ice"}, action = function(pos, node) if pos.y >= space_travel.europa + 200 and pos.y < space_travel.europa + 300 then minetest.set_node(pos, {name = "space_travel:europa_water_source"}) end end, }) --Europa mantle minetest.register_lbm({ name = "space_travel:europa_mantle_lbm", run_at_every_load = true, nodenames = {"default:ice", "space_travel:irradiated_ice"}, action = function(pos, node) if pos.y >= space_travel.europa + 68 and pos.y < space_travel.europa + 200 then minetest.set_node(pos, {name = "space_travel:space_stone"}) end end, }) --Titan alien crystals minetest.register_abm({ nodenames = {"space_travel:titan_hydrocarbon_sand"}, neighbors = {"space_travel:liquid_hydrocarbon_source"}, interval = 2.0, -- Run every 2 seconds chance = 2, -- Select every 1 in 2 nodes action = function(pos, node, active_object_count, active_object_count_wider) local pos = {x = pos.x, y = pos.y + 1, z = pos.z} if pos.y == space_travel.titan - 494 then --minetest.get_node(pos) == "air" then minetest.set_node(pos, {name = "space_travel:titan_alien_crystal"}) end end }) --Trees on exoplanets minetest.register_lbm({ name = "space_travel:tree_lbm", run_at_every_load = true, nodenames = {"space_travel:minerva_tree_spawner", "space_travel:bacchus_tree_spawner"}, action = function(pos, node) minetest.set_node(pos, {name = "air"}) local tree="" if node.name=="space_travel:minerva_tree_spawner" then tree=minetest.get_modpath("space_travel") .. "/schematics/minerva_pine_tree.mts" elseif node.name=="space_travel:bacchus_tree_spawner" then tree=minetest.get_modpath("space_travel") .. "/schematics/bacchus_tree.mts" end minetest.place_schematic({x=pos.x,y=pos.y,z=pos.z}, tree, "random", {}, true) end, })