allow form backgrounds for chests to be textured separately
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@ -190,7 +190,7 @@ function technic.chests:definition(name, data)
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"label[0,0;"..S("%s Chest"):format(name).."]"..
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"label[0,0;"..S("%s Chest"):format(name).."]"..
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"list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]"..
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"list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]"..
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"list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]"..
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"list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]"..
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"background[-0.19,-0.25;"..(data.ovwidth+0.4)..","..(data.ovheight+0.75)..";technic_form_bg.png]"..
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"background[-0.19,-0.25;"..(data.ovwidth+0.4)..","..(data.ovheight+0.75)..";technic_chest_form_bg.png]"..
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"background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
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"background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
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"background["..data.loleft..","..data.lotop..";8,4;technic_main_inventory.png]"
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"background["..data.loleft..","..data.lotop..";8,4;technic_main_inventory.png]"
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if data.sort then
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if data.sort then
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BIN
technic_chests/textures/technic_chest_form_bg.png
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technic_chests/textures/technic_chest_form_bg.png
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After Width: | Height: | Size: 6.3 KiB |
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