technic_cnc: Use client-side translation API (#636)
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d5ff69d1d9
commit
ba2bdf8368
@ -29,7 +29,7 @@ if technic_cnc.use_technic then
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allow_metadata_inventory_take = technic.machine_inventory_take
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allow_metadata_inventory_move = technic.machine_inventory_move
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can_dig = technic.machine_can_dig
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desc_tr = S("%s CNC Machine"):format("LV")
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desc_tr = S("@1 CNC Machine", S("LV"))
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else
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minetest.register_craft({
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output = 'technic:cnc',
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@ -130,9 +130,9 @@ local cnc_formspec =
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"image_button[5,4;1,1;technic_cnc_element_t.png;element_t; ]"..
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"image_button[6,4;1,1;technic_cnc_element_edge.png;element_edge; ]"..
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"label[0, 5.5;"..S("In:").."]"..
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"label[0, 5;"..S("In:").."]"..
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"list[current_name;src;0.5,5.5;1,1;]"..
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"label[4, 5.5;"..S("Out:").."]"..
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"label[4, 5;"..S("Out:").."]"..
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"list[current_name;dst;5,5.5;4,1;]"..
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"list[current_player;main;0,7;8,4;]"..
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@ -221,7 +221,7 @@ local run = function(pos, node)
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(not minetest.registered_nodes[result]) or
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(not inv:room_for_item("dst", result)) then
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technic.swap_node(pos, machine_node)
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meta:set_string("infotext", S("%s Idle"):format(machine_name))
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meta:set_string("infotext", S("@1 Idle", machine_name))
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meta:set_string("cnc_product", "")
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meta:set_int("LV_EU_demand", 0)
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return
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@ -229,10 +229,10 @@ local run = function(pos, node)
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if eu_input < demand then
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technic.swap_node(pos, machine_node)
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meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
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meta:set_string("infotext", S("@1 Unpowered", machine_name))
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elseif eu_input >= demand then
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technic.swap_node(pos, machine_node.."_active")
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meta:set_string("infotext", S("%s Active"):format(machine_name))
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meta:set_string("infotext", S("@1 Active", machine_name))
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meta:set_int("src_time", meta:get_int("src_time") + 1)
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if meta:get_int("src_time") >= 3 then -- 3 ticks per output
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meta:set_int("src_time", 0)
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@ -3,129 +3,61 @@
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local S = technic_cnc.getter
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-- DIRT
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-------
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technic_cnc.register_all("default:dirt",
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{snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
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{"default_dirt.png"},
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S("Dirt"))
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-- (DIRT WITH) GRASS
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--------------------
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technic_cnc.register_all("default:dirt_with_grass",
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{snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
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{"default_grass.png"},
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S("Grassy dirt"))
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-- WOOD
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-------
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technic_cnc.register_all("default:wood",
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{snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
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{"default_wood.png"},
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S("Wooden"))
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-- STONE
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--------
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technic_cnc.register_all("default:stone",
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{cracky=3, not_in_creative_inventory=1},
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{"default_stone.png"},
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S("Stone"))
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-- COBBLE
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---------
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technic_cnc.register_all("default:cobble",
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{cracky=3, not_in_creative_inventory=1},
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{"default_cobble.png"},
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S("Cobble"))
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-- BRICK
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--------
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technic_cnc.register_all("default:brick",
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{cracky=3, not_in_creative_inventory=1},
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{"default_brick.png"},
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S("Brick"))
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-- SANDSTONE
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------------
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technic_cnc.register_all("default:sandstone",
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{crumbly=2, cracky=3, not_in_creative_inventory=1},
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{"default_sandstone.png"},
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S("Sandstone"))
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-- LEAVES
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---------
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technic_cnc.register_all("default:leaves",
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{snappy=2, choppy=2, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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{"default_leaves.png"},
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S("Leaves"))
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-- TREE
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-------
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technic_cnc.register_all("default:tree",
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{snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, wood=1, not_in_creative_inventory=1},
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{"default_tree.png"},
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S("Tree"))
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-- Bronze
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--------
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technic_cnc.register_all("default:bronzeblock",
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{cracky=1, level=2, not_in_creative_inventory=1},
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{"default_bronze_block.png"},
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S("Bronze"))
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local steeltex = "default_steel_block.png"
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local steelname = "Steel"
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if technic_cnc.technic_modpath then
