Better chest color button layout
Where possible (which it currently is for the gold chest), don't break the centering of the player inventory in the chest formspec because of the color buttons. Where the color buttons don't fit next to a perfectly centered player inventory (which doesn't currently occur for any technic chest), move the player inventory only as much as necessary to accommodate the color buttons.
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@ -31,13 +31,13 @@ local function colorid_to_postfix(id)
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end
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local function get_color_buttons(loleft, lotop)
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local function get_color_buttons(coleft, lotop)
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local buttons_string = ""
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for y = 0, 3 do
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for x = 0, 3 do
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local file_name = "technic_colorbutton"..(y * 4 + x)..".png"
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buttons_string = buttons_string.."image_button["
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..(loleft + 8.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7)
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..(coleft + 0.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7)
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..";0.8,0.8;"..file_name..";color_button"
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..(y * 4 + x + 1)..";]"
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end
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@ -59,26 +59,21 @@ end
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local function set_formspec(pos, data, page)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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local formspec = data.formspec
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local lowidth = data.color and 11 or 8
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local ovwidth = math.max(lowidth, data.width)
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local hileft = (ovwidth - data.width) / 2
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local loleft = (ovwidth - lowidth) / 2
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local lotop = data.height + 2
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local formspec = data.base_formspec
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if data.autosort then
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local status = meta:get_int("autosort")
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formspec = formspec.."button["..(hileft+2)..","..(data.height+1.1)..";3,0.8;autosort_to_"..(1-status)..";"..S("Auto-sort is %s"):format(status == 1 and S("On") or S("Off")).."]"
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formspec = formspec.."button["..(data.hileft+2)..","..(data.height+1.1)..";3,0.8;autosort_to_"..(1-status)..";"..S("Auto-sort is %s"):format(status == 1 and S("On") or S("Off")).."]"
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end
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if data.infotext then
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local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext"))
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if page == "main" then
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formspec = formspec.."image_button["..(hileft+2.1)..",0.1;0.8,0.8;"
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formspec = formspec.."image_button["..(data.hileft+2.1)..",0.1;0.8,0.8;"
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.."technic_pencil_icon.png;edit_infotext;]"
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.."label["..(hileft+3)..",0;"..formspec_infotext.."]"
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.."label["..(data.hileft+3)..",0;"..formspec_infotext.."]"
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elseif page == "edit_infotext" then
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formspec = formspec.."image_button["..(hileft+2.1)..",0.1;0.8,0.8;"
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formspec = formspec.."image_button["..(data.hileft+2.1)..",0.1;0.8,0.8;"
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.."technic_checkmark_icon.png;save_infotext;]"
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.."field["..(hileft+3.3)..",0.2;4.8,1;"
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.."field["..(data.hileft+3.3)..",0.2;4.8,1;"
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.."infotext_box;"..S("Edit chest description:")..";"
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..formspec_infotext.."]"
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end
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@ -91,7 +86,7 @@ local function set_formspec(pos, data, page)
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else
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colorName = S("None")
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end
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formspec = formspec.."label["..(loleft+8.2)..","..(lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]"
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formspec = formspec.."label["..(data.coleft+0.2)..","..(data.lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]"
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end
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meta:set_string("formspec", formspec)
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end
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@ -171,28 +166,43 @@ end
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function technic.chests:definition(name, data)
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local lname = name:lower()
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name = S(name)
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local d = {}
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for k, v in pairs(data) do d[k] = v end
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data = d
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local lowidth = data.color and 11 or 8
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local ovwidth = math.max(lowidth, data.width)
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local hileft = (ovwidth - data.width) / 2
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local loleft = (ovwidth - lowidth) / 2
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local lotop = data.height + 2
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local ovheight = lotop + 4
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data.lowidth = 8
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data.ovwidth = math.max(data.lowidth, data.width)
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data.hileft = (data.ovwidth - data.width) / 2
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data.loleft = (data.ovwidth - data.lowidth) / 2
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if data.color then
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if data.lowidth + 3 <= data.ovwidth then
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data.coleft = data.ovwidth - 3
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if data.loleft + data.lowidth > data.coleft then
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data.loleft = data.coleft - data.lowidth
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end
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else
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data.loleft = 0
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data.coleft = data.lowidth
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data.ovwidth = data.lowidth + 3
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end
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end
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data.lotop = data.height + 2
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data.ovheight = data.lotop + 4
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local locked_after_place = nil
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local front = {"technic_"..lname.."_chest_front.png"}
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data.formspec = "invsize["..ovwidth..","..ovheight..";]"..
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data.base_formspec = "invsize["..data.ovwidth..","..data.ovheight..";]"..
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"label[0,0;"..S("%s Chest"):format(name).."]"..
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"list[current_name;main;"..hileft..",1;"..data.width..","..data.height..";]"..
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"list[current_player;main;"..loleft..","..lotop..";8,4;]"..
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"background[-0.19,-0.25;"..(ovwidth+0.4)..","..(ovheight+0.75)..";ui_form_bg.png]"..
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"background["..hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
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"background["..loleft..","..lotop..";8,4;ui_main_inventory.png]"
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"list[current_name;main;"..data.hileft..",1;"..data.width..","..data.height..";]"..
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"list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]"..
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"background[-0.19,-0.25;"..(data.ovwidth+0.4)..","..(data.ovheight+0.75)..";ui_form_bg.png]"..
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"background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
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"background["..data.loleft..","..data.lotop..";8,4;ui_main_inventory.png]"
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if data.sort then
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data.formspec = data.formspec.."button["..hileft..","..(data.height+1.1)..";1,0.8;sort;"..S("Sort").."]"
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data.base_formspec = data.base_formspec.."button["..data.hileft..","..(data.height+1.1)..";1,0.8;sort;"..S("Sort").."]"
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end
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if data.color then
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data.formspec = data.formspec..get_color_buttons(loleft, lotop)
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data.base_formspec = data.base_formspec..get_color_buttons(data.coleft, data.lotop)
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end
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if data.locked then
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