add radiation protect mod technic forcefield
This commit is contained in:
parent
63512f4051
commit
4f04d05b9b
176
function.lua
Normal file
176
function.lua
Normal file
@ -0,0 +1,176 @@
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local S = minetest.get_translator("surface_effect")
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surface_effect.dump = function(o)
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if type(o) == 'table' then
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local s = '{ '
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for k,v in pairs(o) do
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if type(k) ~= 'number' then k = '"'..k..'"' end
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s = s .. '['..k..'] = ' .. surface_effect.dump(v) .. ','
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end
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return s .. '} '
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else
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return tostring(o)
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end
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end
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surface_effect.showLogo = function(player)
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local name = player:get_player_name()
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if surface_effect.nplayer[name]['logo'] == 'off' then
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local id = player:hud_add({
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name = "logo",
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hud_elem_type = "image",
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position = {x = 0.2, y = 0.9},
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scale = {
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x = -30,
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y = -10
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},
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text = "surfaces_effect_Mine_apocalypse.png"
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})
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surface_effect.nplayer[name]['logo'] = "on"
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minetest.log("action", name .. " status logo " .. surface_effect.nplayer[name]['logo'] .. " id " .. id)
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end
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end
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surface_effect.setHud = function(player)
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local name = player:get_player_name()
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if type(surface_effect.nplayer[name]) == 'nil' then
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surface_effect.nplayer[name] = {
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id = false,
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radiation_damage = "OFF",
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id_varning_text = false,
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logo = 'off',
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}
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minetest.log("action", "Load nplayer: " .. surface_effect.dump(surface_effect.nplayer))
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end
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end
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surface_effect.checkHazmat = function(player)
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local armor = armor:get_weared_armor_elements (player)
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if armor ~= 'nil' then
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if type(armor) == 'nil' then return false end
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if armor.head == "hazmat_suit:suit_hazmat" then
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return true
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else
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return false
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end
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end
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return false
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end
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surface_effect.radiaton_off = function(player)
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local name = player:get_player_name()
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if surface_effect.nplayer[name]["radiation_damage"] == "ON" then
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player:hud_remove(surface_effect.nplayer[name]['id'])
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player:hud_remove(surface_effect.nplayer[name]['id_varning_text'])
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surface_effect.nplayer[name]["radiation_damage"] = "OFF"
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surface_effect.nplayer[name]["id_varning_text"] = nil
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end
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end
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--Защита от радиацйии
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surface_effect.technic_forcefield_radiation_protection = function(pos, player)
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if not minetest.get_modpath("technic") then return false end
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local radius = 20
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local protectors = minetest.find_nodes_in_area(
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{x = pos.x - radius , y = pos.y - radius , z = pos.z - radius},
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{x = pos.x + radius , y = pos.y + radius , z = pos.z + radius},
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{"technic:forcefield_emitter_on"})
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if #protectors > 0 then
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local npos = protectors[1]
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local meta = minetest.get_meta(npos)
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local pos1 = vector.subtract(pos, npos)
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local range = meta:get_int("range")
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if math.round(pos1.x) < range and math.round(pos1.x) > 0 - range and
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math.round(pos1.y) < range and math.round(pos1.y) > 0 - range and
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math.round(pos1.z) < range and math.round(pos1.z) > 0 - range
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then
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--minetest.chat_send_all(dump((0 - range)))
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surface_effect.radiaton_off(player)
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return true
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end
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return false
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else
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return false
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end
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end
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su.rediationDomage = function (player, pos)
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local name = player:get_player_name()
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if pos.y > -40 and pos.y < 1500 then
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if surface_effect.technic_forcefield_radiation_protection(pos,player) == true then
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return
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end
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minetest.sound_play("surface_effect_radiaciya",{
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gain = 1.0,
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to_player = name,
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})
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persistent_api.add_persistent_effect({
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name = "damage_player", -- identifier
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object = player, -- affected object
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duration = 10, -- this effect will last 10 seconds
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effect = function(player)
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if surface_effect.nplayer[name]['radiation_damage'] == "OFF" then
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local id = player:hud_add({
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name = "Radiation effect",
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {
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x = -100,
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y = -110
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},
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text = "surface_effect_rad.png"
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})
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local idtext = player:hud_add({
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name = "Attention! Radiation ",
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hud_elem_type = "text",
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position = {x = 1, y = 0.5},
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offset = {x = -180, y = 0},
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text = S("Attention! High levels of radiation."),
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alignment = -1,
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scale = { x = 50, y = 10},
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number = 0xFF0000,
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})
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minetest.after(1.52, function(name, id)
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local player = minetest.get_player_by_name(name)
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if player then
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--player:hud_remove(id)
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else
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-- player has left the game
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end
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end, player:get_player_name(), id)
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surface_effect.nplayer[name]['id'] = id
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surface_effect.nplayer[name]["radiation_damage"] = "ON"
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surface_effect.nplayer[name]["id_varning_text"] = idtext
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end
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if surface_effect.checkHazmat(player) == false then
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player:set_hp(player:get_hp()-0.1) -- damage the player one half heart
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end
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end,
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persistence = 2, -- every 0.1 seconds for 10 seconds the previous function will be run.
