2431 lines
76 KiB
Lua
2431 lines
76 KiB
Lua
--Technical stuff
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minetest.register_node("space_travel:ice_spike", {drawtype="airlike",groups = {not_in_creative_inventory=1},})
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minetest.register_node("space_travel:minerva_tree_spawner", {drawtype="airlike",groups = {not_in_creative_inventory=1},})
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minetest.register_node("space_travel:bacchus_tree_spawner", {drawtype="airlike",groups = {not_in_creative_inventory=1},})
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minetest.register_node("space_travel:venus_vapor_spout_spawner", {
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description = "Venus Vapor Spout Spawner",
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tiles = {"space_travel_venus_dust.png^space_travel_geyser_hole.png", "space_travel_venus_cobble.png^space_travel_geyser_hole.png", "space_travel_venus_dust.png", "space_travel_venus_dust.png", "space_travel_venus_dust.png"},
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is_ground_content = false,
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groups = {crumbly = 3, not_in_creative_inventory = 1},
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drop = "space_travel:venus_dust",
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sounds = default.node_sound_sand_defaults(),
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walkable = false,
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.register_node("space_travel:venus_volcano_spawner", {
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description = "Venus Volcano Spawner",
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tiles = {"space_travel_venus_dust.png^space_travel_geyser_hole.png", "space_travel_venus_cobble.png^space_travel_geyser_hole.png", "space_travel_venus_dust.png", "space_travel_venus_dust.png", "space_travel_venus_dust.png"},
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is_ground_content = false,
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groups = {crumbly = 3, not_in_creative_inventory = 1},
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drop = "space_travel:venus_dust",
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sounds = default.node_sound_sand_defaults(),
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walkable = false,
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.register_node("space_travel:io_volcano_spawner", {
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description = "Io Volcano Spawner",
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tiles = {"space_travel_io_sulfur_dust.png^space_travel_geyser_hole.png", "space_travel_io_cobble.png^space_travel_geyser_hole.png", "space_travel_io_sulfur_dust.png", "space_travel_io_sulfur_dust.png", "space_travel_io_sulfur_dust.png"},
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is_ground_content = false,
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groups = {crumbly = 3, not_in_creative_inventory = 1},
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drop = "space_travel:io_sulfur_dust",
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sounds = default.node_sound_sand_defaults(),
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walkable = false,
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.register_node("space_travel:titan_cryovolcano_spawner", {
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description = "Titan Cryovolcano Spawner",
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tiles = {"space_travel_titan_hydrocarbon_sand.png^space_travel_geyser_hole.png", "space_travel_titan_icestone.png^space_travel_geyser_hole.png", "space_travel_titan_hydrocarbon_sand.png", "space_travel_titan_hydrocarbon_sand.png", "space_travel_titan_hydrocarbon_sand.png"},
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is_ground_content = false,
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groups = {crumbly = 3, not_in_creative_inventory = 1},
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drop = "space_travel:titan_hydrocarbon_sand",
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sounds = default.node_sound_sand_defaults(),
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walkable = false,
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.register_node("space_travel:space_cryovolcano_spawner", {
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description = "Space Cryovolcano Spawner",
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tiles = {"space_travel_space_dust.png^space_travel_geyser_hole.png", "space_travel_space_cobble.png^space_travel_geyser_hole.png", "space_travel_space_dust.png", "space_travel_space_dust.png", "space_travel_space_dust.png"},
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is_ground_content = false,
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groups = {crumbly = 3, not_in_creative_inventory = 1},
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drop = "space_travel:space_dust",
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sounds = default.node_sound_sand_defaults(),
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walkable = false,
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.register_node("space_travel:europa_water_geyser_spawner", {
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description = "Europa Water Geyser Spawner",
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tiles = {"space_travel_space_dust.png^space_travel_geyser_hole.png", "space_travel_space_cobble.png^space_travel_geyser_hole.png", "space_travel_space_dust.png", "space_travel_space_dust.png", "space_travel_space_dust.png"},
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is_ground_content = false,
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groups = {crumbly = 3, not_in_creative_inventory = 1},
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drop = "space_travel:space_dust",
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sounds = default.node_sound_sand_defaults(),
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walkable = false,
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paramtype = "light",
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sunlight_propagates = true,
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})
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--Dimensions
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multidimensions.clear_dimensions() -- clear all dimensions
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multidimensions.register_dimension("luna_moon",{
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ground_ores = {},
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stone_ores = {
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["space_travel:space_stone_iron_ore"]=400,
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["space_travel:space_stone_copper_ore"]=500,
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["space_travel:space_stone_tin_ore"]=600,
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["space_travel:space_stone_gold_ore"]=2000,
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["space_travel:space_stone_mese_ore"]=10000,
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["space_travel:space_stone_diamond_ore"]=20000,
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["space_travel:space_gravel"]={chance=3000,chunk=2,},
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["space_travel:space_stone_lunar_spinel_ore"]=10000,
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["space_travel:space_stone_ilmenite_ore"]=600,
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["default:ice"]=400,
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}, -- works as above, but in stone
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dirt_ores = {},
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grass_ores = {
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["space_travel:space_gravel"] = 100,
