Further document the API
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@ -24,7 +24,7 @@ world. A few notable features:
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## FAQ
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## FAQ
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The modpack is explained in the [Manual](manual.md) included in this repository.
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The modpack is explained in the **[Manual](manual.md)** included in this repository.
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1. My technic circuit doesn't work. No power is distributed.
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1. My technic circuit doesn't work. No power is distributed.
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* Make sure you have a switching station connected.
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* Make sure you have a switching station connected.
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@ -32,7 +32,7 @@ The modpack is explained in the [Manual](manual.md) included in this repository.
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* Each machine type requires its own cable type. If you do not have a
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* Each machine type requires its own cable type. If you do not have a
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matching circuit, consider using a "Supply Converter" for simplicity.
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matching circuit, consider using a "Supply Converter" for simplicity.
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The API documentation can be found here: [Technic API](technic/doc/api.md)
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For modders: **[Technic Lua API](technic/doc/api.md)**
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## License
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## License
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@ -2,6 +2,10 @@
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This file documents the functions within the technic modpack for use in mods.
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This file documents the functions within the technic modpack for use in mods.
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[Switch to plaintext format](https://raw.githubusercontent.com/minetest-mods/technic/master/technic/doc/api.md)
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**Undocumented API may change at any time.**
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## Tiers
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## Tiers
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Tier are network types. List of pre-registered tiers:
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Tier are network types. List of pre-registered tiers:
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@ -37,33 +41,84 @@ Available functions:
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The machine type indicates the direction of power flow.
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The machine type indicates the direction of power flow.
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List of pre-registered machine types:
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List of pre-registered machine types:
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* `technic.receiver = "RE"` e.g. grinder
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* `technic.receiver = "RE"`: consumes energy. e.g. grinder
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* `technic.producer = "PR"` e.g. solar panel
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* `technic.producer = "PR"`: provides energy. e.g. solar panel
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* `technic.producer_receiver = "PR_RE"` supply converter
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* `technic.producer_receiver = "PR_RE"` supply converter
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* `technic.battery = "BA"` e.g. LV battery box
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* `technic.battery = "BA"`: stores energy. e.g. LV battery box
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Available functions:
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Available functions:
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* `technic.register_base_machine(data)`
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* Registers a new node and defines the underlying machine behaviour. `data` fields:
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* `tier`: string, see #Tiers
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* `typename`: string, equivalent to the processing type registered
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by `technic.register_recipe`. Examples: `"cooking"` `"alloy"`
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* `machine_name`: string, node name
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* `machine_desc`: string, node description
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* `demand`: table, EU consumption values for each upgrade level.
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Up to three indices. Index 1 == no upgrade. Example: `{3000, 2000, 1000}`.
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* `upgrade`: (boolean), whether to add upgrade slots
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* `modname`: (string), mod origin
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* `tube`: (boolean), whether the machine has Pipeworks connectivity
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* `can_insert`: (func), see Pipeworks documentation
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* Accepts all inputs by default, if `tube = 1`
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* See also: `technic.can_insert_unique_stack`
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* `insert_object`: (func), see Pipeworks documentation
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* Accepts all inputs by default, if `tube = 1`
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* See also: `technic.insert_object_unique_stack`
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* `connect_sides`: (table), see Lua API documentation. Defaults to all directions but front.
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* `technic.register_machine(tier, nodename, machine_type)`
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* `technic.register_machine(tier, nodename, machine_type)`
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* Register an existing node as machine, bound to the network tier
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* Register an existing node as machine, bound to the network tier
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* `tier`: see `register_tier`
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* `tier`: string, see #Tiers
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* `nodename`: string, node name
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* `nodename`: string, node name
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* `machine_type`: string, following options are possible:
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* `machine_type`: string, following options are possible:
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* `"RE"`: Receiver
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* `technic.receiver = "RE"`: Consumes energy
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* `"PR"`: Producer
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* `technic.producer = "PR"`: Provides energy
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* `"BA"`: Battery, energy storage
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* `technic.battery = "BA"`: Energy storage
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* See also `Machine types`
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* See also `Machine types`
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Functions to use for callbacks:
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Callbacks for pipeworks item transfer:
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* `technic.can_insert_unique_stack(pos, node, stack, direction)`
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* `technic.can_insert_unique_stack(pos, node, stack, direction)`
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* `technic.insert_object_unique_stack(pos, node, stack, direction)`
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* `technic.insert_object_unique_stack(pos, node, stack, direction)`
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* Functions for the parameters `can_insert` and `insert_object` to avoid
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* Functions for the parameters `can_insert` and `insert_object` to avoid
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filling multiple inventory slots with same type of item.
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filling multiple inventory slots with same type of item.
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### Specific machines
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### Recipes
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* `technic.register_solar_array(data)`
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* data is a table (TODO)
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* `technic.register_recipe_type(typename, recipedef)`
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* Registers a new recipe type used for machine processing
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* `typename`: string, name of the recipe type
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* Fields of `recipedef`:
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* `description`: string, descriptor of the recipe type
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* `input_size`: (numeric), count of input ItemStacks. default 1
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* `output_size`: (numeric), count of output ItemStacks. default 1
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* `technic.register_recipe(recipe)`
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* Registers a individual input/output recipe. Fields of `recipe`:
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* `input`: table, integer-indexed list of input ItemStacks.
