add radiation protect mod technic forcefield
This commit is contained in:
parent
63512f4051
commit
4f04d05b9b
176
function.lua
Normal file
176
function.lua
Normal file
@ -0,0 +1,176 @@
|
||||
local S = minetest.get_translator("surface_effect")
|
||||
|
||||
surface_effect.dump = function(o)
|
||||
if type(o) == 'table' then
|
||||
local s = '{ '
|
||||
for k,v in pairs(o) do
|
||||
if type(k) ~= 'number' then k = '"'..k..'"' end
|
||||
s = s .. '['..k..'] = ' .. surface_effect.dump(v) .. ','
|
||||
end
|
||||
return s .. '} '
|
||||
else
|
||||
return tostring(o)
|
||||
end
|
||||
end
|
||||
|
||||
surface_effect.showLogo = function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if surface_effect.nplayer[name]['logo'] == 'off' then
|
||||
local id = player:hud_add({
|
||||
name = "logo",
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.2, y = 0.9},
|
||||
scale = {
|
||||
x = -30,
|
||||
y = -10
|
||||
},
|
||||
text = "surfaces_effect_Mine_apocalypse.png"
|
||||
})
|
||||
|
||||
surface_effect.nplayer[name]['logo'] = "on"
|
||||
|
||||
minetest.log("action", name .. " status logo " .. surface_effect.nplayer[name]['logo'] .. " id " .. id)
|
||||
end
|
||||
end
|
||||
|
||||
surface_effect.setHud = function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if type(surface_effect.nplayer[name]) == 'nil' then
|
||||
surface_effect.nplayer[name] = {
|
||||
id = false,
|
||||
radiation_damage = "OFF",
|
||||
id_varning_text = false,
|
||||
logo = 'off',
|
||||
}
|
||||
|
||||
minetest.log("action", "Load nplayer: " .. surface_effect.dump(surface_effect.nplayer))
|
||||
end
|
||||
end
|
||||
|
||||
surface_effect.checkHazmat = function(player)
|
||||
local armor = armor:get_weared_armor_elements (player)
|
||||
|
||||
if armor ~= 'nil' then
|
||||
if type(armor) == 'nil' then return false end
|
||||
|
||||
if armor.head == "hazmat_suit:suit_hazmat" then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
surface_effect.radiaton_off = function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if surface_effect.nplayer[name]["radiation_damage"] == "ON" then
|
||||
player:hud_remove(surface_effect.nplayer[name]['id'])
|
||||
player:hud_remove(surface_effect.nplayer[name]['id_varning_text'])
|
||||
surface_effect.nplayer[name]["radiation_damage"] = "OFF"
|
||||
surface_effect.nplayer[name]["id_varning_text"] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--Защита от радиацйии
|
||||
surface_effect.technic_forcefield_radiation_protection = function(pos, player)
|
||||
if not minetest.get_modpath("technic") then return false end
|
||||
|
||||
local radius = 20
|
||||
local protectors = minetest.find_nodes_in_area(
|
||||
{x = pos.x - radius , y = pos.y - radius , z = pos.z - radius},
|
||||
{x = pos.x + radius , y = pos.y + radius , z = pos.z + radius},
|
||||
{"technic:forcefield_emitter_on"})
|
||||
|
||||
if #protectors > 0 then
|
||||
local npos = protectors[1]
|
||||
local meta = minetest.get_meta(npos)
|
||||
local pos1 = vector.subtract(pos, npos)
|
||||
local range = meta:get_int("range")
|
||||
|
||||
if math.round(pos1.x) < range and math.round(pos1.x) > 0 - range and
|
||||
math.round(pos1.y) < range and math.round(pos1.y) > 0 - range and
|
||||
math.round(pos1.z) < range and math.round(pos1.z) > 0 - range
|
||||
then
|
||||
--minetest.chat_send_all(dump((0 - range)))
|
||||
surface_effect.radiaton_off(player)
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
su.rediationDomage = function (player, pos)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if pos.y > -40 and pos.y < 1500 then