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},
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air_ores = {},
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water_ores = {},
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sand_ores = {},
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self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
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dim_y = space_travel.yarth_orbit, -- начало измерения (не меняйте, если не знаете, что делаете)
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dim_height = 1499, -- Высота измерения
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--deep_y = 240,
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dirt_start = 501, -- when dirt begins to appear (default is 501)
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dirt_depth = 3, -- dirt depth
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ground_limit = 530, -- ground y limit (ground ends here)
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water_depth = 8, -- depth fron ground and down
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enable_water = nil, -- (nil = true)
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terrain_density = 0.4, -- or ground density
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flatland = nil, -- (nil = false)
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teleporter = false, -- (nil = true) dimension teleporter
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gravity = 1, -- (1 = default) dimension gravity
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stone = "space_travel:space_stone",
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dirt = "space_travel:space_cobble",
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grass = "space_travel:space_dust",
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air = "vacuum:vacuum",
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water = "vacuum:vacuum",
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sand = "space_travel:space_dust",
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bedrock = "space_travel:space_stone", -- at dimension edges
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map = {
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offset = 0,
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scale = 1,
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spread = {x=100,y=18,z=100},
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seeddiff = 0,
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octaves = 5,
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persist = 0.7,
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lacunarity = 1,
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flags = "absvalue",
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},
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-- data: active generating area (VoxelArea)
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-- index: data index
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-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
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----area: (VoxelArea:new({MinEd...})
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--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
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sky = {{}, "regular", {}},
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on_enter=function(player) --on enter dimension
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end,
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on_leave=function(player) --on leave dimension
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end,
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})
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multidimensions.register_dimension("mars_planet",{
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ground_ores = {--[[
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["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
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["default:stone"] = {chance=1000}, -- same as above
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["default:dirt_with_snow"] = { -- names will be remade to content_id
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chance=5000, -- chance
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min_heat=10, -- min heat
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max_heat=40, -- max heat
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chunk=3, -- chunk size
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},
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]]},
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stone_ores = {
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["space_travel:mars_stone_with_iron"]=300,--400,
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["space_travel:mars_stone_with_copper"]=500,
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["space_travel:mars_stone_with_tin"]=600,
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["space_travel:mars_stone_with_gold"]=2000,
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["space_travel:mars_stone_with_mese"]=10000,
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["space_travel:mars_stone_with_diamond"]=20000,
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["space_travel:mars_stone_with_martian_ice_crystal"]=10000,
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},
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dirt_ores = {},
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grass_ores = {},
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air_ores = {},
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water_ores = {},
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sand_ores = {},
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self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
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dim_y = space_travel.luna_orbit, -- dimension start (don't change if you don't know what you're doing)
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dim_height = 1499, -- dimension height
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dirt_start = 501, -- when dirt begins to appear (default is 501)
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dirt_depth = 3, -- dirt depth
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ground_limit = 530, -- ground y limit (ground ends here)
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water_depth = 8, -- depth fron ground and down
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enable_water = nil, -- (nil = true)
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terrain_density = 0.4, -- or ground density
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flatland = nil, -- (nil = false)
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teleporter = false, -- (nil = true) dimension teleporter
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gravity = 1, -- (1 = default) dimension gravity
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stone = "space_travel:mars_stone",
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dirt = "space_travel:mars_sandstone",
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grass = "space_travel:mars_sand",
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air = "vacuum:vacuum",
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water = "vacuum:vacuum",
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sand = "space_travel:mars_sand",
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bedrock = "space_travel:mars_stone", -- at dimension edges
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map = {
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offset = 0,
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scale = 1,
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spread = {x=100,y=18,z=100},
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seeddiff = 24,
