Clean up constructor

This commit is contained in:
ShadowNinja 2014-07-21 01:52:13 -04:00
parent 7d5edcf23e
commit 14b30bfd0d

View File

@ -1,75 +1,67 @@
local S = technic.getter
local function deploy_node(inv, slot_name, pos1, node1, node)
if node1.name == "air" then
if not inv:is_empty(slot_name) then
stack1=inv:get_list(slot_name)
local def = stack1[1]:get_definition()
if def.type == "node" then
node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2}
minetest.set_node(pos1,node_to_be_placed)
stack1[1]:take_item()
inv:set_stack(slot_name, 1, stack1[1])
elseif def.type == "craft" then
if def.on_place then
-- print("deploy_node: item has on_place. trying...")
local ok, stk = pcall(def.on_place, stack1[1], nil, {
-- Fake pointed_thing
type = "node",
above = pos1,
under = { x=pos1.x, y=pos1.y-1, z=pos1.z },
})
if ok then
-- print("deploy_node: on_place succeeded!")
inv:set_stack(slot_name, 1, stk or stack1[1])
return
-- else
-- print("deploy_node: WARNING: error while running on_place: "..tostring(stk))
end
end
minetest.item_place_object(stack1[1], nil, {
local function deploy_node(inv, slot_name, pos, node, machine_node)
if node.name ~= "air" then
if node.name == "ignore" or
node.name == "default:lava_source" or
node.name == "default:lava_flowing" or
node.name == "default:water_source" or
node.name == "default:water_flowing" then
return
end
local drops = minetest.get_node_drops(node.name, "")
local remove_to = false
for i, item in ipairs(drops) do
if not inv:room_for_item(slot_name, item) then
remove_to = i - 1
break
end
inv:add_item(slot_name, item)
end
if remove_to then
for i = 1, remove_to do
inv:remove_item(drops[i])
end
else
minetest.remove_node(pos)
end
return
end
if not inv:is_empty(slot_name) then
local stack = inv:get_list(slot_name)[1]
local def = stack:get_definition()
if def.type == "node" then
minetest.set_node(pos, {
name = stack:get_name(),
param2 = machine_node.param2
})
stack:take_item()
inv:set_stack(slot_name, 1, stack)
elseif def.type == "craft" then
if def.on_place then
-- Use pcall to avoid nil placer errors.
-- TODO: Do without pcall.
local ok, stk = pcall(def.on_place, stack, nil, {
-- Fake pointed_thing
type = "node",
above = pos1,
under = pos1,
above = pos,
under = {x=pos.x, y=pos.y-1, z=pos.z},
})
inv:set_stack(slot_name, 1, nil)
end
end
return
end
if node1.name == "ignore" or
node1.name == "default:lava_source" or
node1.name == "default:lava_flowing" or
node1.name == "default:water_source" or
node1.name == "default:water_flowing"
then return end
if inv:room_for_item(slot_name,node1) then
local def = minetest.registered_nodes[node1.name]
if not def then return end
local drop = def.drop or node1.name
if type(drop) == "table" then
local pr = PseudoRandom(math.random())
local c = 0
local loop = 0 -- Prevent infinite loop
while (c < (drop.max_items or 1)) and (loop < 1000) do
local i = math.floor(pr:next(1, #drop.items))
if pr:next(1, drop.items[i].rarity or 1) == 1 then
for _,item in ipairs(drop.items[i].items) do
inv:add_item(slot_name,item)
end
c = c + 1
if ok then
inv:set_stack(slot_name, 1, stk or stack)
return
end
loop = loop + 1
end
minetest.remove_node(pos1)
elseif type(drop) == "string" then
inv:add_item(slot_name,drop)
minetest.remove_node(pos1)
minetest.item_place_object(stack, nil, {
-- Fake pointed_thing
type = "node",
above = pos,
under = pos,
})
inv:set_stack(slot_name, 1, nil)
end
end
end
minetest.register_craft({
@ -92,273 +84,106 @@ minetest.register_craft({
})
local function mk1_on(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 end
if node.param2==2 then pos1.z=pos1.z+1 end
if node.param2==1 then pos1.x=pos1.x-1 end
if node.param2==0 then pos1.z=pos1.z-1 end
if node.name == "technic:constructor_mk1_off" then
technic.swap_node(pos,"technic:constructor_mk1_on")
nodeupdate(pos)
local node1=minetest.get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
end
end
local function mk1_off(pos, node)
if node.name == "technic:constructor_mk1_on" then
technic.swap_node(pos,"technic:constructor_mk1_off")
nodeupdate(pos)
end
end
minetest.register_node("technic:constructor_mk1_off", {
description = S("Constructor Mk%d"):format(1),
tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png",
"technic_constructor_back.png","technic_constructor_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
mesecons= {effector={action_on=mk1_on}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;"..S("Constructor Mk%d"):format(1).."]"..