|
||||
if surface_effect.technic_forcefield_radiation_protection(pos,player) == true then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.sound_play("surface_effect_radiaciya",{
|
||||
gain = 1.0,
|
||||
to_player = name,
|
||||
})
|
||||
|
||||
persistent_api.add_persistent_effect({
|
||||
name = "damage_player", -- identifier
|
||||
object = player, -- affected object
|
||||
duration = 10, -- this effect will last 10 seconds
|
||||
effect = function(player)
|
||||
|
||||
if surface_effect.nplayer[name]['radiation_damage'] == "OFF" then
|
||||
local id = player:hud_add({
|
||||
name = "Radiation effect",
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
scale = {
|
||||
x = -100,
|
||||
y = -110
|
||||
},
|
||||
text = "surface_effect_rad.png"
|
||||
})
|
||||
|
||||
local idtext = player:hud_add({
|
||||
name = "Attention! Radiation ",
|
||||
hud_elem_type = "text",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -180, y = 0},
|
||||
text = S("Attention! High levels of radiation."),
|
||||
alignment = -1,
|
||||
scale = { x = 50, y = 10},
|
||||
number = 0xFF0000,
|
||||
})
|
||||
|
||||
minetest.after(1.52, function(name, id)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
--player:hud_remove(id)
|
||||
else
|
||||
-- player has left the game
|
||||
end
|
||||
end, player:get_player_name(), id)
|
||||
|
||||
surface_effect.nplayer[name]['id'] = id
|
||||
surface_effect.nplayer[name]["radiation_damage"] = "ON"
|
||||
surface_effect.nplayer[name]["id_varning_text"] = idtext
|
||||
end
|
||||
|
||||
if surface_effect.checkHazmat(player) == false then
|
||||
player:set_hp(player:get_hp()-0.1) -- damage the player one half heart
|
||||
end
|
||||
|
||||
end,
|
||||
persistence = 2, -- every 0.1 seconds for 10 seconds the previous function will be run.
|
||||
})
|
||||
else
|
||||
surface_effect.radiaton_off(player)
|
||||
end
|
||||
end
|
149
init.lua
149
init.lua
@ -1,144 +1,10 @@
|
||||
local S = minetest.get_translator("surface_effect")
|
||||
|
||||
su = {}
|
||||
surface_effect = {}
|
||||
|
||||
surface_effect = {
|
||||
nplayer = {}
|
||||
}
|
||||
local timer = 0
|
||||
local nplayer = {}
|
||||
|
||||
local function dump(o)
|
||||
if type(o) == 'table' then
|
||||
local s = '{ '
|
||||
for k,v in pairs(o) do
|
||||
if type(k) ~= 'number' then k = '"'..k..'"' end
|
||||
s = s .. '['..k..'] = ' .. dump(v) .. ','
|
||||
end
|
||||
return s .. '} '
|
||||
else
|
||||
return tostring(o)
|
||||
end
|
||||
end
|
||||
|
||||
surface_effect.showLogo = function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if nplayer[name]['logo'] == 'off' then
|
||||
local id = player:hud_add({
|
||||
name = "logo",
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.2, y = 0.9},
|
||||
scale = {
|
||||
x = -30,
|
||||
y = -10
|
||||
},
|
||||
text = "surfaces_effect_Mine_apocalypse.png"
|
||||
})
|
||||
|
||||
nplayer[name]['logo'] = "on"
|
||||
|
||||
minetest.log("action", name .. " status logo " .. nplayer[name]['logo'] .. " id " .. id)
|
||||
end
|
||||
end
|
||||
|
||||
surface_effect.setHud = function(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if type(nplayer[name]) == 'nil' then
|
||||
nplayer[name] = {
|
||||
id = false,
|
||||
radiation_damage = "OFF",
|
||||
id_varning_text = false,
|
||||
logo = 'off',
|
||||
}
|
||||
|
||||
minetest.log("action", "Load nplayer: " .. dump(nplayer))
|
||||
end
|
||||
end
|
||||
|
||||
surface_effect.checkHazmat = function(player)
|
||||
local armor = armor:get_weared_armor_elements (player)