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octaves = 5,
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persist = 0.7,
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lacunarity = 1,
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flags = "absvalue",
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},
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--[[
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craft = { -- teleport craft recipe
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{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
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{"default:wood","default:mese","default:wood",},
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{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
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},
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]]
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--[[
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on_generate=function(self,data,id,area,x,y,z)
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if y <= self.dirt_start+5 then
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data[id] = self.air
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else
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return
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end
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return data -- to return changes
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end,
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]]
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-- data: active generating area (VoxelArea)
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-- index: data index
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-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
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----area: (VoxelArea:new({MinEd...})
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--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
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sky = {{}, "regular", {}},
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on_enter=function(player) --on enter dimension
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end,
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on_leave=function(player) --on leave dimension
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end,
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})
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multidimensions.register_dimension("mercury_planet",{
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ground_ores = {--[[
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["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
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["default:stone"] = {chance=1000}, -- same as above
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["default:dirt_with_snow"] = { -- names will be remade to content_id
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chance=5000, -- chance
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min_heat=10, -- min heat
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max_heat=40, -- max heat
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chunk=3, -- chunk size
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},
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]]},
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stone_ores = {
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["space_travel:space_stone_iron_ore"]=400,
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["space_travel:space_stone_copper_ore"]=500,
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["space_travel:space_stone_tin_ore"]=600,
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["space_travel:space_stone_gold_ore"]=2000,
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["space_travel:space_stone_mese_ore"]=10000,
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["space_travel:space_stone_diamond_ore"]=20000,
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["space_travel:space_gravel"]={chance=3000,chunk=2,},
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["space_travel:space_stone_solar_mese_ore"]=10000,
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}, -- works as above, but in stone
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dirt_ores = {},
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grass_ores = {
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["space_travel:space_gravel"] = 100,
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},
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air_ores = {},
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water_ores = {},
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sand_ores = {},
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self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
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dim_y = space_travel.mars_orbit, -- dimension start (don't change if you don't know what you're doing)
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dim_height = 1499, -- dimension height
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dirt_start = 501, -- when dirt begins to appear (default is 501)
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dirt_depth = 3, -- dirt depth
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ground_limit = 530, -- ground y limit (ground ends here)
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water_depth = 8, -- depth fron ground and down
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enable_water = nil, -- (nil = true)
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terrain_density = 0.4, -- or ground density
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flatland = nil, -- (nil = false)
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teleporter = false, -- (nil = true) dimension teleporter
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gravity = 1, -- (1 = default) dimension gravity
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stone = "space_travel:space_stone",
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dirt = "space_travel:space_cobble",
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grass = "space_travel:space_dust",
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air = "vacuum:vacuum",
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water = "vacuum:vacuum",
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sand = "space_travel:space_dust",
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bedrock = "space_travel:space_stone", -- at dimension edges
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map = {
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offset = 0,
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scale = 1,
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spread = {x=100,y=18,z=100},
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seeddiff = 24,
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octaves = 5,
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persist = 0.7,
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lacunarity = 1,
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flags = "absvalue",
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},
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--[[
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craft = { -- teleport craft recipe
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{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
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{"default:wood","default:mese","default:wood",},
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{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
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},
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]]
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--[[
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on_generate=function(self,data,id,area,x,y,z)
