rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod
also preventing any issues if it is being run in a game without it
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@ -9,17 +9,6 @@ function technic.register_extractor_recipe(data)
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end
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local recipes = {
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-- Dyes
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{"technic:coal_dust", "dye:black 2"},
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{"default:cactus", "dye:green 2"},
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{"default:dry_shrub", "dye:brown 2"},
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{"flowers:geranium", "dye:blue 2"},
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{"flowers:dandelion_white", "dye:white 2"},
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{"flowers:dandelion_yellow", "dye:yellow 2"},
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{"flowers:tulip", "dye:orange 2"},
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{"flowers:rose", "dye:red 2"},
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{"flowers:viola", "dye:violet 2"},
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-- Rubber
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{"technic:raw_latex", "technic:rubber 3"},
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{"moretrees:rubber_tree_trunk_empty", "technic:rubber"},
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@ -30,3 +19,54 @@ for _, data in pairs(recipes) do
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technic.register_extractor_recipe({input = {data[1]}, output = data[2]})
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end
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if minetest.get_modpath("dye") then
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-- check if we are using dye or unifieddyes
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local unifieddyes = minetest.get_modpath("unifieddyes")
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-- register recipes with the same crafting ratios as `dye` provides
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local dye_recipes = {
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{"technic:coal_dust", "dye:black 2"},
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{"default:grass_1", "dye:green 1"},
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{"default:dry_shrub", "dye:brown 1"},
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{"default:junglegrass", "dye:green 2"},
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{"default:cactus", "dye:green 4"},
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{"flowers:geranium", "dye:blue 4"},
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{"flowers:dandelion_white", "dye:white 4"},
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{"flowers:dandelion_yellow", "dye:yellow 4"},
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{"flowers:tulip", "dye:orange 4"},
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{"flowers:rose", "dye:red 4"},
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{"flowers:viola", "dye:violet 4"},
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{"bushes:blackberry", unifieddyes and "unifieddyes:magenta_s50 4" or "dye:violet 4"},
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{"bushes:blueberry", unifieddyes and "unifieddyes:magenta_s50 4" or "dye:magenta 4"},
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-- https://en.wikipedia.org/wiki/Catechu ancient brown dye from the wood of acacia trees
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{"moretrees:acacia_trunk", "dye:brown 8"},
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}
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for _, data in ipairs(dye_recipes) do
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technic.register_extractor_recipe({input = {data[1]}, output = data[2]})
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end
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-- overwrite the existing crafting recipes
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local dyes = {"white", "red", "yellow", "blue", "violet", "orange"}
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for _, color in ipairs(dyes) do
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minetest.register_craft({
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type = "shapeless",
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output = "dye:"..color.." 1",
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recipe = {"group:flower,color_"..color},
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})
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end
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minetest.register_craft({
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type = "shapeless",
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output = "dye:black 1",
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recipe = {"group:coal"},
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})
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if unifieddyes then
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minetest.register_craft({
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type = "shapeless",
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output = "dye:green 1",
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recipe = {"default:cactus"},
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})
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end
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end
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