Start on user manual
This commit is contained in:
parent
7cfb3874a3
commit
488070c1ee
169
manual.md
Normal file
169
manual.md
Normal file
@ -0,0 +1,169 @@
|
||||
Minetest technic modpack user manual
|
||||
====================================
|
||||
|
||||
The technic modpack extends the Minetest game with many new elements,
|
||||
mainly constructable machines and tools. It is a large modpack, and
|
||||
tends to dominate gameplay when it is used. This manual describes how
|
||||
to use the technic modpack, mainly from a player's perspective.
|
||||
|
||||
The technic modpack depends on some other modpacks:
|
||||
|
||||
* the basic Minetest game
|
||||
* mesecons, which supports the construction of logic systems based on
|
||||
signalling elements
|
||||
* pipeworks, which supports the automation of item transport
|
||||
* moreores, which provides some additional ore types
|
||||
|
||||
This manual doesn't explain how to use these other modpacks, which ought
|
||||
to (but actually don't) have their own manuals.
|
||||
|
||||
Recipes for constructable items in technic are generally not guessable,
|
||||
and are also not specifically documented here. You should use a
|
||||
craft guide mod to look up the recipes in-game. For the best possible
|
||||
guidance, use the unified_inventory mod, with which technic registers
|
||||
its specialised recipe types.
|
||||
|
||||
ore
|
||||
---
|
||||
|
||||
The technic mod makes extensive use of not just the default ores but also
|
||||
some that are added by mods. You will need to mine for all the ore types
|
||||
in the course of the game. Each ore type is found at a specific range of
|
||||
altitudes, and while the ranges mostly overlap, some have non-overlapping
|
||||
ranges, so you will ultimately need to mine at more than one altitude
|
||||
to find all the ores. Also, because one of the best altitudes to mine
|
||||
at is very deep, you will be unable to mine there early in the game.
|
||||
|
||||
The ores that matter in technic are coal, iron, copper, tin, zinc,
|
||||
chromium, uranium, silver, gold, mithril, mese, and diamond.
|
||||
|
||||
Coal is part of the basic Minetest game. It is found from altitude
|
||||
+64 downwards, so is available right on the surface at the start of the
|
||||
game, but it is far less abundant above altitude 0 than below. It is
|
||||
initially used as a fuel, driving important machines in the early part
|
||||
of the game. It becomes less important as a fuel once most of your
|
||||
machines are electrically powered, but burning fuel remains a way to
|
||||
generate electrical power. Coal is also used, usually in dust form, as
|
||||
an ingredient in alloying recipes, wherever elemental carbon is required.
|
||||
|
||||
Iron is part of the basic Minetest game. It is found from altitude
|
||||
+2 downwards, and its abundance increases in stages as one descends,
|
||||
reaching its maximum from altitude -64 downwards. It is a common metal,
|
||||
used frequently as a structural component. In technic, unlike the basic
|
||||
game, iron is used in multiple forms, mainly alloys based on iron and
|
||||
including carbon (coal).
|
||||
|
||||
Copper is part of the basic Minetest game (having migrated there from
|
||||
moreores). It is found from altitude -16 downwards, but is more abundant
|
||||
from altitude -64 downwards. It is a common metal, used either on its
|
||||
own for its electrical conductivity, or as the base component of alloys.
|
||||
Although common, it is very heavily used, and most of the time it will
|
||||
be the material that most limits your activity.
|
||||
|
||||
Tin is supplied by the moreores mod. It is found from altitude +8
|
||||
downwards, with no altitude-dependent variations in abundance beyond
|
||||
that point. It is a common metal. Its main use in pure form is as a
|
||||
component of electrical batteries. Apart from that its main purpose is
|
||||
as the secondary ingredient in bronze (the base being copper), but bronze
|
||||
is itself little used. Its abundance is well in excess of its usage,
|
||||
so you will usually have a surplus of it.
|
||||
|
||||
Zinc is supplied by technic. It is found from altitude +2 downwards, with
|
||||
no altitude-dependent variations in abundance beyond that point. It is
|
||||
a common metal. Its main use is as the secondary ingredient in brass
|
||||
(the base being copper), but brass is itself little used. Its abundance
|
||||
is well in excess of its usage, so you will usually have a surplus of it.
|
||||
|
||||
Chromium is supplied by technic. It is found from altitude -100
|
||||
downwards, with no altitude-dependent variations in abundance beyond
|
||||
that point. It is a moderately common metal. Its main use is as the
|
||||
secondary ingredient in stainless steel (the base being iron).
