add radiation protect mod technic forcefield

This commit is contained in:
Vitaliy Olkhin 2024-07-24 11:17:26 +05:00
parent 63512f4051
commit 4f04d05b9b
3 changed files with 187 additions and 141 deletions

176
function.lua Normal file
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@ -0,0 +1,176 @@
local S = minetest.get_translator("surface_effect")
surface_effect.dump = function(o)
if type(o) == 'table' then
local s = '{ '
for k,v in pairs(o) do
if type(k) ~= 'number' then k = '"'..k..'"' end
s = s .. '['..k..'] = ' .. surface_effect.dump(v) .. ','
end
return s .. '} '
else
return tostring(o)
end
end
surface_effect.showLogo = function(player)
local name = player:get_player_name()
if surface_effect.nplayer[name]['logo'] == 'off' then
local id = player:hud_add({
name = "logo",
hud_elem_type = "image",
position = {x = 0.2, y = 0.9},
scale = {
x = -30,
y = -10
},
text = "surfaces_effect_Mine_apocalypse.png"
})
surface_effect.nplayer[name]['logo'] = "on"
minetest.log("action", name .. " status logo " .. surface_effect.nplayer[name]['logo'] .. " id " .. id)
end
end
surface_effect.setHud = function(player)
local name = player:get_player_name()
if type(surface_effect.nplayer[name]) == 'nil' then
surface_effect.nplayer[name] = {
id = false,
radiation_damage = "OFF",
id_varning_text = false,
logo = 'off',
}
minetest.log("action", "Load nplayer: " .. surface_effect.dump(surface_effect.nplayer))
end
end
surface_effect.checkHazmat = function(player)
local armor = armor:get_weared_armor_elements (player)
if armor ~= 'nil' then
if type(armor) == 'nil' then return false end
if armor.head == "hazmat_suit:suit_hazmat" then
return true
else
return false
end
end
return false
end
surface_effect.radiaton_off = function(player)
local name = player:get_player_name()
if surface_effect.nplayer[name]["radiation_damage"] == "ON" then
player:hud_remove(surface_effect.nplayer[name]['id'])
player:hud_remove(surface_effect.nplayer[name]['id_varning_text'])
surface_effect.nplayer[name]["radiation_damage"] = "OFF"
surface_effect.nplayer[name]["id_varning_text"] = nil
end
end
--Защита от радиацйии
surface_effect.technic_forcefield_radiation_protection = function(pos, player)
if not minetest.get_modpath("technic") then return false end
local radius = 20
local protectors = minetest.find_nodes_in_area(
{x = pos.x - radius , y = pos.y - radius , z = pos.z - radius},
{x = pos.x + radius , y = pos.y + radius , z = pos.z + radius},
{"technic:forcefield_emitter_on"})
if #protectors > 0 then
local npos = protectors[1]
local meta = minetest.get_meta(npos)
local pos1 = vector.subtract(pos, npos)
local range = meta:get_int("range")
if math.round(pos1.x) < range and math.round(pos1.x) > 0 - range and
math.round(pos1.y) < range and math.round(pos1.y) > 0 - range and
math.round(pos1.z) < range and math.round(pos1.z) > 0 - range
then
--minetest.chat_send_all(dump((0 - range)))
surface_effect.radiaton_off(player)
return true
end
return false
else
return false
end
end
su.rediationDomage = function (player, pos)
local name = player:get_player_name()
if pos.y > -40 and pos.y < 1500 then
if surface_effect.technic_forcefield_radiation_protection(pos,player) == true then
return
end
minetest.sound_play("surface_effect_radiaciya",{
gain = 1.0,
to_player = name,
})
persistent_api.add_persistent_effect({
name = "damage_player", -- identifier
object = player, -- affected object
duration = 10, -- this effect will last 10 seconds
effect = function(player)
if surface_effect.nplayer[name]['radiation_damage'] == "OFF" then
local id = player:hud_add({
name = "Radiation effect",
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {
x = -100,
y = -110
},
text = "surface_effect_rad.png"
})
local idtext = player:hud_add({
name = "Attention! Radiation ",
hud_elem_type = "text",
position = {x = 1, y = 0.5},
offset = {x = -180, y = 0},
text = S("Attention! High levels of radiation."),
alignment = -1,
scale = { x = 50, y = 10},
number = 0xFF0000,
})
minetest.after(1.52, function(name, id)
local player = minetest.get_player_by_name(name)
if player then
--player:hud_remove(id)
else
-- player has left the game
end
end, player:get_player_name(), id)
surface_effect.nplayer[name]['id'] = id
surface_effect.nplayer[name]["radiation_damage"] = "ON"
surface_effect.nplayer[name]["id_varning_text"] = idtext
end
if surface_effect.checkHazmat(player) == false then
player:set_hp(player:get_hp()-0.1) -- damage the player one half heart
end
end,
persistence = 2, -- every 0.1 seconds for 10 seconds the previous function will be run.
})
else
surface_effect.radiaton_off(player)
end
end

