fix crash in constructor
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c5a2f0facc
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018b248d51
@ -1,6 +1,77 @@
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local S = technic.getter
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local function deploy_node(inv, slot_name, pos1, node1, node)
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if node1.name == "air" then
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if not inv:is_empty(slot_name) then
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stack1=inv:get_list(slot_name)
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local def = stack1[1]:get_definition()
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if def.type == "node" then
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node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2}
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minetest.set_node(pos1,node_to_be_placed)
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stack1[1]:take_item()
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inv:set_stack(slot_name, 1, stack1[1])
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elseif def.type == "craft" then
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if def.on_place then
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-- print("deploy_node: item has on_place. trying...")
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local ok, stk = pcall(def.on_place, stack1[1], nil, {
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-- Fake pointed_thing
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type = "node",
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above = pos1,
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under = { x=pos1.x, y=pos1.y-1, z=pos1.z },
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})
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if ok then
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-- print("deploy_node: on_place succeeded!")
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inv:set_stack(slot_name, 1, stk or stack1[1])
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return
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-- else
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-- print("deploy_node: WARNING: error while running on_place: "..tostring(stk))
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end
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end
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minetest.item_place_object(stack1[1], nil, {
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-- Fake pointed_thing
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type = "node",
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above = pos1,
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under = pos1,
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})
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inv:set_stack(slot_name, 1, nil)
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end
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end
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return
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end
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if node1.name == "ignore" or
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node1.name == "default:lava_source" or
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node1.name == "default:lava_flowing" or
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node1.name == "default:water_source" or
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node1.name == "default:water_flowing"
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then return end
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if inv:room_for_item(slot_name,node1) then
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local def = minetest.registered_nodes[node1.name]
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if not def then return end
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local drop = def.drop or node1.name
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if type(drop) == "table" then
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local pr = PseudoRandom(math.random())
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local c = 0
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local loop = 0 -- Prevent infinite loop
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while (c < (drop.max_items or 1)) and (loop < 1000) do
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local i = math.floor(pr:next(1, #drop.items))
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if pr:next(1, drop.items[i].rarity or 1) == 1 then
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for _,item in ipairs(drop.items[i].items) do
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inv:add_item(slot_name,item)
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end
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c = c + 1
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end
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loop = loop + 1
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end
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minetest.remove_node(pos1)
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elseif type(drop) == "string" then
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inv:add_item(slot_name,drop)
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minetest.remove_node(pos1)
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end
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end
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end
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minetest.register_craft({
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type = "shapeless",
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output = 'technic:constructor_mk1_off 1',
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@ -288,74 +359,3 @@ minetest.register_node("technic:constructor_mk3_on", {
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allow_metadata_inventory_move = technic.machine_inventory_move,
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})
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local function deploy_node(inv, slot_name, pos1, node1, node)
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if node1.name == "air" then
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if not inv:is_empty(slot_name) then
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stack1=inv:get_list(slot_name)
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local def = stack1[1]:get_definition()
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if def.type == "node" then
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node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2}
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minetest.set_node(pos1,node_to_be_placed)
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stack1[1]:take_item()
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inv:set_stack(slot_name, 1, stack1[1])
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elseif def.type == "craft" then
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if def.on_place then
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-- print("deploy_node: item has on_place. trying...")
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local ok, stk = pcall(def.on_place, stack1[1], nil, {
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-- Fake pointed_thing
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type = "node",
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above = pos1,
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under = { x=pos1.x, y=pos1.y-1, z=pos1.z },
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})
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if ok then
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-- print("deploy_node: on_place succeeded!")
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inv:set_stack(slot_name, 1, stk or stack1[1])
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return
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-- else
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-- print("deploy_node: WARNING: error while running on_place: "..tostring(stk))
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end
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end
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minetest.item_place_object(stack1[1], nil, {
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-- Fake pointed_thing
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type = "node",
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above = pos1,
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under = pos1,
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})
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inv:set_stack(slot_name, 1, nil)
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end
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end
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return
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end
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if node1.name == "ignore" or
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node1.name == "default:lava_source" or
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node1.name == "default:lava_flowing" or
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node1.name == "default:water_source" or
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node1.name == "default:water_flowing"
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then return end
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if inv:room_for_item(slot_name,node1) then
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local def = minetest.registered_nodes[node1.name]
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if not def then return end
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local drop = def.drop or node1.name
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if type(drop) == "table" then
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local pr = PseudoRandom(math.random())
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local c = 0
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local loop = 0 -- Prevent infinite loop
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while (c < (drop.max_items or 1)) and (loop < 1000) do
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local i = math.floor(pr:next(1, #drop.items))
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if pr:next(1, drop.items[i].rarity or 1) == 1 then
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for _,item in ipairs(drop.items[i].items) do
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inv:add_item(slot_name,item)
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end
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c = c + 1
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end
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loop = loop + 1
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end
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minetest.remove_node(pos1)
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elseif type(drop) == "string" then
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inv:add_item(slot_name,drop)
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minetest.remove_node(pos1)
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end
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end
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end
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