|
||||
|
||||
Uranium is supplied by technic. It is found only from altitude -80 down
|
||||
to -300; using it therefore requires one to mine above altitude -300 even
|
||||
though deeper mining is otherwise more productive. It is a moderately
|
||||
common metal, useful only for reasons related to radioactivity: it forms
|
||||
the fuel for nuclear reactors, and is also one of the best radiation
|
||||
shielding materials available. It is not difficult to find enough uranium
|
||||
ore to satisfy these uses. Beware that the ore is slightly radioactive:
|
||||
it will slightly harm you if you stand as close as possible to it.
|
||||
It is safe when more than a metre away or when mined.
|
||||
|
||||
Silver is supplied by the moreores mod. It is found from altitude -2
|
||||
downwards, with no altitude-dependent variations in abundance beyond
|
||||
that point. It is a semi-precious metal. It is little used, being most
|
||||
notably used in electrical items due to its conductivity, being the best
|
||||
conductor of all the pure elements.
|
||||
|
||||
Gold is part of the basic Minetest game (having migrated there from
|
||||
moreores). It is found from altitude -64 downwards, but is more abundant
|
||||
from altitude -256 downwards. It is a precious metal. It is little used,
|
||||
being most notably used in electrical items due to its combination of
|
||||
good conductivity (third best of all the pure elements) and corrosion
|
||||
resistance.
|
||||
|
||||
Mithril is supplied by the moreores mod. It is found from altitude
|
||||
-512 downwards, the deepest ceiling of any minable substance, with no
|
||||
altitude-dependent variations in abundance beyond that point. It is a
|
||||
rare precious metal, and unlike all the other metals described here it
|
||||
is entirely fictional, being derived from J. R. R. Tolkien's Middle-Earth
|
||||
setting. It is little used.
|
||||
|
||||
Mese is part of the basic Minetest game. It is found from altitude
|
||||
-64 downwards. The ore is more abundant from altitude -256 downwards,
|
||||
and from altitude -1024 downwards there are also occasional blocks of
|
||||
solid mese (each yielding as much mese as nine blocks of ore). It is a
|
||||
precious gemstone, and unlike diamond it is entirely fictional. It is
|
||||
used in many recipes, though mainly not in large quantities, wherever
|
||||
some magical quality needs to be imparted.
|
||||
|
||||
Diamond is part of the basic Minetest game (having migrated there from
|
||||
technic). It is found from altitude -128 downwards, but is more abundant
|
||||
from altitude -256 downwards. It is a precious gemstone. It is used
|
||||
moderately, mainly for reasons connected to its extreme hardness.
|
||||
|
||||
rock
|
||||
----
|
||||
|
||||
In addition to the ores, there are multiple kinds of rock that need to be
|
||||
mined in their own right, rather than for minerals. The rock types that
|
||||
matter in technic are standard stone, desert stone, marble, and granite.
|
||||
|
||||
Standard stone is part of the basic Minetest game. It is extremely
|
||||
common. As in the basic game, when dug it yields cobblestone, which can
|
||||
be cooked to turn it back into standard stone. Cobblestone is used in
|
||||
recipes only for some relatively primitive machines. Standard stone is
|
||||
used in a couple of machine recipes. These rock types gain additional
|
||||
significance with technic because the grinder can be used to turn them
|
||||
into dirt and sand. This, especially when combined with an automated
|
||||
cobblestone generator, can be an easier way to acquire sand than
|
||||
collecting it where it occurs naturally.
|
||||
|
||||
Desert stone is part of the basic Minetest game. It is found specifically
|
||||
in desert biomes, and only from altitude +2 upwards. Although it is
|
||||
easily accessible, therefore, its quantity is ultimately quite limited.
|
||||
It is used in a few recipes.
|
||||
|
||||
Marble is supplied by technic. It is found in dense clusters from
|
||||
altitude -50 downwards. It has mainly decorative use, but also appears
|
||||
in one machine recipe.
|
||||
|
||||
Granite is supplied by technic. It is found in dense clusters from
|
||||
altitude -150 downwards. It is much harder to dig than standard stone,
|
||||
so impedes mining when it is encountered. It has mainly decorative use,
|
||||
but also appears in a couple of machine recipes.
|
||||
|
||||
subjects missing from this manual
|
||||
---------------------------------
|
||||
|
||||
This manual needs to be extended with sections on:
|
||||
|
||||
* alloying
|
||||
* electrical networks
|
||||
* the powered machine types
|
||||
* how machines interact with tubes
|
||||
* the mining tools
|
||||
* radioactivity
|
||||
* frames
|
||||
* templates
|
||||
* chests
|
Loading…
Reference in New Issue
Block a user