149
init.lua
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@ -1,144 +1,10 @@
local S = minetest.get_translator("surface_effect")
su = {} su = {}
surface_effect = {} surface_effect = {
nplayer = {}
}
local timer = 0 local timer = 0
local nplayer = {}
local function dump(o) dofile(minetest.get_modpath("surface_effect") .. "/function.lua")
if type(o) == 'table' then
local s = '{ '
for k,v in pairs(o) do
if type(k) ~= 'number' then k = '"'..k..'"' end
s = s .. '['..k..'] = ' .. dump(v) .. ','
end
return s .. '} '
else
return tostring(o)
end
end
surface_effect.showLogo = function(player)
local name = player:get_player_name()
if nplayer[name]['logo'] == 'off' then
local id = player:hud_add({
name = "logo",
hud_elem_type = "image",
position = {x = 0.2, y = 0.9},
scale = {
x = -30,
y = -10
},
text = "surfaces_effect_Mine_apocalypse.png"
})
nplayer[name]['logo'] = "on"
minetest.log("action", name .. " status logo " .. nplayer[name]['logo'] .. " id " .. id)
end
end
surface_effect.setHud = function(player)
local name = player:get_player_name()
if type(nplayer[name]) == 'nil' then
nplayer[name] = {
id = false,
radiation_damage = "OFF",
id_varning_text = false,
logo = 'off',
}
minetest.log("action", "Load nplayer: " .. dump(nplayer))
end
end
surface_effect.checkHazmat = function(player)
local armor = armor:get_weared_armor_elements (player)
if armor ~= 'nil' then
if type(armor) == 'nil' then return false end
if armor.head == "hazmat_suit:suit_hazmat" then
return true
else
return false
end
end
return false
end
su.rediationDomage = function (player, pos)
local name = player:get_player_name()
if pos.y > -40 and pos.y < 1500 then
minetest.sound_play("surface_effect_radiaciya",{
gain = 1.0,
to_player = name,
})
persistent_api.add_persistent_effect({
name = "damage_player", -- identifier
object = player, -- affected object
duration = 10, -- this effect will last 10 seconds
effect = function(player)
if nplayer[name]['radiation_damage'] == "OFF" then
local id = player:hud_add({
name = "Radiation effect",
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {
x = -100,
y = -110
},
text = "surface_effect_rad.png"
})
local idtext = player:hud_add({
name = "Attention! Radiation ",
hud_elem_type = "text",
position = {x = 1, y = 0.5},
offset = {x = -180, y = 0},
text = S("Attention! High levels of radiation."),
alignment = -1,
scale = { x = 50, y = 10},
number = 0xFF0000,
})
minetest.after(1.52, function(name, id)
local player = minetest.get_player_by_name(name)
if player then
--player:hud_remove(id)
else
-- player has left the game
end
end, player:get_player_name(), id)
nplayer[name]['id'] = id
nplayer[name]["radiation_damage"] = "ON"
nplayer[name]["id_varning_text"] = idtext
end
if surface_effect.checkHazmat(player) == false then
player:set_hp(player:get_hp()-0.1) -- damage the player one half heart
end
end,
persistence = 2, -- every 0.1 seconds for 10 seconds the previous function will be run.
})
else
if nplayer[name]["radiation_damage"] == "ON" then
player:hud_remove(nplayer[name]['id'])
player:hud_remove(nplayer[name]['id_varning_text'])
nplayer[name]["radiation_damage"] = "OFF"
nplayer[name]["id_varning_text"] = nil
end
end
end
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
-- every 5 seconds -- every 5 seconds
@ -156,7 +22,6 @@ minetest.register_globalstep(function(dtime)
if object then if object then
local pos = object:get_pos() local pos = object:get_pos()
su.rediationDomage(player, pos) su.rediationDomage(player, pos)
surface_effect.showLogo(player)
--minetest.chat_send_all(dump(areas:getAreasAtPos(pos))) --minetest.chat_send_all(dump(areas:getAreasAtPos(pos)))
end end
end end
@ -166,6 +31,8 @@ end)
minetest.register_on_newplayer(function(player) minetest.register_on_newplayer(function(player)
surface_effect.setHud(player) surface_effect.setHud(player)
surface_effect.showLogo(player)
if minetest.get_modpath("hazmat_suit") then if minetest.get_modpath("hazmat_suit") then
player:get_inventory():add_item("main", 'hazmat_suit:suit_hazmat 1') player:get_inventory():add_item("main", 'hazmat_suit:suit_hazmat 1')
end end
@ -177,10 +44,12 @@ end)
minetest.register_on_joinplayer(function(player, last_login) minetest.register_on_joinplayer(function(player, last_login)
surface_effect.setHud(player) surface_effect.setHud(player)
surface_effect.showLogo(player)
local name = player:get_player_name() local name = player:get_player_name()
local pos = player:get_pos() local pos = player:get_pos()
nplayer[name]['logo'] = 'off' surface_effect.nplayer[name]['logo'] = 'off'
end ) end )
minetest.register_on_prejoinplayer(function(name, ip) minetest.register_on_prejoinplayer(function(name, ip)

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@ -1,6 +1,7 @@
name = surface_effect name = surface_effect
description = surface effect test description = surface effect
depends = default, persistent_effects, mobs_monster depends = default, persistent_effects, mobs_monster
optional_depends = technic
min_minetest_version = 5.7 min_minetest_version = 5.7
title = Surface Effect title = Surface Effect
release = 0 release = 0