"label[5,0;"..S("Slot %d"):format(1).."]"..
"list[current_name;slot1;6,0;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", S("Constructor Mk%d"):format(1))
local inv = meta:get_inventory()
inv:set_size("slot1", 1)
end,
can_dig = function(pos,player)
local function make_on(mark, length)
return function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("slot1")
end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
local dir = vector.new()
if node.param2 == 3 then dir.x = 1 end
if node.param2 == 2 then dir.z = 1 end
if node.param2 == 1 then dir.x = -1 end
if node.param2 == 0 then dir.z = -1 end
minetest.register_node("technic:constructor_mk1_on", {
description = S("Constructor Mk%d"):format(1),
tile_images = {"technic_constructor_mk1_top_on.png","technic_constructor_mk1_bottom_on.png","technic_constructor_mk1_side2_on.png","technic_constructor_mk1_side1_on.png",
"technic_constructor_back.png","technic_constructor_front_on.png"},
paramtype2 = "facedir",
drop = "technic:constructor_mk1_off",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon = 2,not_in_creative_inventory=1},
mesecons= {effector={action_off=mk1_off}},
sounds = default.node_sound_stone_defaults(),
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
local place_pos = vector.new(pos)
--Constructor Mk2
local function mk2_on(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
local pos2={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
pos2.x=pos.x
pos2.y=pos.y
pos2.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end
if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end
if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end
if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end
if node.name == "technic:constructor_mk2_off" then
technic.swap_node(pos,"technic:constructor_mk2_on")
nodeupdate(pos)
local node1=minetest.get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
local node1=minetest.get_node(pos2)
deploy_node (inv,"slot2",pos2,node1,node)
if node.name == "technic:constructor_mk"..mark.."_off" then
technic.swap_node(pos, "technic:constructor_mk"..mark.."_on")
nodeupdate(pos)
for i = 1, length do
place_pos = vector.add(place_pos, dir)
local place_node = minetest.get_node(place_pos)
deploy_node(inv, "slot"..i, place_pos, place_node, node)
end
end
end
end
local function mk2_off(pos, node)
if node.name == "technic:constructor_mk2_on" then
technic.swap_node(pos,"technic:constructor_mk2_off")
nodeupdate(pos)
local function make_off(mark)
return function(pos, node)
if node.name == "technic:constructor_mk"..mark.."_on" then
technic.swap_node(pos,"technic:constructor_mk"..mark.."_off")
nodeupdate(pos)
end
end
end
minetest.register_node("technic:constructor_mk2_off", {
description = S("Constructor Mk%d"):format(2),
tile_images = {"technic_constructor_mk2_top_off.png","technic_constructor_mk2_bottom_off.png","technic_constructor_mk2_side2_off.png","technic_constructor_mk2_side1_off.png",
"technic_constructor_back.png","technic_constructor_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
mesecons= {effector={action_on=mk2_on}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;"..S("Constructor Mk%d"):format(2).."]"..
"label[5,0;"..S("Slot %d"):format(1).."]"..
"list[current_name;slot1;6,0;1,1;]"..
"label[5,1;"..S("Slot %d"):format(2).."]"..
"list[current_name;slot2;6,1;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", S("Constructor Mk%d"):format(2))
local inv = meta:get_inventory()
inv:set_size("slot1", 1)
inv:set_size("slot2", 1)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end
return true
end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_node("technic:constructor_mk2_on", {
description = S("Constructor Mk%d"):format(2),
tile_images = {"technic_constructor_mk2_top_on.png","technic_constructor_mk2_bottom_on.png","technic_constructor_mk2_side2_on.png","technic_constructor_mk2_side1_on.png",
"technic_constructor_back.png","technic_constructor_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
drop = "technic:constructor_mk2_off",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2, not_in_creative_inventory=1},
mesecons = {effector={action_off=mk2_off}},
sounds = default.node_sound_stone_defaults(),
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
local function make_constructor(mark, length)
minetest.register_node("technic:constructor_mk"..mark.."_off", {
description = S("Constructor Mk%d"):format(mark),
tiles = {"technic_constructor_mk"..mark.."_top_off.png",
"technic_constructor_mk"..mark.."_bottom_off.png",
"technic_constructor_mk"..mark.."_side2_off.png",
"technic_constructor_mk"..mark.."_side1_off.png",
"technic_constructor_back.png",
"technic_constructor_front_off.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon = 2},
mesecons = {effector = {action_on = make_on(mark, length)}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local formspec = "size[8,9;]"..