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if y <= self.dirt_start+5 then
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data[id] = self.air
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else
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return
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end
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return data -- to return changes
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end,
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]]
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-- data: active generating area (VoxelArea)
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-- index: data index
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-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
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----area: (VoxelArea:new({MinEd...})
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--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
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sky = {{}, "regular", {}},
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on_enter=function(player) --on enter dimension
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end,
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on_leave=function(player) --on leave dimension
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end,
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})
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multidimensions.register_dimension("venus_planet",{
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ground_ores = {--[[
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["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
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["default:stone"] = {chance=1000}, -- same as above
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["default:dirt_with_snow"] = { -- names will be remade to content_id
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chance=5000, -- chance
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min_heat=10, -- min heat
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max_heat=40, -- max heat
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chunk=3, -- chunk size
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},
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]]},
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stone_ores = {
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["space_travel:venus_stone_iron_ore"]=400,
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["space_travel:venus_stone_copper_ore"]=500,
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["space_travel:venus_stone_tin_ore"]=600,
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["space_travel:venus_stone_gold_ore"]=2000,
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["space_travel:venus_stone_mese_ore"]=10000,
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["space_travel:venus_stone_diamond_ore"]=20000,
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["space_travel:venus_gravel"]={chance=3000,chunk=2,},
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["space_travel:venus_stone_galena_ore"]=2000,
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}, -- works as above, but in stone
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dirt_ores = {},
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grass_ores = {
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["space_travel:venus_gravel"] = 100,
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["space_travel:venus_vapor_spout_spawner"] = 30000, --15000,
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["space_travel:venus_volcano_spawner"] = 30000, --15000,
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},
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air_ores = {},
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water_ores = {},
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sand_ores = {
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["space_travel:space_lava_source"] = 100,
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},
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self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
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dim_y = space_travel.mercury_orbit, -- dimension start (don't change if you don't know what you're doing)
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dim_height = 1499, -- dimension height
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dirt_start = 501, -- when dirt begins to appear (default is 501)
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dirt_depth = 3, -- dirt depth
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ground_limit = 530, -- ground y limit (ground ends here)
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water_depth = 8, -- depth fron ground and down
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enable_water = nil, -- (nil = true)
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terrain_density = 0.4, -- or ground density
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flatland = nil, -- (nil = false)
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teleporter = false, -- (nil = true) dimension teleporter
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gravity = 1, -- (1 = default) dimension gravity
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stone = "space_travel:venus_stone",
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dirt = "space_travel:venus_cobble",
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grass = "space_travel:venus_dust",
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air = "vacuum:vacuum",
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water = "vacuum:vacuum",
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sand = "space_travel:venus_gravel",
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bedrock = "space_travel:venus_stone", -- at dimension edges
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map = {
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offset = 0,
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scale = 1,
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spread = {x=100,y=18,z=100},
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seeddiff = 24,
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octaves = 5,
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persist = 0.7,
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lacunarity = 1,
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flags = "absvalue",
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},
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--[[
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craft = { -- teleport craft recipe
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{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
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{"default:wood","default:mese","default:wood",},
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{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
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},
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]]
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--[[
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on_generate=function(self,data,id,area,x,y,z)
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if y <= self.dirt_start+5 then
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data[id] = self.air
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else
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return
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end
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return data -- to return changes
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end,
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]]
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-- data: active generating area (VoxelArea)
