back to old ways
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174
technic/ores.lua
174
technic/ores.lua
@ -248,130 +248,54 @@ minetest.register_craft({
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recipe = "technic:zinc_lump"
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})
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minetest.register_on_generated(function(minp, maxp, seed)
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default.generate_ore("technic:mineral_diamond", "default:stone", minp, maxp, seed+21, 1/11/11/11, 3, 4, -31000, -450 )
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default.generate_ore("technic:mineral_uranium", "default:stone", minp, maxp, seed+22, 1/10/10/10, 2, 3, -300, -80 )
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default.generate_ore("technic:mineral_chromium", "default:stone", minp, maxp, seed+23, 1/10/10/10, 3, 2, -31000, -100 )
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default.generate_ore("technic:mineral_zinc", "default:stone", minp, maxp, seed+24, 1/9/9/9, 3, 4, -31000, 2 )
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default.generate_ore("technic:marble", "default:stone", minp, maxp, seed+25, 1/128, 5, 20, -100, -32 )
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default.generate_ore("technic:granite", "default:stone", minp, maxp, seed+25, 1/128, 5, 15, -190, -90 )
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end)
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function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, stratus_chance, radius, radius_y, deep, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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-- it will be only generate a stratus for every 100 m of area
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local stratus_per_volume=1
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local area=45
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area)
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local pr = PseudoRandom(seed)
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local blocks = math.floor(stratus_per_volume*volume)
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print(" <<"..dump(name)..">>");
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if blocks == 0 then
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blocks = 1
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end
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print(" blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")")
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for i=1,blocks do
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local x = pr:next(1,stratus_chance)
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if x == 1 then
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-- TODO deep
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local y0=y_max-radius_y+1
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if y0 < y_min then
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y0=y_min
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else
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y0=pr:next(y_min, y0)
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end
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local x0 = maxp.x-radius+1
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if x0 < minp.x then
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x0 = minp.x
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else
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x0 = pr:next(minp.x, x0)
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end
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local z0 = maxp.z-radius+1
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if z0 < minp.z then
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x0 = minp.z
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else
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z0 = pr:next(minp.z, z0)
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end
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local p0 = {x=x0, y=y0, z=z0}
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local n = minetest.env:get_node(p0).name
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local i = 0
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--print(" upper node "..n)
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x = 0
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for k, v in ipairs(ceilin) do
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if n == v then
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x = 1
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break
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end
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end
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if x == 1 then
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-- search for the node to replace
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--print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
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for y1=y0-1,y_min,-1 do
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p0.y=y1
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n = minetest.env:get_node(p0).name
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x = 0
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for k, v in ipairs(wherein) do
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if n == v then
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x = 1
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break
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end
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end
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if x == 1 then
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y0=y1-deep
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if y0 < y_min then
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y0 = y_min
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end
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break
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end
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end
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local rx=pr:next(radius/2,radius)+1
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local rz=pr:next(radius/2,radius)+1
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local ry=pr:next(radius_y/2,radius_y)+1
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--print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
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for x1=0,rx do
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rz = rz + 3 - pr:next(1,6)
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if rz < 1 then
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rz = 1
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end
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for z1=pr:next(1,3),rz do
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local ry0=ry+ pr:next(1,3)
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for y1=pr:next(1,3),ry0 do
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local x2 = x0+x1
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local y2 = y0+y1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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n = minetest.env:get_node(p2).name
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x = 0
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for k, v in ipairs(wherein) do
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if n == v then
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x = 1
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break
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end
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end
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if x == 1 then
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if ceil == nil then
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minetest.env:set_node(p2, {name=name})
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i = i +1
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else
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local p3 = {p2.x,p2.y+1,p2}
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if minetest.env:get_node(p3).name == ceil then
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minetest.env:set_node(p2, {name=name})
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i = i +1
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end
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end
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end
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end
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end
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end
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print(" generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")")
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end
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end
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end
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--print("generate_ore done")
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local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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local pr = PseudoRandom(seed)
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local num_chunks = math.floor(chunks_per_volume * volume)
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local chunk_size = 3
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if ore_per_chunk <= 4 then
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chunk_size = 2
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end
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local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
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--print("generate_ore num_chunks: "..dump(num_chunks))
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for i=1,num_chunks do
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if (y_max-chunk_size+1 <= y_min) then return end
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local y0 = pr:next(y_min, y_max-chunk_size+1)
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if y0 >= height_min and y0 <= height_max then
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local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
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local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
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local p0 = {x=x0, y=y0, z=z0}
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for x1=0,chunk_size-1 do
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for y1=0,chunk_size-1 do
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for z1=0,chunk_size-1 do
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if pr:next(1,inverse_chance) == 1 then
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local x2 = x0+x1
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local y2 = y0+y1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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if minetest.env:get_node(p2).name == wherein then
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minetest.env:set_node(p2, {name=name})
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end
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end
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end
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end
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end
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end
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end
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--print("generate_ore done")
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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generate_ore("technic:mineral_diamond", "default:stone", minp, maxp, seed+21, 1/11/11/11, 4, -31000, -450)
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generate_ore("technic:mineral_uranium", "default:stone", minp, maxp, seed+22, 1/10/10/10, 3, -300, -80)
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generate_ore("technic:mineral_chromium", "default:stone", minp, maxp, seed+23, 1/10/10/10, 2, -31000, -100)
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generate_ore("technic:mineral_zinc", "default:stone", minp, maxp, seed+24, 1/9/9/9, 4, -31000, 2)
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generate_ore("technic:marble", "default:stone", minp, maxp, seed+25, 1/128, 20, -100, -32)
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generate_ore("technic:granite", "default:stone", minp, maxp, seed+25, 1/128, 15, -190, -90)
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end)
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