Add vacuum cleaner tool (by Phvli)
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technic/sounds/vacuumcleaner.ogg
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technic/sounds/vacuumcleaner.ogg
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technic/textures/technic_vacuum.png
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technic/textures/technic_vacuum.png
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@ -14,6 +14,7 @@ dofile(path.."/chainsaw.lua")
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dofile(path.."/tree_tap.lua")
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dofile(path.."/tree_tap.lua")
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dofile(path.."/sonic_screwdriver.lua")
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dofile(path.."/sonic_screwdriver.lua")
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dofile(path.."/prospector.lua")
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dofile(path.."/prospector.lua")
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dofile(path.."/vacuum.lua")
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if minetest.get_modpath("screwdriver") then
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if minetest.get_modpath("screwdriver") then
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-- compatibility alias
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-- compatibility alias
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61
technic/tools/vacuum.lua
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61
technic/tools/vacuum.lua
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@ -0,0 +1,61 @@
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-- Configuration
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local vacuum_max_charge = 10000 -- 10000 - Maximum charge of the vacuum cleaner
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local vacuum_charge_per_object = 100 -- 100 - Capable of picking up 50 objects
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local vacuum_range = 8 -- 8 - Area in which to pick up objects
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local S = technic.getter
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technic.register_power_tool("technic:vacuum", vacuum_max_charge)
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minetest.register_tool("technic:vacuum", {
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description = S("Vacuum Cleaner"),
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inventory_image = "technic_vacuum.png",
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stack_max = 1,
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wear_represents = "technic_RE_charge",
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on_refill = technic.refill_RE_charge,
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on_use = function(itemstack, user, pointed_thing)
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local meta = minetest.deserialize(itemstack:get_metadata())
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if not meta or not meta.charge then
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return
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end
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if meta.charge > vacuum_charge_per_object then
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minetest.sound_play("vacuumcleaner", {
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to_player = user:get_player_name(),
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gain = 0.4,
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})
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end
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local pos = user:getpos()
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local inv = user:get_inventory()
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for _, object in ipairs(minetest.env:get_objects_inside_radius(pos, vacuum_range)) do
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local luaentity = object:get_luaentity()
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if not object:is_player() and luaentity and luaentity.name == "__builtin:item" and luaentity.itemstring ~= "" then
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if inv and inv:room_for_item("main", ItemStack(luaentity.itemstring)) then
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meta.charge = meta.charge - vacuum_charge_per_object
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if meta.charge < vacuum_charge_per_object then
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return
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end
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inv:add_item("main", ItemStack(luaentity.itemstring))
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minetest.sound_play("item_drop_pickup", {
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to_player = user:get_player_name(),
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gain = 0.4,
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})
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luaentity.itemstring = ""
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object:remove()
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end
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end
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end
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technic.set_RE_wear(itemstack, meta.charge, vacuum_max_charge)
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itemstack:set_metadata(minetest.serialize(meta))
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'technic:vacuum',
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recipe = {
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{'pipeworks:tube_1', 'pipeworks:filter', 'technic:battery'},
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{'pipeworks:tube_1', 'technic:motor', 'technic:battery'},
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{'technic:stainless_steel_ingot', '', ''},
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}
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})
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