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-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("ganymede_moon",{
|
|
|
|
ground_ores = {--[[
|
|
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
|
|
["default:stone"] = {chance=1000}, -- same as above
|
|
["default:dirt_with_snow"] = { -- names will be remade to content_id
|
|
chance=5000, -- chance
|
|
min_heat=10, -- min heat
|
|
max_heat=40, -- max heat
|
|
chunk=3, -- chunk size
|
|
},
|
|
]]},
|
|
stone_ores = {
|
|
["space_travel:space_stone_iron_ore"]=400,
|
|
["space_travel:space_stone_copper_ore"]=500,
|
|
["space_travel:space_stone_tin_ore"]=600,
|
|
["space_travel:space_stone_gold_ore"]=2000,
|
|
["space_travel:space_stone_mese_ore"]=10000,
|
|
["space_travel:space_stone_diamond_ore"]=20000,
|
|
["space_travel:space_gravel"]={chance=3000,chunk=2,},
|
|
["space_travel:irradiated_space_stone"]=400,
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {
|
|
["space_travel:irradiated_space_cobble"]=400,
|
|
},
|
|
grass_ores = {
|
|
["space_travel:space_gravel"] = 100,
|
|
["space_travel:irradiated_space_dust"]=200,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.venus_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "space_travel:space_stone",
|
|
dirt = "space_travel:space_cobble",
|
|
grass = "space_travel:space_dust",
|
|
air = "vacuum:vacuum",
|
|
water = "vacuum:vacuum",
|
|
sand = "space_travel:space_dust",
|
|
bedrock = "space_travel:space_stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("callisto_moon",{
|
|
|
|
ground_ores = {--[[
|
|
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
|
|
["default:stone"] = {chance=1000}, -- same as above
|
|
["default:dirt_with_snow"] = { -- names will be remade to content_id
|
|
chance=5000, -- chance
|
|
min_heat=10, -- min heat
|
|
max_heat=40, -- max heat
|
|
chunk=3, -- chunk size
|
|
},
|
|
]]},
|
|
stone_ores = {
|
|
["space_travel:space_stone_iron_ore"]=400,
|
|
["space_travel:space_stone_copper_ore"]=500,
|
|
["space_travel:space_stone_tin_ore"]=600,
|
|
["space_travel:space_stone_gold_ore"]=2000,
|
|
["space_travel:space_stone_mese_ore"]=10000,
|
|
["space_travel:space_stone_diamond_ore"]=20000,
|
|
["space_travel:space_gravel"]={chance=3000,chunk=2,},
|
|
["default:ice"]=400,
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {},
|
|
grass_ores = {
|
|
["space_travel:space_gravel"] = 100,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.ganymede_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "space_travel:space_stone",
|
|
dirt = "space_travel:space_cobble",
|
|
grass = "space_travel:space_dust",
|
|
air = "vacuum:vacuum",
|
|
water = "vacuum:vacuum",
|
|
sand = "space_travel:space_dust",
|
|
bedrock = "space_travel:space_stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("io_moon",{
|
|
|
|
ground_ores = {--[[
|
|
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
|
|
["default:stone"] = {chance=1000}, -- same as above
|
|
["default:dirt_with_snow"] = { -- names will be remade to content_id
|
|
chance=5000, -- chance
|
|
min_heat=10, -- min heat
|
|
max_heat=40, -- max heat
|
|
chunk=3, -- chunk size
|
|
},
|
|
]]},
|
|
stone_ores = {
|
|
["space_travel:io_stone_iron_ore"]=400,
|
|
["space_travel:io_stone_copper_ore"]=500,
|
|
["space_travel:io_stone_tin_ore"]=600,
|
|
["space_travel:io_stone_gold_ore"]=2000,
|
|
["space_travel:io_stone_mese_ore"]=10000,
|
|
["space_travel:io_stone_diamond_ore"]=20000,
|
|
["space_travel:io_gravel"]={chance=3000,chunk=2,},
|
|
["space_travel:space_lava_source"]=2000,
|
|
["space_travel:irradiated_io_stone"] = 400,
|
|
["space_travel:io_stone_lava_crystal_ore"]=10000,
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {
|
|
["space_travel:irradiated_io_cobble"] = 400,
|
|
},
|
|
grass_ores = {
|
|
["space_travel:io_gravel"] = 100,
|
|
["space_travel:space_lava_source"] = 256,
|
|
["space_travel:io_volcano_spawner"] = 15000,
|
|
["space_travel:irradiated_io_sulfur_dust"] = 200,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.callisto_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "space_travel:io_stone",
|
|
dirt = "space_travel:io_cobble",
|
|
grass = "space_travel:io_sulfur_dust",
|
|
air = "vacuum:vacuum",
|
|
water = "space_travel:space_lava_source",
|
|
sand = "space_travel:io_gravel",
|
|
bedrock = "space_travel:io_stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("europa_moon",{
|
|
|
|
ground_ores = {
|
|
["space_travel:ice_spike"] = 256,
|
|
},
|
|
stone_ores = {
|
|
["space_travel:irradiated_ice"] = 400,
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {
|
|
["space_travel:irradiated_space_cobble"] = 400,
|
|
},
|
|
grass_ores = {
|
|
["space_travel:space_gravel"] = 100,
|
|
["space_travel:europa_water_geyser_spawner"] = 15000,
|
|
["space_travel:irradiated_space_dust"] = 200,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.io_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "default:ice",
|
|
dirt = "space_travel:space_cobble",
|
|
grass = "space_travel:space_dust",
|
|
air = "vacuum:vacuum",
|
|
water = "vacuum:vacuum",
|
|
sand = "space_travel:tholins",
|
|
bedrock = "default:ice", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("titan_moon",{
|
|
|
|
ground_ores = {--[[
|
|
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
|
|
["default:stone"] = {chance=1000}, -- same as above
|
|
["default:dirt_with_snow"] = { -- names will be remade to content_id
|
|
chance=5000, -- chance
|
|
min_heat=10, -- min heat
|
|
max_heat=40, -- max heat
|
|
chunk=3, -- chunk size
|
|
},
|
|
]]},
|
|
stone_ores = {
|
|
--["space_travel:titan_icestone_iron_ore"]=400,
|
|
--["space_travel:titan_icestone_copper_ore"]=500,
|
|
--["space_travel:titan_icestone_gold_ore"]=2000,
|
|
--["space_travel:titan_icestone_mese_ore"]=10000,
|
|
--["space_travel:titan_icestone_diamond_ore"]=20000,
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {
|
|
["space_travel:titan_icestone_iron_ore"]=400,
|
|
["space_travel:titan_icestone_copper_ore"]=500,
|
|
["space_travel:titan_icestone_tin_ore"]=600,
|
|
["space_travel:titan_icestone_gold_ore"]=2000,
|
|
["space_travel:titan_icestone_mese_ore"]=10000,
|
|
["space_travel:titan_icestone_diamond_ore"]=20000,
|
|
["space_travel:titan_icestone_ilmenite_ore"]=600,
|
|
},
|
|
grass_ores = {
|
|
["space_travel:titan_cryovolcano_spawner"] = 15000,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.europa_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "space_travel:titan_icestone",
|
|
dirt = "space_travel:titan_icestone",
|
|
grass = "space_travel:titan_hydrocarbon_sand",
|
|
air = "vacuum:vacuum",
|
|
water = "space_travel:liquid_hydrocarbon_source",
|
|
sand = "space_travel:titan_hydrocarbon_sand",
|
|
bedrock = "space_travel:titan_icestone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("oberon_moon",{
|
|
|
|
ground_ores = {--[[
|
|
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
|
|
["default:stone"] = {chance=1000}, -- same as above
|
|
["default:dirt_with_snow"] = { -- names will be remade to content_id
|
|
chance=5000, -- chance
|
|
min_heat=10, -- min heat
|
|
max_heat=40, -- max heat
|
|
chunk=3, -- chunk size
|
|
},
|
|
]]},
|
|
stone_ores = {
|
|
["space_travel:space_stone_iron_ore"]=400,
|
|
["space_travel:space_stone_copper_ore"]=500,
|
|
["space_travel:space_stone_tin_ore"]=600,
|
|
["space_travel:space_stone_gold_ore"]=2000,
|
|
["space_travel:space_stone_mese_ore"]=10000,
|
|
["space_travel:space_stone_diamond_ore"]=20000,
|
|
["space_travel:space_gravel"]={chance=3000,chunk=2,},
|
|
["default:ice"]=400,
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {},
|
|
grass_ores = {
|
|
["space_travel:space_gravel"] = 100,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.titan_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "space_travel:space_stone",
|
|
dirt = "space_travel:space_cobble",
|
|
grass = "space_travel:space_dust",
|
|
air = "vacuum:vacuum",
|
|
water = "vacuum:vacuum",
|
|
sand = "space_travel:space_dust",
|
|
bedrock = "space_travel:space_stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=20,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("triton_moon",{
|
|
|
|
ground_ores = {--[[
|
|
