Manual sections on miscellaneous powered machines
This commit is contained in:
parent
7c85726e9a
commit
706e880f05
165
manual.md
165
manual.md
@ -895,6 +895,165 @@ can accept inputs from tubes. Items arriving through the bottom of
|
||||
the furnace go into the fuel slot, and items arriving from all other
|
||||
directions go into the input slot.
|
||||
|
||||
### music player ###
|
||||
|
||||
The music player is an LV powered machine that plays audio recordings.
|
||||
It offers a selection of up to nine tracks. The technic modpack doesn't
|
||||
include specific music tracks for this purpose; they have to be installed
|
||||
separately.
|
||||
|
||||
The music player gives the impression that the music is being played in
|
||||
the Minetest world. The music only plays as long as the music player
|
||||
is in place and is receiving electrical power, and the choice of music
|
||||
is controlled by interaction with the machine. The sound also appears
|
||||
to emanate specifically from the music player: the ability to hear it
|
||||
depends on the player's distance from the music player. However, the
|
||||
game engine doesn't currently support any other positional cues for
|
||||
sound, such as attenuation, panning, or HRTF. The impression of the
|
||||
sound being located in the Minetest world is also compromised by the
|
||||
subjective nature of track choice: the specific music that is played to
|
||||
a player depends on what media the player has installed.
|
||||
|
||||
### CNC machine ###
|
||||
|
||||
The CNC machine is an LV powered machine that cuts building blocks into a
|
||||
variety of sub-block shapes that are not covered by the crafting recipes
|
||||
of the stairs mod and its variants. Most of the target shapes are not
|
||||
rectilinear, involving diagonal or curved surfaces.
|
||||
|
||||
Only certain kinds of building material can be processed in the CNC
|
||||
machine.
|
||||
|
||||
### tool workshop ###
|
||||
|
||||
The tool workshop is an MV powered machine that repairs mechanically-worn
|
||||
tools, such as pickaxes and the other ordinary digging tools. It has
|
||||
a single slot for a tool to be repaired, and gradually repairs the
|
||||
tool while it is powered. For any single tool, equal amounts of tool
|
||||
wear, resulting from equal amounts of tool use, take equal amounts of
|
||||
repair effort. Also, all repairable tools currently take equal effort
|
||||
to repair equal percentages of wear. The amount of tool use enabled by
|
||||
equal amounts of repair therefore depends on the tool type.
|
||||
|
||||
The mechanical wear that the tool workshop repairs is always indicated in
|
||||
inventory displays by a colored bar overlaid on the tool image. The bar
|
||||
can be seen to fill and change color as the tool workshop operates,
|
||||
eventually disappearing when the repair is complete. However, not every
|
||||
item that shows such a wear bar is using it to show mechanical wear.
|
||||
A wear bar can also be used to indicate charging of a power tool with
|
||||
stored electrical energy, or filling of a container, or potentially for
|
||||
all sorts of other uses. The tool workshop won't affect items that use
|
||||
wear bars to indicate anything other than mechanical wear.
|
||||
|
||||
The tool workshop has upgrade slots. Energy upgrades reduce its power
|
||||
consumption.
|
||||
|
||||
It can work with pneumatic tubes. Tools to be repaired are accepted
|
||||
via tubes from any direction. With a tube upgrade, the tool workshop
|
||||
will also eject fully-repaired tools via one side, the choice of side
|
||||
depending on the machine's orientation, as for processing machines. It is
|
||||
safe to put into the tool workshop a tool that is already fully repaired:
|
||||
assuming the presence of a tube upgrade, the tool will be quickly ejected.
|
||||
Furthermore, any item of unrepairable type will also be ejected as if
|
||||
fully repaired. (Due to a historical limitation of the basic Minetest
|
||||
game, it is impossible for the tool workshop to distinguish between a
|
||||
fully-repaired tool and any item type that never displays a wear bar.)
|
||||
|
||||
### quarry ###
|
||||
|
||||
The quarry is an HV powered machine that automatically digs out a
|
||||
large area. The region that it digs out is a cuboid with a square
|
||||
horizontal cross section, located immediately behind the quarry machine.
|
||||
The quarry's action is slow and energy-intensive, but requires little
|
||||
player effort.
|
||||
|
||||
The size of the quarry's horizontal cross section is configurable through
|
||||
the machine's interaction form. A setting referred to as "radius"
|
||||
is an integer number of meters which can vary from 2 to 8 inclusive.
|
||||
The horizontal cross section is a square with side length of twice the
|
||||
radius plus one meter, thus varying from 5 to 17 inclusive. Vertically,
|
||||
the quarry always digs from 3 m above the machine to 100 m below it,
|
||||
inclusive, a total vertical height of 104 m.
|
||||
|
||||
Whatever the quarry digs up is ejected through the top of the machine,
|
||||
as if from a pneumatic tube. Normally a tube should be placed there
|
||||
to convey the material into a sorting system, processing machines, or
|
||||
at least chests. A chest may be placed directly above the machine to
|
||||
capture the output without sorting, but is liable to overflow.
