141 lines
4.2 KiB
Lua
141 lines
4.2 KiB
Lua
su = {}
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surface_effect = {
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nplayer = {}
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}
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local timer = 0
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dofile(minetest.get_modpath("surface_effect") .. "/function.lua")
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dofile(minetest.get_modpath("surface_effect") .. "/nodes.lua")
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dofile(minetest.get_modpath("surface_effect") .. "/register_abm.lua")
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minetest.register_globalstep(function(dtime)
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-- every 5 seconds
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if timer > os.time() then
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return
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end
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timer = os.time() + 10
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for k, player in ipairs(minetest.get_connected_players()) do
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surface_effect.mask(player)
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local name = player:get_player_name()
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local object = minetest.env:get_player_by_name(name)
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surface_effect.setHud(player)
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if object then
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local pos = object:get_pos()
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su.rediationDomage(player, pos)
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--minetest.chat_send_all(dump(areas:getAreasAtPos(pos)))
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end
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end
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end)
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--Новый игрок
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minetest.register_on_newplayer(function(player)
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surface_effect.setHud(player)
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surface_effect.showLogo(player)
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if minetest.get_modpath("hazmat_suit") then
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player:get_inventory():add_item("main", 'hazmat_suit:suit_hazmat 1')
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end
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if minetest.get_modpath("farming") then
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player:get_inventory():add_item("main", 'farming:bread 99')
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end
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end)
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minetest.register_on_joinplayer(function(player, last_login)
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surface_effect.setHud(player)
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surface_effect.showLogo(player)
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local name = player:get_player_name()
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local pos = player:get_pos()
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surface_effect.mask(player)
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surface_effect.nplayer[name]['logo'] = 'off'
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end )
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minetest.register_on_prejoinplayer(function(name, ip)
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local player = minetest.get_player_by_name(name)
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--Защита игрока отсмерти на спавне
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--[[if object then
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local pos = object:get_pos()
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su.rediationDomage(player, pos)
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end]]
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end)
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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--minetest.chat_send_all(dump(areas:getAreasAtPos(pos)))
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local pos = player:get_pos()
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local arAtr = areas:getAreasAtPos(pos)
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if minetest.get_modpath("areas") then
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if type(arAtr[1]) ~= 'nil' then
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if arAtr[1]['name'] == 'spawn' then return true end
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end
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end
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end )
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--Вызывается, когда игрок покидает игру
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--[[minetest.register_on_leaveplayer(function(player, timed_out)
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end)]]
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local mobs_monster = {
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{name = "mobs_monster:sand_monster"},
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{name = "mobs_monster:dirt_monster"},
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{name = "mobs_monster:dungeon_master"},
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{name = "mobs_monster:fire_spirit"},
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{name = "mobs_monster:land_guard"},
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{name = "mobs_monster:lava_flan"},
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{name = "mobs_monster:mese_monster"},
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{name = "mobs_monster:oerkki"},
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{name = "mobs_monster:stone_monster"},
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{name = "mobs_monster:tree_monster"},
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}
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for akey, v in ipairs(mobs_monster) do
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local def = minetest.registered_entities[v.name]
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def["on_die"] = function(self, pos)
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minetest.add_item(pos, 'bonemeal:bone 5')
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end
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end
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local on_radiation_damage = function(player, damage, pos)
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local radiation_multiplier = player:get_armor_groups().radiation
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if radiation_multiplier then
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damage = damage * radiation_multiplier / 100
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end
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damage = math.floor(damage)
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if damage > 0 then
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minetest.log("action", player:get_player_name() .. " Hazmat " .. surface_effect.dump(surface_effect.checkHazmat(player)) .. " pos" .. minetest.pos_to_string(pos))
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if surface_effect.checkHazmat(player) == false then
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minetest.log("action", player:get_player_name() .. " takes " .. tostring(damage) .. " damage from radiation damage earth at " .. minetest.pos_to_string(pos))
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player:set_hp(player:get_hp() - damage)
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end
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if surface_effect.detectNuclides(player) then
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minetest.sound_play({name = "radiant_damage_geiger", gain = math.min(1, damage/10)}, {
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to_player=player:get_player_name()
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})
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end
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end
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end
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radiant_damage.register_radiant_damage("radioactive_earth", {
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interval = 1,
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range = 3,
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--inverse_square_falloff = true,
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emitted_by = {["surface_effect:radioactive_earth"] = 0.5},
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attenuated_by = {['air'] = 0.4, ['default:grass_1'] = 0.5},
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default_attenuation = 2,
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on_damage = on_radiation_damage,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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surface_effect.mask(player)
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end) |