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manual.md
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manual.md
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Minetest technic modpack user manual
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====================================
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The technic modpack extends the Minetest game with many new elements,
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mainly constructable machines and tools. It is a large modpack, and
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tends to dominate gameplay when it is used. This manual describes how
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to use the technic modpack, mainly from a player's perspective.
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The technic modpack depends on some other modpacks:
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* the basic Minetest game
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* mesecons, which supports the construction of logic systems based on
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signalling elements
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* pipeworks, which supports the automation of item transport
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* moreores, which provides some additional ore types
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This manual doesn't explain how to use these other modpacks, which ought
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to (but actually don't) have their own manuals.
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Recipes for constructable items in technic are generally not guessable,
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and are also not specifically documented here. You should use a
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craft guide mod to look up the recipes in-game. For the best possible
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guidance, use the unified_inventory mod, with which technic registers
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its specialised recipe types.
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ore
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---
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The technic mod makes extensive use of not just the default ores but also
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some that are added by mods. You will need to mine for all the ore types
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in the course of the game. Each ore type is found at a specific range of
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altitudes, and while the ranges mostly overlap, some have non-overlapping
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ranges, so you will ultimately need to mine at more than one altitude
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to find all the ores. Also, because one of the best altitudes to mine
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at is very deep, you will be unable to mine there early in the game.
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The ores that matter in technic are coal, iron, copper, tin, zinc,
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chromium, uranium, silver, gold, mithril, mese, and diamond.
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Coal is part of the basic Minetest game. It is found from altitude
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+64 downwards, so is available right on the surface at the start of the
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game, but it is far less abundant above altitude 0 than below. It is
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initially used as a fuel, driving important machines in the early part
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of the game. It becomes less important as a fuel once most of your
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machines are electrically powered, but burning fuel remains a way to
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generate electrical power. Coal is also used, usually in dust form, as
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an ingredient in alloying recipes, wherever elemental carbon is required.
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Iron is part of the basic Minetest game. It is found from altitude
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+2 downwards, and its abundance increases in stages as one descends,
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reaching its maximum from altitude -64 downwards. It is a common metal,
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used frequently as a structural component. In technic, unlike the basic
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game, iron is used in multiple forms, mainly alloys based on iron and
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including carbon (coal).
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Copper is part of the basic Minetest game (having migrated there from
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moreores). It is found from altitude -16 downwards, but is more abundant
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from altitude -64 downwards. It is a common metal, used either on its
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own for its electrical conductivity, or as the base component of alloys.
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Although common, it is very heavily used, and most of the time it will
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be the material that most limits your activity.
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Tin is supplied by the moreores mod. It is found from altitude +8
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downwards, with no altitude-dependent variations in abundance beyond
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that point. It is a common metal. Its main use in pure form is as a
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component of electrical batteries. Apart from that its main purpose is
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as the secondary ingredient in bronze (the base being copper), but bronze
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is itself little used. Its abundance is well in excess of its usage,
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so you will usually have a surplus of it.
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Zinc is supplied by technic. It is found from altitude +2 downwards, with
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no altitude-dependent variations in abundance beyond that point. It is
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a common metal. Its main use is as the secondary ingredient in brass
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(the base being copper), but brass is itself little used. Its abundance
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is well in excess of its usage, so you will usually have a surplus of it.
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Chromium is supplied by technic. It is found from altitude -100
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downwards, with no altitude-dependent variations in abundance beyond
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that point. It is a moderately common metal. Its main use is as the
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secondary ingredient in stainless steel (the base being iron).
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Uranium is supplied by technic. It is found only from altitude -80 down
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to -300; using it therefore requires one to mine above altitude -300 even
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though deeper mining is otherwise more productive. It is a moderately
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common metal, useful only for reasons related to radioactivity: it forms
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the fuel for nuclear reactors, and is also one of the best radiation
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shielding materials available. It is not difficult to find enough uranium
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ore to satisfy these uses. Beware that the ore is slightly radioactive:
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it will slightly harm you if you stand as close as possible to it.
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It is safe when more than a metre away or when mined.
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Silver is supplied by the moreores mod. It is found from altitude -2
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downwards, with no altitude-dependent variations in abundance beyond
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that point. It is a semi-precious metal. It is little used, being most
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notably used in electrical items due to its conductivity, being the best
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conductor of all the pure elements.
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Gold is part of the basic Minetest game (having migrated there from
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moreores). It is found from altitude -64 downwards, but is more abundant
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from altitude -256 downwards. It is a precious metal. It is little used,
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being most notably used in electrical items due to its combination of
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good conductivity (third best of all the pure elements) and corrosion
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resistance.
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Mithril is supplied by the moreores mod. It is found from altitude
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-512 downwards, the deepest ceiling of any minable substance, with no
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altitude-dependent variations in abundance beyond that point. It is a
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rare precious metal, and unlike all the other metals described here it
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is entirely fictional, being derived from J. R. R. Tolkien's Middle-Earth
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setting. It is little used.
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Mese is part of the basic Minetest game. It is found from altitude
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-64 downwards. The ore is more abundant from altitude -256 downwards,
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and from altitude -1024 downwards there are also occasional blocks of
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solid mese (each yielding as much mese as nine blocks of ore). It is a
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precious gemstone, and unlike diamond it is entirely fictional. It is
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used in many recipes, though mainly not in large quantities, wherever
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some magical quality needs to be imparted.
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Diamond is part of the basic Minetest game (having migrated there from
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technic). It is found from altitude -128 downwards, but is more abundant
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from altitude -256 downwards. It is a precious gemstone. It is used
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moderately, mainly for reasons connected to its extreme hardness.
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rock
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----
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In addition to the ores, there are multiple kinds of rock that need to be
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mined in their own right, rather than for minerals. The rock types that
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matter in technic are standard stone, desert stone, marble, and granite.
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Standard stone is part of the basic Minetest game. It is extremely
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common. As in the basic game, when dug it yields cobblestone, which can
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be cooked to turn it back into standard stone. Cobblestone is used in
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recipes only for some relatively primitive machines. Standard stone is
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used in a couple of machine recipes. These rock types gain additional
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significance with technic because the grinder can be used to turn them
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into dirt and sand. This, especially when combined with an automated
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cobblestone generator, can be an easier way to acquire sand than
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collecting it where it occurs naturally.
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Desert stone is part of the basic Minetest game. It is found specifically
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in desert biomes, and only from altitude +2 upwards. Although it is
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easily accessible, therefore, its quantity is ultimately quite limited.
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It is used in a few recipes.
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Marble is supplied by technic. It is found in dense clusters from
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altitude -50 downwards. It has mainly decorative use, but also appears
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in one machine recipe.
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Granite is supplied by technic. It is found in dense clusters from
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altitude -150 downwards. It is much harder to dig than standard stone,
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so impedes mining when it is encountered. It has mainly decorative use,
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but also appears in a couple of machine recipes.
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subjects missing from this manual
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---------------------------------
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This manual needs to be extended with sections on:
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* alloying
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* electrical networks
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* the powered machine types
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* how machines interact with tubes
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* the mining tools
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* radioactivity
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* frames
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* templates
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* chests
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