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steeltex = "technic_wrought_iron_block.png"
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steelname = "Wrought Iron"
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-- Stainless Steel
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--------
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technic_cnc.register_all("technic:stainless_steel_block",
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{cracky=1, level=2, not_in_creative_inventory=1},
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{"technic_stainless_steel_block.png"},
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S("Stainless Steel"))
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-- Marble
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------------
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technic_cnc.register_all("technic:marble",
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{cracky=3, not_in_creative_inventory=1},
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{"technic_marble.png"},
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S("Marble"))
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-- Granite
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------------
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technic_cnc.register_all("technic:granite",
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{cracky=1, not_in_creative_inventory=1},
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{"technic_granite.png"},
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S("Granite"))
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-- Blast-resistant concrete
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---------------------------
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technic_cnc.register_all("technic:blast_resistant_concrete",
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{cracky=2, level=2, not_in_creative_inventory=1},
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{"technic_blast_resistant_concrete_block.png"},
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S("Blast-resistant concrete"))
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local function register_material(nodename, tiles_override, descr_override)
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local ndef = minetest.registered_nodes[nodename]
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if not ndef then
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return
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end
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-- STEEL
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---------------
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technic_cnc.register_all("default:steelblock",
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{cracky=1, level=2, not_in_creative_inventory=1},
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{steeltex},
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S(steelname))
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local groups = {
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crumbly = ndef.groups.crumbly,
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choppy = ndef.groups.choppy,
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flammable = ndef.groups.flammable,
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level = ndef.groups.level,
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snappy = ndef.groups.snappy,
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wood = ndef.groups.wood,
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oddly_breakable_by_hand = ndef.groups.oddly_breakable_by_hand,
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not_in_creative_inventory = 1,
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}
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local tiles = tiles_override or { ndef.tiles[#ndef.tiles] }
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assert(tiles and #tiles == 1, "Unknown tile format in node name=" .. nodename)
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technic_cnc.register_all(nodename,
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groups,
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tiles,
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descr_override or ndef.description or "<unknown>"
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)
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end
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register_material("default:dirt")
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register_material("default:dirt_with_grass", {"default_grass.png"}, S("Grassy dirt"))
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register_material("default:wood", nil, S("Wooden"))
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register_material("default:stone")
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register_material("default:cobble")
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register_material("default:sandstone")
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register_material("default:leaves")
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register_material("default:tree")
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register_material("default:bronzeblock", nil, S("Bronze"))
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local steelname = S("Steel")
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if technic_cnc.technic_modpath then
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steelname = S("Wrought Iron")
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register_material("technic:stainless_steel_block", nil, S("Stainless Steel"))
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register_material("technic:stainless_steel_block")
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register_material("technic:marble")
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register_material("technic:granite")
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register_material("technic:blast_resistant_concrete")
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register_material("technic:blast_resistant_concrete")
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end
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register_material("default:steelblock", nil, steelname)
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-- CONCRETE AND CEMENT
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----------------------
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technic_cnc.register_all("basic_materials:concrete_block",
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{cracky=2, level=2, not_in_creative_inventory=1},
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{"basic_materials_concrete_block.png"},
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S("Concrete"))
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technic_cnc.register_all("basic_materials:cement_block",
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{cracky=2, level=2, not_in_creative_inventory=1},
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{"basic_materials_cement_block.png"},
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S("Cement"))
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technic_cnc.register_all("basic_materials:brass_block",
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{cracky=1, level=2, not_in_creative_inventory=1},
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{"basic_materials_brass_block.png"},
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S("Brass block"))
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register_material("basic_materials:concrete_block")
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register_material("basic_materials:cement_block")
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register_material("basic_materials:brass_block")
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@ -3,25 +3,11 @@ local modpath = minetest.get_modpath("technic_cnc")
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technic_cnc = {}
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technic_cnc.technic_modpath = minetest.get_modpath("technic")
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technic_cnc.getter = minetest.get_translator("technic_cnc")
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technic_cnc.use_technic = technic_cnc.technic_modpath
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and minetest.settings:get_bool("technic_cnc_use_technic") ~= false
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if rawget(_G, "intllib") then
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technic_cnc.getter = intllib.Getter()
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else
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-- Intllib copypasta: TODO replace with the client-side translation API
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technic_cnc.getter = function(s,a,...)
