Fix coding style of nuclear reactor
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4f35f407ce
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187015e073
@ -5,13 +5,15 @@
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--
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--
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-- The nuclear reactor core needs water and a protective shield to work.
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-- The nuclear reactor core needs water and a protective shield to work.
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-- This is checked now and then and if the machine is tampered with... BOOM!
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-- This is checked now and then and if the machine is tampered with... BOOM!
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local burn_ticks = 24*60 -- [minutes]. How many minutes does the power plant burn per serving?
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local burn_ticks = 24*60 -- [minutes]. How many minutes does the power plant burn per serving?
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local power_supply = 10000 -- [HV] EUs
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local power_supply = 10000 -- [HV] EUs
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local fuel_type = "technic:enriched_uranium" -- This reactor burns this stuff
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local fuel_type = "technic:enriched_uranium" -- The reactor burns this stuff
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-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
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-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
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minetest.register_craft(
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minetest.register_craft({
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{output = 'technic:hv_nuclear_reactor_core',
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output = 'technic:hv_nuclear_reactor_core',
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recipe = {
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recipe = {
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{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
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{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
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{'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
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{'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
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@ -19,9 +21,8 @@ minetest.register_craft(
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}
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}
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})
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})
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minetest.register_craftitem(
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minetest.register_craftitem("technic:hv_nuclear_reactor_core",{
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"technic:hv_nuclear_reactor_core",
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description = "Uranium Rod Driven HV Reactor",
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{description = "Uranium Rod Driven HV Reactor",
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stack_max = 1,
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stack_max = 1,
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})
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})
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@ -52,13 +53,11 @@ local nodebox = {
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{ -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
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{ -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
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}
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}
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minetest.register_node(
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minetest.register_node("technic:hv_nuclear_reactor_core", {
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"technic:hv_nuclear_reactor_core",
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description = "Nuclear Reactor",
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{description = "Nuclear Reactor",
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tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
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tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
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"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
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"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
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"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
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"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
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-- paramtype2 = "facedir",
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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@ -91,12 +90,11 @@ minetest.register_node(
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end,
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end,
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})
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})
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minetest.register_node(
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minetest.register_node("technic:hv_nuclear_reactor_core_active", {
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"technic:hv_nuclear_reactor_core_active",
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description = "Uranium Rod Driven HV Reactor",
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{description = "Uranium Rod Driven HV Reactor",
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tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
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tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
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"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
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"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
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"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
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-- paramtype2 = "facedir",
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
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legacy_facedir_simple = true,
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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@ -134,50 +132,53 @@ local check_reactor_structure = function(pos)
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-- CCSSS|SSSCC
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-- CCSSS|SSSCC
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-- CCCCC|CCCCC
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-- CCCCC|CCCCC
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-- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
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-- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
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-- The man-hole and the HV cable is only in the middle.
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-- The man-hole and the HV cable is only in the middle
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local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
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-- The man-hole is optional
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local source_water_nodes = minetest.find_nodes_in_area(
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{x=pos.x-1, y=pos.y-1, z=pos.z-1},
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{x=pos.x+1, y=pos.y+1, z=pos.z+1},
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{x=pos.x+1, y=pos.y+1, z=pos.z+1},
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"default:water_source")
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"default:water_source")
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--print("Water ( 25):"..#water_nodes)
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local flowing_water_nodes = minetest.find_nodes_in_area(
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if #water_nodes ~= 25 then
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{x=pos.x-1, y=pos.y-1, z=pos.z-1},
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--print("Water supply defect")
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{x=pos.x+1, y=pos.y+1, z=pos.z+1},
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return 0
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"default:water_flowing")
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if not ((#source_water_nodes + #flowing_water_nodes) >= 25) then
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return false
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end
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end
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local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
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local inner_shield_nodes = minetest.find_nodes_in_area(
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{x=pos.x-2, y=pos.y-2, z=pos.z-2},
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{x=pos.x+2, y=pos.y+2, z=pos.z+2},
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{x=pos.x+2, y=pos.y+2, z=pos.z+2},
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"technic:concrete")
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"technic:concrete")
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if not (#inner_shield_nodes >= 96) then
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--print("Concrete 1 ( 96):"..#inner_shield_nodes)