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})
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else
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surface_effect.radiaton_off(player)
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end
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end
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149
init.lua
149
init.lua
@ -1,144 +1,10 @@
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local S = minetest.get_translator("surface_effect")
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su = {}
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su = {}
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surface_effect = {}
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surface_effect = {
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nplayer = {}
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local timer = 0
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local nplayer = {}
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local function dump(o)
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if type(o) == 'table' then
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local s = '{ '
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for k,v in pairs(o) do
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if type(k) ~= 'number' then k = '"'..k..'"' end
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s = s .. '['..k..'] = ' .. dump(v) .. ','
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end
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return s .. '} '
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else
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return tostring(o)
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end
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end
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surface_effect.showLogo = function(player)
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local name = player:get_player_name()
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if nplayer[name]['logo'] == 'off' then
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local id = player:hud_add({
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name = "logo",
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hud_elem_type = "image",
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position = {x = 0.2, y = 0.9},
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scale = {
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x = -30,
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y = -10
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},
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text = "surfaces_effect_Mine_apocalypse.png"
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})
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nplayer[name]['logo'] = "on"
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minetest.log("action", name .. " status logo " .. nplayer[name]['logo'] .. " id " .. id)
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end
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end
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surface_effect.setHud = function(player)
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local name = player:get_player_name()
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if type(nplayer[name]) == 'nil' then
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nplayer[name] = {
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id = false,
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radiation_damage = "OFF",
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id_varning_text = false,
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logo = 'off',
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}
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}
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local timer = 0
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minetest.log("action", "Load nplayer: " .. dump(nplayer))
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dofile(minetest.get_modpath("surface_effect") .. "/function.lua")
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end
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end
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surface_effect.checkHazmat = function(player)
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local armor = armor:get_weared_armor_elements (player)
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if armor ~= 'nil' then
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if type(armor) == 'nil' then return false end
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if armor.head == "hazmat_suit:suit_hazmat" then
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return true
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else
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return false
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end
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end
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return false
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end
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su.rediationDomage = function (player, pos)
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local name = player:get_player_name()
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if pos.y > -40 and pos.y < 1500 then
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minetest.sound_play("surface_effect_radiaciya",{
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gain = 1.0,
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to_player = name,
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})
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persistent_api.add_persistent_effect({
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name = "damage_player", -- identifier
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object = player, -- affected object
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duration = 10, -- this effect will last 10 seconds
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effect = function(player)
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if nplayer[name]['radiation_damage'] == "OFF" then
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local id = player:hud_add({
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name = "Radiation effect",
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {
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x = -100,
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y = -110
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},
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text = "surface_effect_rad.png"
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})
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local idtext = player:hud_add({
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name = "Attention! Radiation ",
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hud_elem_type = "text",
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position = {x = 1, y = 0.5},
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offset = {x = -180, y = 0},
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text = S("Attention! High levels of radiation."),
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alignment = -1,
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scale = { x = 50, y = 10},
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number = 0xFF0000,
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})
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minetest.after(1.52, function(name, id)
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local player = minetest.get_player_by_name(name)
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if player then
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--player:hud_remove(id)
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else
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-- player has left the game
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end
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end, player:get_player_name(), id)
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nplayer[name]['id'] = id
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nplayer[name]["radiation_damage"] = "ON"
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nplayer[name]["id_varning_text"] = idtext
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end
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if surface_effect.checkHazmat(player) == false then
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player:set_hp(player:get_hp()-0.1) -- damage the player one half heart
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end
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end,
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persistence = 2, -- every 0.1 seconds for 10 seconds the previous function will be run.
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})
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else
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if nplayer[name]["radiation_damage"] == "ON" then
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player:hud_remove(nplayer[name]['id'])
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player:hud_remove(nplayer[name]['id_varning_text'])
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nplayer[name]["radiation_damage"] = "OFF"
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nplayer[name]["id_varning_text"] = nil
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end
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end
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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-- every 5 seconds
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-- every 5 seconds
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@ -156,7 +22,6 @@ minetest.register_globalstep(function(dtime)
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if object then
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if object then
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local pos = object:get_pos()
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local pos = object:get_pos()
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su.rediationDomage(player, pos)
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su.rediationDomage(player, pos)
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surface_effect.showLogo(player)
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--minetest.chat_send_all(dump(areas:getAreasAtPos(pos)))
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--minetest.chat_send_all(dump(areas:getAreasAtPos(pos)))
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end
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end
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end
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end
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@ -166,6 +31,8 @@ end)
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minetest.register_on_newplayer(function(player)
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minetest.register_on_newplayer(function(player)
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surface_effect.setHud(player)
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surface_effect.setHud(player)
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surface_effect.showLogo(player)
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if minetest.get_modpath("hazmat_suit") then
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if minetest.get_modpath("hazmat_suit") then
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player:get_inventory():add_item("main", 'hazmat_suit:suit_hazmat 1')
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player:get_inventory():add_item("main", 'hazmat_suit:suit_hazmat 1')
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end
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end
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minetest.register_on_joinplayer(function(player, last_login)
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minetest.register_on_joinplayer(function(player, last_login)
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surface_effect.setHud(player)
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surface_effect.setHud(player)
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surface_effect.showLogo(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local pos = player:get_pos()
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local pos = player:get_pos()
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nplayer[name]['logo'] = 'off'
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surface_effect.nplayer[name]['logo'] = 'off'
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end )
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end )
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minetest.register_on_prejoinplayer(function(name, ip)
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minetest.register_on_prejoinplayer(function(name, ip)
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3
mod.conf
3
mod.conf
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name = surface_effect
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name = surface_effect
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description = surface effect test
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description = surface effect
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depends = default, persistent_effects, mobs_monster
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depends = default, persistent_effects, mobs_monster
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optional_depends = technic
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min_minetest_version = 5.7
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min_minetest_version = 5.7
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title = Surface Effect
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title = Surface Effect
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release = 0
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release = 0
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