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* `output`: table/ItemStack, single output or list of output ItemStacks.
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* `time`: numeric, process time in seconds.
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* `technic.get_recipe(typename, items)`
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* `typename`: string, see `technic.register_recipe_type`
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* `items`: table, integer-indexed list of input ItemStacks.
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* Returns: `recipe` table on success, `nil` otherwise
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The following functions can be used to register recipes for
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a specific machine type:
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* Centrifuge
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* `technic.register_separating_recipe(recipe)`
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* Compressor
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* `technic.register_compressor_recipe(recipe)`
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* Furnaces (electric, normal)
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* `minetest.register_recipe(recipe)`
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* Extractor
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* `technic.register_extractor_recipe(recipe)`
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* Freezer
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* `technic.register_freezer_recipe(recipe)`
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* Grinder
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* `technic.register_grinder_recipe(recipe)`
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## Tools
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## Tools
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@ -132,7 +187,7 @@ Groups:
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Additional definition fields:
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Additional definition fields:
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* `wear_represents = "string"`
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* `<itemdef>.wear_represents = "string"`
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* Specifies how the tool wear level is handled. Available modes:
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* Specifies how the tool wear level is handled. Available modes:
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* `"mechanical_wear"`: represents physical damage
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* `"mechanical_wear"`: represents physical damage
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* `"technic_RE_charge"`: represents electrical charge
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* `"technic_RE_charge"`: represents electrical charge
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@ -140,16 +195,22 @@ Additional definition fields:
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* This callback is used to update the node.
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* This callback is used to update the node.
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Modders have to manually change the information about supply etc. in the
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Modders have to manually change the information about supply etc. in the
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node metadata.
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node metadata.
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* Technic-registered machines use this callback by default.
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* `<itemdef>.technic_disabled_machine_name = "string"`
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* `<itemdef>.technic_disabled_machine_name = "string"`
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* Specifies the machine's node name to use when it's not connected connected to a network
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* Specifies the machine's node name to use when it's not connected connected to a network
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* `<itemdef>.technic_on_disable = function(pos, node) ...`
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* `<itemdef>.technic_on_disable = function(pos, node) ...`
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* This callback is run when the machine is no longer connected to a technic-powered network.
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* This callback is run when the machine is no longer connected to a technic-powered network.
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* `<itemdef>.technic_get_charge = function(itemstack) ...`
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* `<itemdef>.technic_get_charge = function(itemstack) ...`
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* This optional callback will be used to get itemstack charge and max\_charge
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* Optional callback to overwrite the default charge behaviour.
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* Have to return values `charge, max_charge`
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* `itemstack`: ItemStack, the tool to analyse
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* Return values:
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* `charge`: Electrical charge of the tool
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* `max_charge`: Upper charge limit
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* Etc. `local charge, maxcharge = itemdef.technic_get_charge(itemstack)`
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* Etc. `local charge, maxcharge = itemdef.technic_get_charge(itemstack)`
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* `<itemdef>.technic_set_charge = function(itemstack, charge) ...`
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* `<itemdef>.technic_set_charge = function(itemstack, charge) ...`
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* This optional callback will be used to set itemstack charge
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* Optional callback to overwrite the default charge behaviour.
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* `itemstack`: ItemStack, the tool to update
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* `charge`: numeric, value between `0` and `max_charge`
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## Node Metadata fields
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## Node Metadata fields
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@ -171,33 +232,30 @@ data:
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multiple tiers (or networks).
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multiple tiers (or networks).
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## Switching Station mechanics
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## Manual: Network basics
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The switching station is the center of all power distribution on an electric
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The switching station is the center of all power distribution on an electric
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network.
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network. This node is used to calculate the power supply of the network and
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to distribute the power across nodes.
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The station collects power from sources (PR), distributes it to sinks (RE),
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The switching station is the center of all electricity distribution. It collects
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and uses the excess/shortfall to charge and discharge batteries (BA).
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power from sources (PR), distributes it to sinks (RE), and uses the
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excess/shortfall to charge and discharge batteries (BA).
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For now, all supply and demand values are expressed in kW.
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As a thumb of rule, "EU" (energy unit) values are expressed in kW.
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It works like this:
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Network functionality:
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All PR,BA,RE nodes are indexed and tagged with the switching station.
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The tagging is a workaround to allow more stations to be built without allowing
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a cheat with duplicating power.
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All the RE nodes are queried for their current EU demand. Those which are off
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would require no or a small standby EU demand, while those which are on would
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require more.
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If the total demand is less than the available power they are all updated with
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the demand number.
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If any surplus exists from the PR nodes the batteries will be charged evenly
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with this.
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If the total demand requires draw on the batteries they will be discharged
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evenly.
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If the total demand is more than the available power all RE nodes will be shut
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1. All PR, BA, RE nodes are indexed and tagged with one switching station.
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down. We have a brown-out situation.
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The tagging is a workaround to allow more stations to be built without allowing
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a cheat with duplicating power.
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Hence for now all the power distribution logic resides in this single node.
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2. All the RE nodes are queried for their current EU demand.
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If the total demand is less than the available power they are all updated
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with the demand number.
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3. BA nodes are evenly charged from energy surplus.
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4. Excess power draw will discharge batteries evenly.
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5. If the total demand is more than the available power all RE nodes will be shut
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down. We have a brown-out situation.
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## Deprecated functions
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## Deprecated functions
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