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return false
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if #inner_shield_nodes ~= 96 then
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--print("Inner shield defect")
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return 0
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end
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end
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local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
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local steel_shield_nodes = minetest.find_nodes_in_area(
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{x=pos.x-3, y=pos.y-3, z=pos.z-3},
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{x=pos.x+3, y=pos.y+3, z=pos.z+3},
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{x=pos.x+3, y=pos.y+3, z=pos.z+3},
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"default:steelblock")
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"default:steelblock")
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if not (#steel_shield_nodes >= 216) then
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--print("Steel ( 216):"..#steel_shield_nodes)
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return false
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if #steel_shield_nodes ~= 216 then
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--print("Steel shield defect")
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return 0
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end
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end
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local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
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local outer_shield_nodes = minetest.find_nodes_in_area(
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{x=pos.x-5, y=pos.y-5, z=pos.z-5},
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{x=pos.x+5, y=pos.y+5, z=pos.z+5},
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{x=pos.x+5, y=pos.y+5, z=pos.z+5},
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"technic:concrete")
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"technic:concrete")
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--print("Concrete 2 (1080):"..#outer_shield_nodes)
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if not (#outer_shield_nodes >= (984 + #inner_shield_nodes)) then
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if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
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return false
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--print("Outer shield defect")
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return 0
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end
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end
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return 1
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return true
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end
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end
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local explode_reactor = function(pos)
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local explode_reactor = function(pos)
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print("BOOM A reactor exploded!")
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print("BOOM A reactor exploded!")
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end
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end
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minetest.register_abm(
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minetest.register_abm({
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{nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
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nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"},
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interval = 1,
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interval = 1,
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chance = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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@ -186,21 +187,25 @@ minetest.register_abm(
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-- If more to burn and the energy produced was used: produce some more
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-- If more to burn and the energy produced was used: produce some more
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if burn_time > 0 then
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if burn_time > 0 then
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if not check_reactor_structure(pos) then
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explode_reactor(pos)
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end
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if meta:get_int("HV_EU_supply") == 0 then
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if meta:get_int("HV_EU_supply") == 0 then
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-- We did not use the power
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-- We did not use the power
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meta:set_int("HV_EU_supply", power_sypply)
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meta:set_int("HV_EU_supply", power_supply)
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else
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else
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burn_time = burn_time - 1
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burn_time = burn_time - 1
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meta:set_int("burn_time", burn_time)
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meta:set_int("burn_time", burn_time)
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meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
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local percent = math.floor(burn_time / (burn_ticks * 60) * 100)
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meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)")
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end
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end
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end
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end
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-- Burn another piece of coal
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-- Burn another piece of coal
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if burn_time==0 then
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if burn_time <= 0 then
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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local correct_fuel_count = 0
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local correct_fuel_count = 0
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if inv:is_empty("src") == false then
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if not inv:is_empty("src") then
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local srclist = inv:get_list("src")
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local srclist = inv:get_list("src")
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for _, srcstack in pairs(srclist) do
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for _, srcstack in pairs(srclist) do
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if srcstack then
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if srcstack then
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@ -212,7 +217,7 @@ minetest.register_abm(
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end
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end
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-- Check that the reactor is complete as well as the correct number of correct fuel
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-- Check that the reactor is complete as well as the correct number of correct fuel
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if correct_fuel_count == 6 then
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if correct_fuel_count == 6 then
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if check_reactor_structure(pos) == 1 then
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if not check_reactor_structure(pos) then
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burn_time = burn_ticks * 60
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burn_time = burn_ticks * 60
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meta:set_int("burn_time", burn_time)
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meta:set_int("burn_time", burn_time)
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hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
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hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
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@ -221,9 +226,6 @@ minetest.register_abm(
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srcstack:take_item()
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srcstack:take_item()
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inv:set_stack("src", idx, srcstack)
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inv:set_stack("src", idx, srcstack)
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end
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end
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else
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-- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
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explode_reactor(pos)
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end
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end
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else
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else
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meta:set_int("HV_EU_supply", 0)
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meta:set_int("HV_EU_supply", 0)
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