"label[0,0;"..S("Constructor Mk%d"):format(mark).."]"..
"list[current_player;main;0,5;8,4;]"
for i = 1, length do
formspec = formspec
.."label[5,"..(i - 1)..";"..S("Slot %d"):format(i).."]"
.."list[current_name;slot"..i
..";6,"..(i - 1)..";1,1;]"
end
meta:set_string("formspec", formspec)
meta:set_string("infotext", S("Constructor Mk%d"):format(mark))
local inv = meta:get_inventory()
for i = 1, length do
inv:set_size("slot"..i, 1)
end
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, length do
if not inv:is_empty("slot"..i) then
return false
end
end
return true
end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
-- Constructor Mk3
local function mk3_on(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
local pos2={}
local pos3={}
local pos4={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
pos2.x=pos.x
pos2.y=pos.y
pos2.z=pos.z
pos3.x=pos.x
pos3.y=pos.y
pos3.z=pos.z
pos4.x=pos.x
pos4.y=pos.y
pos4.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 pos3.x=pos3.x+3 pos4.x=pos4.x+4 end
if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 pos3.z=pos3.z+3 pos4.z=pos4.z+4 end
if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 pos3.x=pos3.x-3 pos4.x=pos4.x-4 end
if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 pos3.z=pos3.z-3 pos4.z=pos4.z-4 end
if node.name == "technic:constructor_mk3_off" then
technic.swap_node(pos,"technic:constructor_mk3_on")
nodeupdate(pos)
local node1=minetest.get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
local node1=minetest.get_node(pos2)
deploy_node (inv,"slot2",pos2,node1,node)
local node1=minetest.get_node(pos3)
deploy_node (inv,"slot3",pos3,node1,node)
local node1=minetest.get_node(pos4)
deploy_node (inv,"slot4",pos4,node1,node)
end
minetest.register_node("technic:constructor_mk"..mark.."_on", {
tiles = {"technic_constructor_mk"..mark.."_top_on.png",
"technic_constructor_mk"..mark.."_bottom_on.png",
"technic_constructor_mk"..mark.."_side2_on.png",
"technic_constructor_mk"..mark.."_side1_on.png",
"technic_constructor_back.png",
"technic_constructor_front_on.png"},
paramtype2 = "facedir",
drop = "technic:constructor_mk"..mark.."_off",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
mesecon=2, not_in_creative_inventory=1},
mesecons= {effector = {action_off = make_off(mark)}},
sounds = default.node_sound_stone_defaults(),
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
end
local function mk3_off(pos, node)
if node.name == "technic:constructor_mk3_on" then
technic.swap_node(pos,"technic:constructor_mk3_off")
nodeupdate(pos)
end
end
minetest.register_node("technic:constructor_mk3_off", {
description = S("Constructor Mk%d"):format(3),
tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png",
"technic_constructor_back.png","technic_constructor_front_off.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
mesecons = {effector={action_on=mk3_on}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;"..S("Constructor Mk%d"):format(3).."]"..
"label[5,0;"..S("Slot %d"):format(1).."]"..
"list[current_name;slot1;6,0;1,1;]"..
"label[5,1;"..S("Slot %d"):format(2).."]"..
"list[current_name;slot2;6,1;1,1;]"..
"label[5,2;"..S("Slot %d"):format(3).."]"..
"list[current_name;slot3;6,2;1,1;]"..
"label[5,3;"..S("Slot %d"):format(4).."]"..
"list[current_name;slot4;6,3;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", S("Constructor Mk%d"):format(3))
local inv = meta:get_inventory()
inv:set_size("slot1", 1)
inv:set_size("slot2", 1)
inv:set_size("slot3", 1)
inv:set_size("slot4", 1)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end
return true
end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_node("technic:constructor_mk3_on", {
description = S("Constructor Mk%d"):format(3),
tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png",
"technic_constructor_back.png","technic_constructor_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
drop = "technic:constructor_mk3_off",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,not_in_creative_inventory=1},
mesecons = {effector={action_off=mk3_off}},
sounds = default.node_sound_stone_defaults(),
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
make_constructor(1, 1)
make_constructor(2, 2)
make_constructor(3, 4)