|
||||
|
||||
If the quarry encounters something that cannot be dug, such as a liquid,
|
||||
a locked chest, or a protected area, it will skip past that and attempt
|
||||
to continue digging. However, anything remaining in the quarry area
|
||||
after the machine has attempted to dig there will prevent the machine
|
||||
from digging anything directly below it, all the way to the bottom
|
||||
of the quarry. An undiggable block therefore casts a shadow of undug
|
||||
blocks below it. If liquid is encountered, it is quite likely to flow
|
||||
across the entire cross section of the quarry, preventing all digging.
|
||||
The depth at which the quarry is currently attempting to dig is reported
|
||||
in its interaction form, and can be manually reset to the top of the
|
||||
quarry, which is useful to do if an undiggable obstruction has been
|
||||
manually removed.
|
||||
|
||||
The quarry consumes 10 kEU per block dug, which is quite a lot of energy.
|
||||
With most of what is dug being mere stone, it is usually not economically
|
||||
favorable to power a quarry from anything other than solar power.
|
||||
In particular, one cannot expect to power a quarry by burning the coal
|
||||
that it digs up.
|
||||
|
||||
Given sufficient power, the quarry digs at a rate of one block per second.
|
||||
This is rather tedious to wait for. Unfortunately, leaving the quarry
|
||||
unattended normally means that the Minetest server won't keep the machine
|
||||
running: it needs a player nearby. This can be resolved by using a world
|
||||
anchor. The digging is still quite slow, and independently of whether a
|
||||
world anchor is used the digging can be speeded up by placing multiple
|
||||
quarry machines with overlapping digging areas. Four can be placed to
|
||||
dig identical areas, one on each side of the square cross section.
|
||||
|
||||
### forcefield emitter ###
|
||||
|
||||
The forcefield emitter is an HV powered machine that generates a
|
||||
forcefield remeniscent of those seen in many science-fiction stories.
|
||||
|
||||
The emitter can be configured to generate a forcefield of either
|
||||
spherical or cubical shape, in either case centered on the emitter.
|
||||
The size of the forcefield is configured using a radius parameter that
|
||||
is an integer number of meters which can vary from 5 to 20 inclusive.
|
||||
For a spherical forcefield this is simply the radius of the forcefield;
|
||||
for a cubical forcefield it is the distance from the emitter to the
|
||||
center of each square face.
|
||||
|
||||
The power drawn by the emitter is proportional to the surface area of
|
||||
the forcefield being generated. A spherical forcefield is therefore the
|
||||
cheapest way to enclose a specified volume of space with a forcefield,
|
||||
if the shape of the space doesn't matter. A cubical forcefield is less
|
||||
efficient at enclosing volume, but is cheaper than the larger spherical
|
||||
forcefield that would be required if it is necessary to enclose a
|
||||
cubical space.
|
||||
|
||||
The emitter is normally controlled merely through its interaction form,
|
||||
which has an enable/disable toggle. However, it can also (via the form)
|
||||
be placed in a mesecon-controlled mode. If mesecon control is enabled,
|
||||
the emitter must be receiving a mesecon signal in addition to being
|
||||
manually enabled, in order for it to generate the forcefield.
|
||||
|
||||
The forcefield itself behaves largely as if solid, despite being
|
||||
immaterial: it cannot be traversed, and prevents access to blocks
|
||||
behind it. It is transparent, but not totally invisible. It cannot
|
||||
be dug by ordinary tools, but (a bug) can be removed by special digging
|
||||
tools such as the mining drills.
|
||||
|
||||
The forcefield occupies space that would otherwise have been air, but does
|
||||
not replace or otherwise interfere with materials that are solid, liquid,
|
||||
or otherwise not just air. If such an object blocking the forcefield is
|
||||
removed, the forcefield will quickly extend into the now-available space,
|
||||
but it does not do so instantly: there is a brief moment when the space
|
||||
is air and can be traversed.
|
||||
|
||||
It is possible to have a doorway in a forcefield, by placing in advance,
|
||||
in space that the forcefield would otherwise occupy, some non-air blocks
|
||||
that can be walked through. For example, a door suffices, and can be
|
||||
opened and closed while the forcefield is in place.
|
||||
|
||||
administrative world anchor
|
||||
---------------------------
|
||||
|
||||
@ -956,12 +1115,6 @@ subjects missing from this manual
|
||||
|
||||
This manual needs to be extended with sections on:
|
||||
|
||||
* powered machines
|
||||
* CNC machine
|
||||
* music player
|
||||
* tool workshop
|
||||
* forcefield emitter
|
||||
* quarry
|
||||
* power generators
|
||||
* hydro
|
||||
* geothermal
|
||||
|
Loading…
Reference in New Issue
Block a user