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if a==nil then return s end
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a={a,...}
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return s:gsub("(@?)@(%(?)(%d+)(%)?)", function(e,o,n,c)
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if e==""then
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return a[tonumber(n)]..(o==""and c or"")
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end
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return "@"..o..n..c
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end)
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end
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end
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dofile(modpath.."/cnc.lua")
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dofile(modpath.."/cnc_api.lua")
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@ -1,36 +0,0 @@
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## CNC
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CNC Machine = CNC-Maschine
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%s CNC Machine = %s CNC-Maschine
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Cylinder = Zylinder
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Element Cross = Halbes Kreuzelement
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Element Cross Double = Kreuzelement
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Element Edge = Halbes Eckelement
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Element Edge Double = Eckelement
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Element End = Halbes Endelement
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Element End Double = Endelement
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Element Straight = Halbes aufrechtes Element
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Element Straight Double = Aufrechtes Element
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Element T = Halbes T-Element
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Element T Double = T-Element
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Horizontal Cylinder = Liegender Zylinder
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One Curved Edge Block = Block mit einer abgerundeten Kante
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Pyramid = Pyramide
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Slope = Schraege
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Slope Edge = Schraege mit Ecke
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Slope Inner Edge = Schraege mit Innenecke
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Slope Lying = Liegende Schraege
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Slope Upside Down = Umgedrehte Schraege
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Slope Upside Down Edge = Umgedrehte Schraege mit Ecke
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Slope Upside Down Inner Edge = Umgedrehte Schraege mit Innenecke
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Sphere = Kugel
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Spike = Spitze
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Stick = Stange
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Two Curved Edge Block = Block mit zwei abgerundeten Kanten
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Brick = Ziegel:
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Cobble = Pflasterstein:
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Dirt = Erde:
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Leaves = Laub:
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Sandstone = Sandstein:
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Stone = Stein:
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Tree = Baumstamm:
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Wooden = Holz:
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50
technic_cnc/locale/technic_cnc.de.tr
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50
technic_cnc/locale/technic_cnc.de.tr
Normal file
@ -0,0 +1,50 @@
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# textdomain: technic_cnc
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## CNC
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##[ cnc.lua ]##
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CNC Machine=CNC-Maschine
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@1 CNC Machine=@1 CNC-Maschine
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LV=LV
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Choose Milling Program:=Wähle das Fräsprogramm aus:
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Slim Elements half / normal height:=Schmale halb- / normalhohe Elemente:
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In:=Eingabe:
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Out:=Ausgabe:
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@1 Idle=@1 (wartend)
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@1 Unpowered=@1 (unbestromt)
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@1 Active=@1 (aktiv)
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##[ cnc_api.lua ]##
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Stick=Stock
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Element End Double=Endelement
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Element Cross Double=Kreuzelement
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Element T Double=T-Element
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Element Edge Double=Eckelement
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Element Straight Double=Gerades Element
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Element End=Halbes Endelement
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Element Cross=Halbes Kreuzelement
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Element T=Halbes T-Element
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Element Edge=Halbes Eckelement
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Element Straight=Halbes Gerades Eleent
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Oblate spheroid=Sphärenstück
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Sphere=Sphäre
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Horizontal Cylinder=Horizontaler Zylinder
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Cylinder=Zylinder
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Two Curved Edge/Corner Block=Doppelt gekrümmter Eck/-Randblock
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One Curved Edge Block=Einfach gekrümmter Eckblock
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Spike=Spitze
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Pyramid=Pyramide
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Slope Upside Down Inner Edge/Corner=Schräge (kopfüber), innere Ecke
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Slope Upside Down Outer Edge/Corner=Schräge (kopfüber), äussere Ecke
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Slope Inner Edge/Corner=Schräge, innere Ecke
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Slope Outer Edge/Corner=Schräge äussere Ecke
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Slope Upside Down=Schräge (kopfüber)
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Slope Lying=Liegende Schräge
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Slope=Schräge
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##[ cnc_materials.lua ]##
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Grassy dirt=Erde mit Gras
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Wooden=Holz
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Bronze=Bronze
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Steel=Stahl
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Wrought Iron=Schmiedeeisen
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Stainless Steel=Edelstahl
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@ -1,36 +1,50 @@
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# textdomain: technic_cnc
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## CNC
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##[ cnc.lua ]##
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CNC Machine=
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%s CNC Machine =
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Cylinder =
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Element Cross =
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Element Cross Double =
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Element Edge =
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Element Edge Double =
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Element End =
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Element End Double =
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Element Straight =
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Element Straight Double =
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Element T =
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Element T Double =
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Horizontal Cylinder =
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One Curved Edge Block =
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Pyramid =
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Slope =
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Slope Edge =
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Slope Inner Edge =
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Slope Lying =
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Slope Upside Down =
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Slope Upside Down Edge =
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Slope Upside Down Inner Edge =
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Sphere =
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Spike =
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@1 CNC Machine=
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LV=
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Choose Milling Program:=
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Slim Elements half / normal height:=
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In:=
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Out:=
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@1 Idle=
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@1 Unpowered=
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@1 Active=
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##[ cnc_api.lua ]##
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Stick=
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Two Curved Edge Block =
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Brick =
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Cobble =
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Dirt =
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Leaves =
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Sandstone =
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Stone =
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Tree =
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Element End Double=
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Element Cross Double=
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Element T Double=
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Element Edge Double=
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Element Straight Double=
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Element End=
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Element Cross=
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Element T=
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Element Edge=
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Element Straight=
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Oblate spheroid=
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Sphere=
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Horizontal Cylinder=
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Cylinder=
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Two Curved Edge/Corner Block=
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One Curved Edge Block=
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Spike=
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Pyramid=
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Slope Upside Down Inner Edge/Corner=
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Slope Upside Down Outer Edge/Corner=
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Slope Inner Edge/Corner=
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Slope Outer Edge/Corner=
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Slope Upside Down=
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Slope Lying=
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Slope=
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##[ cnc_materials.lua ]##
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Grassy dirt=
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Wooden=
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Bronze=
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Steel=
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Wrought Iron=
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Stainless Steel=
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Reference in New Issue
Block a user