|
||||
|
||||
if armor ~= 'nil' then
|
||||
if type(armor) == 'nil' then return false end
|
||||
|
||||
if armor.head == "hazmat_suit:suit_hazmat" then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
su.rediationDomage = function (player, pos)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if pos.y > -40 and pos.y < 1500 then
|
||||
minetest.sound_play("surface_effect_radiaciya",{
|
||||
gain = 1.0,
|
||||
to_player = name,
|
||||
})
|
||||
|
||||
persistent_api.add_persistent_effect({
|
||||
name = "damage_player", -- identifier
|
||||
object = player, -- affected object
|
||||
duration = 10, -- this effect will last 10 seconds
|
||||
effect = function(player)
|
||||
|
||||
if nplayer[name]['radiation_damage'] == "OFF" then
|
||||
local id = player:hud_add({
|
||||
name = "Radiation effect",
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
scale = {
|
||||
x = -100,
|
||||
y = -110
|
||||
},
|
||||
text = "surface_effect_rad.png"
|
||||
})
|
||||
|
||||
local idtext = player:hud_add({
|
||||
name = "Attention! Radiation ",
|
||||
hud_elem_type = "text",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -180, y = 0},
|
||||
text = S("Attention! High levels of radiation."),
|
||||
alignment = -1,
|
||||
scale = { x = 50, y = 10},
|
||||
number = 0xFF0000,
|
||||
})
|
||||
|
||||
minetest.after(1.52, function(name, id)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
--player:hud_remove(id)
|
||||
else
|
||||
-- player has left the game
|
||||
end
|
||||
end, player:get_player_name(), id)
|
||||
|
||||
nplayer[name]['id'] = id
|
||||
nplayer[name]["radiation_damage"] = "ON"
|
||||
nplayer[name]["id_varning_text"] = idtext
|
||||
end
|
||||
|
||||
if surface_effect.checkHazmat(player) == false then
|
||||
player:set_hp(player:get_hp()-0.1) -- damage the player one half heart
|
||||
end
|
||||
|
||||
end,
|
||||
persistence = 2, -- every 0.1 seconds for 10 seconds the previous function will be run.
|
||||
})
|
||||
else
|
||||
if nplayer[name]["radiation_damage"] == "ON" then
|
||||
player:hud_remove(nplayer[name]['id'])
|
||||
player:hud_remove(nplayer[name]['id_varning_text'])
|
||||
nplayer[name]["radiation_damage"] = "OFF"
|
||||
nplayer[name]["id_varning_text"] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
dofile(minetest.get_modpath("surface_effect") .. "/function.lua")
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
-- every 5 seconds
|
||||
@ -156,7 +22,6 @@ minetest.register_globalstep(function(dtime)
|
||||
if object then
|
||||
local pos = object:get_pos()
|
||||
su.rediationDomage(player, pos)
|
||||
surface_effect.showLogo(player)
|
||||
--minetest.chat_send_all(dump(areas:getAreasAtPos(pos)))
|
||||
end
|
||||
end
|
||||
@ -166,6 +31,8 @@ end)
|
||||
minetest.register_on_newplayer(function(player)
|
||||
surface_effect.setHud(player)
|
||||
|
||||
surface_effect.showLogo(player)
|
||||
|
||||
if minetest.get_modpath("hazmat_suit") then
|
||||
player:get_inventory():add_item("main", 'hazmat_suit:suit_hazmat 1')
|
||||
end
|
||||
@ -177,10 +44,12 @@ end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player, last_login)
|
||||
surface_effect.setHud(player)
|
||||
surface_effect.showLogo(player)
|
||||
|
||||
local name = player:get_player_name()
|
||||
local pos = player:get_pos()
|
||||
|
||||
nplayer[name]['logo'] = 'off'
|
||||
surface_effect.nplayer[name]['logo'] = 'off'
|
||||
end )
|
||||
|
||||
minetest.register_on_prejoinplayer(function(name, ip)
|
||||
|
Loading…
Reference in New Issue
Block a user