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
|
|
["default:stone"] = {chance=1000}, -- same as above
|
|
["default:dirt_with_snow"] = { -- names will be remade to content_id
|
|
chance=5000, -- chance
|
|
min_heat=10, -- min heat
|
|
max_heat=40, -- max heat
|
|
chunk=3, -- chunk size
|
|
},
|
|
]]},
|
|
stone_ores = {
|
|
["space_travel:space_stone_iron_ore"]=400,
|
|
["space_travel:space_stone_copper_ore"]=500,
|
|
["space_travel:space_stone_tin_ore"]=600,
|
|
["space_travel:space_stone_gold_ore"]=2000,
|
|
["space_travel:space_stone_mese_ore"]=10000,
|
|
["space_travel:space_stone_diamond_ore"]=20000,
|
|
["space_travel:space_gravel"]={chance=3000,chunk=2,},
|
|
["default:ice"]=400,
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {},
|
|
grass_ores = {
|
|
["space_travel:space_gravel"] = 100,
|
|
["space_travel:space_cryovolcano_spawner"] = 15000,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.oberon_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "space_travel:space_stone",
|
|
dirt = "space_travel:space_cobble",
|
|
grass = "space_travel:space_dust",
|
|
air = "vacuum:vacuum",
|
|
water = "vacuum:vacuum",
|
|
sand = "space_travel:space_dust",
|
|
bedrock = "space_travel:space_stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("pluto_dwarf_planet",{
|
|
|
|
ground_ores = {--[[
|
|
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
|
|
["default:stone"] = {chance=1000}, -- same as above
|
|
["default:dirt_with_snow"] = { -- names will be remade to content_id
|
|
chance=5000, -- chance
|
|
min_heat=10, -- min heat
|
|
max_heat=40, -- max heat
|
|
chunk=3, -- chunk size
|
|
},
|
|
]]},
|
|
stone_ores = {
|
|
["space_travel:space_stone_iron_ore"]=400,
|
|
["space_travel:space_stone_copper_ore"]=500,
|
|
["space_travel:space_stone_tin_ore"]=600,
|
|
["space_travel:space_stone_gold_ore"]=2000,
|
|
["space_travel:space_stone_mese_ore"]=10000,
|
|
["space_travel:space_stone_diamond_ore"]=20000,
|
|
["space_travel:space_gravel"]={chance=3000,chunk=2,},
|
|
["default:ice"]=400,
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {},
|
|
grass_ores = {
|
|
["space_travel:space_gravel"] = 100,
|
|
["space_travel:space_cryovolcano_spawner"] = 15000,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.triton_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "space_travel:space_stone",
|
|
dirt = "space_travel:space_cobble",
|
|
grass = "space_travel:space_dust",
|
|
air = "vacuum:vacuum",
|
|
water = "vacuum:vacuum",
|
|
sand = "space_travel:space_dust",
|
|
bedrock = "space_travel:space_stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("charon_moon",{
|
|
|
|
ground_ores = {--[[
|
|
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
|
|
["default:stone"] = {chance=1000}, -- same as above
|
|
["default:dirt_with_snow"] = { -- names will be remade to content_id
|
|
chance=5000, -- chance
|
|
min_heat=10, -- min heat
|
|
max_heat=40, -- max heat
|
|
chunk=3, -- chunk size
|
|
},
|
|
]]},
|
|
stone_ores = {
|
|
["space_travel:space_stone_iron_ore"]=400,
|
|
["space_travel:space_stone_copper_ore"]=500,
|
|
["space_travel:space_stone_tin_ore"]=600,
|
|
["space_travel:space_stone_gold_ore"]=2000,
|
|
["space_travel:space_stone_mese_ore"]=10000,
|
|
["space_travel:space_stone_diamond_ore"]=20000,
|
|
["space_travel:space_gravel"]={chance=3000,chunk=2,},
|
|
["default:ice"]=400,
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {},
|
|
grass_ores = {
|
|
["space_travel:space_gravel"] = 100,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.pluto_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "space_travel:space_stone",
|
|
dirt = "space_travel:space_cobble",
|
|
grass = "space_travel:space_dust",
|
|
air = "vacuum:vacuum",
|
|
water = "vacuum:vacuum",
|
|
sand = "space_travel:space_dust",
|
|
bedrock = "space_travel:space_stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("sedna_dwarf_planet",{
|
|
|
|
ground_ores = {--[[
|
|
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
|
|
["default:stone"] = {chance=1000}, -- same as above
|
|
["default:dirt_with_snow"] = { -- names will be remade to content_id
|
|
chance=5000, -- chance
|
|
min_heat=10, -- min heat
|
|
max_heat=40, -- max heat
|
|
chunk=3, -- chunk size
|
|
},
|
|
]]},
|
|
stone_ores = {
|
|
["space_travel:sedna_stone_iron_ore"]=400,
|
|
["space_travel:sedna_stone_copper_ore"]=500,
|
|
["space_travel:sedna_stone_tin_ore"]=600,
|
|
["space_travel:sedna_stone_gold_ore"]=2000,
|
|
["space_travel:sedna_stone_mese_ore"]=10000,
|
|
["space_travel:sedna_stone_diamond_ore"]=20000,
|
|
["space_travel:sedna_gravel"]={chance=3000,chunk=2,},
|
|
["default:ice"]=400,
|
|
["space_travel:sedna_stone_dark_matter_crystal_ore"]=20000,
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {},
|
|
grass_ores = {
|
|
["space_travel:sedna_gravel"] = 100,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.charon_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "space_travel:sedna_stone",
|
|
dirt = "space_travel:sedna_cobble",
|
|
grass = "space_travel:sedna_dust",
|
|
air = "vacuum:vacuum",
|
|
water = "vacuum:vacuum",
|
|
sand = "space_travel:sedna_dust",
|
|
bedrock = "space_travel:sedna_stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("asteriod_belt",{
|
|
ground_ores = {},--table.copy(plants),
|
|
stone_ores = {
|
|
["space_travel:space_stone_iron_ore"]=400,
|
|
["space_travel:space_stone_copper_ore"]=500,
|
|
["space_travel:space_stone_tin_ore"]=600,
|
|
["space_travel:space_stone_gold_ore"]=2000,
|
|
["space_travel:space_stone_mese_ore"]=10000,
|
|
["space_travel:space_stone_diamond_ore"]=20000,
|
|
["space_travel:space_gravel"]={chance=3000,chunk=2,},
|
|
["default:ice"]=400,
|
|
["space_travel:space_stone_ilmenite_ore"]=600,
|
|
},--table.copy(ores),
|
|
dirt_ores = {},
|
|
grass_ores = {
|
|
["space_travel:space_gravel"] = 100,
|
|
},
|
|
air_ores = {
|
|
["space_travel:space_stone"] = 5000,
|
|
["space_travel:space_stone_iron_ore"]=400 * 200,
|
|
["space_travel:space_stone_copper_ore"]=500 * 200,
|
|
["space_travel:space_stone_tin_ore"]=600 * 200,
|
|
["space_travel:space_stone_gold_ore"]=2000 * 200,
|
|
["space_travel:space_stone_mese_ore"]=10000 * 200,
|
|
["space_travel:space_stone_diamond_ore"]=20000 * 200,
|
|
["space_travel:space_stone_ilmenite_ore"]=600 * 200,
|
|
},
|
|
--node={description="Alternative floatand"},
|
|
dim_y = space_travel.sedna_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 999, -- dimension height
|
|
ground_limit=550,
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
--craft = {
|
|
-- {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
-- {"default:dirt","default:mese","default:dirt",},
|
|
-- {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
--},
|
|
stone = "space_travel:space_stone",
|
|
dirt = "space_travel:space_cobble",
|
|
grass = "space_travel:space_dust",
|
|
air = "vacuum:vacuum",
|
|
water = "vacuum:vacuum",
|
|
sand = "space_travel:space_dust",
|
|
bedrock = "space_travel:space_stone", -- at dimension edges
|
|
map={
|
|
spread={x=30,y=30,z=30},
|
|
octaves=3,
|
|
persist=0.2,
|
|
lacunarity=2,
|
|
flags="eased",
|
|
},
|
|
terrain_density=0.2,
|
|
enable_water=false,
|
|
self={
|
|
blocking="vacuum:vacuum", --multidimensions:blocking
|
|
killing = "vacuum:vacuum", --multidimensions:killing
|
|
},
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start-70 then
|
|
data[id] = self.killing
|
|
elseif y <= self.dirt_start-100 then
|
|
data[id] = self.blocking
|
|
elseif y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data
|
|
end,
|
|
})
|
|
|
|
multidimensions.register_dimension("minerva_exoplanet",{
|
|
|
|
ground_ores = {
|
|
["space_travel:minerva_fern_1"] = 20,
|
|
["space_travel:minerva_fern_2"] = 40,
|
|
["space_travel:minerva_fern_3"] = 80,
|
|
["space_travel:minerva_tree_spawner"] = 128,
|
|
},
|
|
stone_ores = {
|
|
["space_travel:minerva_stone_iron_ore"]=400,
|
|
["space_travel:minerva_stone_copper_ore"]=500,
|
|
["space_travel:minerva_stone_tin_ore"]=600,
|
|
["space_travel:minerva_stone_gold_ore"]=2000,
|
|
["space_travel:minerva_stone_mese_ore"]=10000,
|
|
["space_travel:minerva_stone_diamond_ore"]=20000,
|
|
--["default:gravel"]={chance=3000,chunk=2,},
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {},
|
|
grass_ores = {
|
|
--["space_travel:space_gravel"] = 100,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.asteriod_belt_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "space_travel:minerva_stone",
|
|
dirt = "space_travel:minerva_dirt",
|
|
grass = "space_travel:minerva_dirt_with_minerva_grass",
|
|
air = "air",
|
|
water = "space_travel:minerva_water_source",
|
|
sand = "default:silver_sand",
|
|
bedrock = "space_travel:minerva_stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("bacchus_exoplanet",{
|
|
|
|
ground_ores = {
|
|
["space_travel:bacchus_grass_1"] = 2,
|
|
["space_travel:bacchus_grass_2"] = 4,
|
|
["space_travel:bacchus_grass_3"] = 8,
|
|
["space_travel:bacchus_grass_4"] = 16,
|
|
["space_travel:bacchus_grass_5"] = 32,
|
|
["space_travel:bacchus_tree_spawner"] = 128,
|
|
},
|
|
stone_ores = {
|
|
["space_travel:bacchus_stone_iron_ore"]=400,
|
|
["space_travel:bacchus_stone_copper_ore"]=500,
|
|
["space_travel:bacchus_stone_tin_ore"]=600,
|
|
["space_travel:bacchus_stone_gold_ore"]=2000,
|
|
["space_travel:bacchus_stone_mese_ore"]=10000,
|
|
["space_travel:bacchus_stone_diamond_ore"]=20000,
|
|
--["default:gravel"]={chance=3000,chunk=2,},
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {},
|
|
grass_ores = {
|
|
--["space_travel:space_gravel"] = 100,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.minerva_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "space_travel:bacchus_stone",
|
|
dirt = "space_travel:bacchus_dirt",
|
|
grass = "space_travel:bacchus_dirt_with_bacchus_grass",
|
|
air = "air",
|
|
water = "space_travel:bacchus_water_source",
|
|
sand = "space_travel:bacchus_sand",
|
|
bedrock = "space_travel:bacchus_stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("ourea_exomoon",{
|
|
|
|
ground_ores = {
|
|
["default:snow"] = 1,
|
|
},
|
|
stone_ores = {
|
|
--["default:stone_with_coal"]=200,
|
|
["default:stone_with_iron"]=400,
|
|
["default:stone_with_copper"]=500,
|
|
["default:stone_with_gold"]=2000,
|
|
["default:stone_with_mese"]=10000,
|
|
["default:stone_with_diamond"]=20000,
|
|
--["default:mese"]=40000,
|
|
["default:gravel"]={chance=3000,chunk=2,}
|
|
}, -- works as above, but in stone
|
|
dirt_ores = {},
|
|
grass_ores = {
|
|
--["space_travel:space_gravel"] = 100,
|
|
},
|
|
air_ores = {},
|
|
water_ores = {
|
|
["default:ice"] = 100,
|
|
},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.bacchus_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "default:stone",
|
|
dirt = "default:gravel",
|
|
grass = "default:gravel",
|
|
air = "air",
|
|
water = "default:water_source",
|
|
sand = "default:sand",
|
|
bedrock = "default:stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("osiris_exoplanet",{
|
|
|
|
ground_ores = {--[[
|
|
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
|
|
["default:stone"] = {chance=1000}, -- same as above
|
|
["default:dirt_with_snow"] = { -- names will be remade to content_id
|
|
chance=5000, -- chance
|
|
min_heat=10, -- min heat
|
|
max_heat=40, -- max heat
|
|
chunk=3, -- chunk size
|
|
},
|
|
]]},
|
|
stone_ores = {
|
|
--["default:stone_with_coal"]=200,
|
|
["space_travel:osiris_iron_ore"]=400,
|
|
["space_travel:osiris_copper_ore"]=500,
|
|
["space_travel:osiris_tin_ore"]=600,
|
|
["space_travel:osiris_gold_ore"]=2000,
|
|
["space_travel:osiris_mese_ore"]=10000,
|
|
["space_travel:osiris_diamond_ore"]=20000,
|
|
--["default:mese"]=40000,
|
|
["default:gravel"]={chance=3000,chunk=2,}
|
|
},
|
|
dirt_ores = {},
|
|
grass_ores = {},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.ourea_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "default:desert_stone",
|
|
dirt = "default:desert_sandstone",
|
|
grass = "default:desert_sand",
|
|
air = "air",
|
|
water = "default:water_source",
|
|
sand = "default:sand",
|
|
bedrock = "default:desert_stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
multidimensions.register_dimension("minthe_exoplanet",{
|
|
|
|
ground_ores = {--[[
|
|
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
|
|
["default:stone"] = {chance=1000}, -- same as above
|
|
["default:dirt_with_snow"] = { -- names will be remade to content_id
|
|
chance=5000, -- chance
|
|
min_heat=10, -- min heat
|
|
max_heat=40, -- max heat
|
|
chunk=3, -- chunk size
|
|
},
|
|
]]},
|
|
stone_ores = {
|
|
["space_travel:minthe_stone_with_iron"]=400,
|
|
["space_travel:minthe_stone_with_copper"]=300,--500
|
|
["space_travel:minthe_stone_with_tin"]=600,
|
|
["space_travel:minthe_stone_with_gold"]=2000,
|
|
["space_travel:minthe_stone_with_mese"]=10000,
|
|
["space_travel:minthe_stone_with_diamond"]=20000,
|
|
},
|
|
dirt_ores = {},
|
|
grass_ores = {},
|
|
air_ores = {},
|
|
water_ores = {},
|
|
sand_ores = {},
|
|
|
|
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
|
|
|
|
dim_y = space_travel.osiris_orbit, -- dimension start (don't change if you don't know what you're doing)
|
|
dim_height = 1499, -- dimension height
|
|
|
|
|
|
dirt_start = 501, -- when dirt begins to appear (default is 501)
|
|
dirt_depth = 3, -- dirt depth
|
|
ground_limit = 530, -- ground y limit (ground ends here)
|
|
water_depth = 8, -- depth fron ground and down
|
|
enable_water = nil, -- (nil = true)
|
|
terrain_density = 0.4, -- or ground density
|
|
flatland = nil, -- (nil = false)
|
|
teleporter = false, -- (nil = true) dimension teleporter
|
|
gravity = 1, -- (1 = default) dimension gravity
|
|
|
|
stone = "space_travel:minthe_stone",
|
|
dirt = "space_travel:minthe_sandstone",
|
|
grass = "space_travel:minthe_sand",
|
|
air = "vacuum:vacuum",
|
|
water = "vacuum:vacuum",
|
|
sand = "space_travel:minthe_sand",
|
|
bedrock = "space_travel:minthe_stone", -- at dimension edges
|
|
|
|
map = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=100,y=18,z=100},
|
|
seeddiff = 24,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 1,
|
|
flags = "absvalue",
|
|
},
|
|
|
|
--[[
|
|
craft = { -- teleport craft recipe
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
{"default:wood","default:mese","default:wood",},
|
|
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
|
|
},
|
|
]]
|
|
|
|
--[[
|
|
on_generate=function(self,data,id,area,x,y,z)
|
|
if y <= self.dirt_start+5 then
|
|
data[id] = self.air
|
|
else
|
|
return
|
|
end
|
|
return data -- to return changes
|
|
end,
|
|
]]
|
|
|
|
-- data: active generating area (VoxelArea)
|
|
-- index: data index
|
|
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
|
|
----area: (VoxelArea:new({MinEd...})
|
|
|
|
--sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
|
|
sky = {{}, "regular", {}},
|
|
|
|
on_enter=function(player) --on enter dimension
|
|
end,
|
|
|
|
on_leave=function(player) --on leave dimension
|
|
end,
|
|
|
|
})
|
|
|
|
--Meteoroids
|
|
|
|
--earth
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.yarth,
|
|
y_max = space_travel.yarth_orbit - 1,
|
|
})
|
|
|
|
--luna (the moon)
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.luna,
|
|
y_max = space_travel.luna_orbit - 1,
|
|
})
|
|
|
|
--mars
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.mars,
|
|
y_max = space_travel.mars_orbit - 1,
|
|
})
|
|
|
|
--mercury
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.mercury,
|
|
y_max = space_travel.mercury_orbit - 1,
|
|
})
|
|
|
|
--venus
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.venus,
|
|
y_max = space_travel.venus_orbit - 1,
|
|
})
|
|
|
|
--ganymede
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.ganymede,
|
|
y_max = space_travel.ganymede_orbit - 1,
|
|
})
|
|
|
|
--callisto
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.callisto,
|
|
y_max = space_travel.callisto_orbit - 1,
|
|
})
|
|
|
|
--io
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.io,
|
|
y_max = space_travel.io_orbit - 1,
|
|
})
|
|
|
|
--europa
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.europa,
|
|
y_max = space_travel.europa_orbit - 1,
|
|
})
|
|
|
|
--titan
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.titan,
|
|
y_max = space_travel.titan_orbit - 1,
|
|
})
|
|
|
|
--oberon
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.oberon,
|
|
y_max = space_travel.oberon_orbit - 1,
|
|
})
|
|
|
|
--triton
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.triton,
|
|
y_max = space_travel.triton_orbit - 1,
|
|
})
|
|
|
|
--pluto
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.pluto,
|
|
y_max = space_travel.pluto_orbit - 1,
|
|
})
|
|
|
|
--charon
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.charon,
|
|
y_max = space_travel.charon_orbit - 1,
|
|
})
|
|
|
|
--sedna
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.sedna,
|
|
y_max = space_travel.sedna_orbit - 1,
|
|
})
|
|
|
|
--asteriod belt above
|
|
--minetest.register_ore({
|
|
-- ore_type = "scatter",
|
|
-- ore = "space_travel:space_stone",
|
|
-- wherein = "air",
|
|
-- clust_scarcity = 30 * 30 * 30,
|
|
-- clust_num_ores = 4,
|
|
-- clust_size = 1,
|
|
-- y_min = 23000,
|
|
-- y_max = 23500,
|
|
--})
|
|
|
|
--minerva
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.minerva,
|
|
y_max = space_travel.minerva_orbit - 1,
|
|
})
|
|
|
|
--bacchus
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.bacchus,
|
|
y_max = space_travel.bacchus_orbit - 1,
|
|
})
|
|
|
|
--ourea
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.ourea,
|
|
y_max = space_travel.ourea_orbit - 1,
|
|
})
|
|
|
|
--osiris
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.osiris,
|
|
y_max = space_travel.osiris_orbit - 1,
|
|
})
|
|
|
|
--minthe
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "space_travel:space_stone",
|
|
wherein = "air",
|
|
clust_scarcity = 30 * 30 * 30,
|
|
clust_num_ores = 4,
|
|
clust_size = 1,
|
|
y_min = space_travel.minthe,
|
|
y_max = space_travel.minthe_orbit - 1,
|
|
})
|
|
|
|
|
|
--LBMs and ABMs
|
|
|
|
--Venus Vapor Spouts
|
|
minetest.register_lbm({
|
|
name = "space_travel:venus_vapor_spout_lbm",
|
|
run_at_every_load = true,
|
|
nodenames = {"space_travel:venus_vapor_spout_spawner"},
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name = "space_travel:venus_vapor_spout"})
|
|
for i = 1, 3, 1
|
|
do
|
|
minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z}, {name = "vacuum:vacuum"})
|
|
end
|
|
local vapor_spout = minetest.get_modpath("space_travel") .. "/schematics/venus_sulfuric_acid_pocket_with_hole_and_vacuum.mts"
|
|
minetest.place_schematic({x=pos.x-2,y=pos.y-7,z=pos.z-2}, vapor_spout, "random", {}, true)
|
|
end,
|
|
})
|
|
|
|
--Venus Volcanoes
|
|
minetest.register_lbm({
|
|
name = "space_travel:venus_volcano_lbm",
|
|
run_at_every_load = true,
|
|
nodenames = {"space_travel:venus_volcano_spawner"},
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name = "space_travel:venus_volcano"})
|
|
for i = 1, 3, 1
|
|
do
|
|
minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z}, {name = "vacuum:vacuum"})
|
|
end
|
|
local volcano = minetest.get_modpath("space_travel") .. "/schematics/venus_space_lava_pocket_with_hole_and_vacuum.mts"
|
|
minetest.place_schematic({x=pos.x-2,y=pos.y-7,z=pos.z-2}, volcano, "random", {}, true)
|
|
end,
|
|
})
|
|
|
|
--Io Volcanoes
|
|
minetest.register_lbm({
|
|
name = "space_travel:io_volcano_lbm",
|
|
run_at_every_load = true,
|
|
nodenames = {"space_travel:io_volcano_spawner"},
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name = "space_travel:io_volcano"})
|
|
for i = 1, 3, 1
|
|
do
|
|
minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z}, {name = "vacuum:vacuum"})
|
|
end
|
|
local volcano = minetest.get_modpath("space_travel") .. "/schematics/io_space_lava_pocket_with_hole_and_vacuum.mts"
|
|
minetest.place_schematic({x=pos.x-2,y=pos.y-7,z=pos.z-2}, volcano, "random", {}, true)
|
|
end,
|
|
})
|
|
|
|
--Titan Cryovolcanoes
|
|
minetest.register_lbm({
|
|
name = "space_travel:titan_cryovolcano_lbm",
|
|
run_at_every_load = true, ["space_travel:space_stone_ilmenite_ore"]=600,
|
|
nodenames = {"space_travel:titan_cryovolcano_spawner"},
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name = "space_travel:titan_cryovolcano"})
|
|
for i = 1, 3, 1
|
|
do
|
|
minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z}, {name = "vacuum:vacuum"})
|
|
end
|
|
local cryovolcano = minetest.get_modpath("space_travel") .. "/schematics/titan_cryolava_pocket_with_hole_and_vacuum.mts"
|
|
minetest.place_schematic({x=pos.x-2,y=pos.y-7,z=pos.z-2}, cryovolcano, "random", {}, true)
|
|
end,
|
|
})
|
|
|
|
--Space Cryovolcanoes
|
|
minetest.register_lbm({
|
|
name = "space_travel:space_cryovolcano_lbm",
|
|
run_at_every_load = true,
|
|
nodenames = {"space_travel:space_cryovolcano_spawner"},
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name = "space_travel:space_cryovolcano"})
|
|
for i = 1, 3, 1
|
|
do
|
|
minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z}, {name = "vacuum:vacuum"})
|
|
end
|
|
local cryovolcano = minetest.get_modpath("space_travel") .. "/schematics/space_cryolava_pocket_with_hole_and_vacuum.mts"
|
|
minetest.place_schematic({x=pos.x-2,y=pos.y-7,z=pos.z-2}, cryovolcano, "random", {}, true)
|
|
end,
|
|
})
|
|
|
|
--Europa Ice Geysers
|
|
minetest.register_lbm({
|
|
name = "space_travel:europa_water_geysers_lbm",
|
|
run_at_every_load = true,
|
|
nodenames = {"space_travel:europa_water_geyser_spawner"},
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name = "space_travel:europa_water_geyser"})
|
|
for i = 1, 3, 1
|
|
do
|
|
minetest.set_node({x=pos.x,y=pos.y-i,z=pos.z}, {name = "vacuum:vacuum"})
|
|
end
|
|
local cryovolcano = minetest.get_modpath("space_travel") .. "/schematics/europa_water_pocket_with_hole_and_vacuum.mts"
|
|
minetest.place_schematic({x=pos.x-2,y=pos.y-7,z=pos.z-2}, cryovolcano, "random", {}, true)
|
|
end,
|
|
})
|
|
|
|
--Europa ice spikes
|
|
minetest.register_lbm({
|
|
name = "space_travel:ice_spike_lbm",
|
|
run_at_every_load = true,
|
|
nodenames = {"space_travel:ice_spike"},
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name = "vacuum:vacuum"})
|
|
local ice_spike = minetest.get_modpath("space_travel") .. "/schematics/ice_spike_with_vacuum.mts"
|
|
minetest.place_schematic({x=pos.x,y=pos.y,z=pos.z}, ice_spike, "random", {}, true)
|
|
end,
|
|
})
|
|
|
|
--Europa ocean
|
|
minetest.register_lbm({
|
|
name = "space_travel:europa_ocean_lbm",
|
|
run_at_every_load = true,
|
|
nodenames = {"default:ice", "space_travel:irradiated_ice"},
|
|
action = function(pos, node)
|
|
if pos.y >= space_travel.europa + 200 and pos.y < space_travel.europa + 300 then
|
|
minetest.set_node(pos, {name = "space_travel:europa_water_source"})
|
|
end
|
|
end,
|
|
})
|
|
|
|
--Europa mantle
|
|
minetest.register_lbm({
|
|
name = "space_travel:europa_mantle_lbm",
|
|
run_at_every_load = true,
|
|
nodenames = {"default:ice", "space_travel:irradiated_ice"},
|
|
action = function(pos, node)
|
|
if pos.y >= space_travel.europa + 68 and pos.y < space_travel.europa + 200 then
|
|
minetest.set_node(pos, {name = "space_travel:space_stone"})
|
|
end
|
|
end,
|
|
})
|
|
|
|
--Titan alien crystals
|
|
minetest.register_abm({
|
|
nodenames = {"space_travel:titan_hydrocarbon_sand"},
|
|
neighbors = {"space_travel:liquid_hydrocarbon_source"},
|
|
interval = 2.0, -- Run every 2 seconds
|
|
chance = 2, -- Select every 1 in 2 nodes
|
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
local pos = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
if pos.y == space_travel.titan - 494 then --minetest.get_node(pos) == "air" then
|
|
minetest.set_node(pos, {name = "space_travel:titan_alien_crystal"})
|
|
end
|
|
end
|
|
})
|
|
|
|
--Trees on exoplanets
|
|
minetest.register_lbm({
|
|
name = "space_travel:tree_lbm",
|
|
run_at_every_load = true,
|
|
nodenames = {"space_travel:minerva_tree_spawner", "space_travel:bacchus_tree_spawner"},
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name = "air"})
|
|
local tree=""
|
|
if node.name=="space_travel:minerva_tree_spawner" then
|
|
tree=minetest.get_modpath("space_travel") .. "/schematics/minerva_pine_tree.mts"
|
|
elseif node.name=="space_travel:bacchus_tree_spawner" then
|
|
tree=minetest.get_modpath("space_travel") .. "/schematics/bacchus_tree.mts"
|
|
end
|
|
minetest.place_schematic({x=pos.x,y=pos.y,z=pos.z}, tree, "random", {}, true)
|
|
end,
|
|
})
|