Merge pull request #19 from kpoppel/master
Solar arrays and bug fixes to HV tier.
@ -109,7 +109,7 @@ minetest.register_entity(":__builtin:item", {
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return
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end
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if minetest.registered_nodes[name].liquidtype == "flowing" then
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if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then
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get_flowing_dir = function(self)
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local pos = self.object:getpos()
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local param2 = minetest.env:get_node(pos).param2
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@ -36,4 +36,4 @@ register_alloy_recipe ("default:steel_ingot",3, "technic:chromium_ingot",1, "tec
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register_alloy_recipe ("technic:copper_dust",2, "technic:zinc_dust",1, "technic:brass_dust",3)
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register_alloy_recipe ("moreores:copper_ingot",2, "technic:zinc_ingot",1, "technic:brass_ingot",3)
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register_alloy_recipe ("default:sand",2, "technic:coal_dust",2, "technic:silicon_wafer",1)
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register_alloy_recipe ("technic:silicon_wafer",1, "technic:mithril_dust",1, "technic:doped_silicon_wafer",1)
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register_alloy_recipe ("technic:silicon_wafer",1, "technic:gold_dust",1, "technic:doped_silicon_wafer",1)
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@ -13,7 +13,7 @@ minetest.register_craft({
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output = 'technic:hv_battery_box 1',
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recipe = {
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{'technic:mv_battery_box', 'technic:mv_battery_box', 'mv_technic:battery_box'},
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{'technic:mv_battery_box', 'technic:transformer', 'mv_technic:battery_box'},
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{'technic:mv_battery_box', 'technic:hv_transformer', 'mv_technic:battery_box'},
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{'', 'technic:hv_cable', ''},
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}
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})
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@ -78,7 +78,7 @@ minetest.register_node("technic:hv_battery_box"..i, {
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drop="technic:hv_battery_box",
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("infotext", "hv Battery box")
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meta:set_string("infotext", "HV Battery box")
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meta:set_float("technic_hv_power_machine", 1)
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meta:set_string("formspec", battery_box_formspec)
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local inv = meta:get_inventory()
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@ -342,7 +342,7 @@ end
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function check_HV_node_subp (PR_nodes,RE_nodes,HV_nodes,pos1)
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meta = minetest.env:get_meta(pos1)
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if meta:get_float("HV_cablelike")==1 then new_node_added=add_new_HVcable_node(HV_nodes,pos1) end
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if meta:get_float("hv_cablelike")==1 then new_node_added=add_new_HVcable_node(HV_nodes,pos1) end
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for i in ipairs(HV_machines) do
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if minetest.env:get_node(pos1).name == HV_machines[i].machine_name then
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if HV_machines[i].machine_type == "PR" then
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@ -20,6 +20,7 @@ dofile(modpath.."/battery_box.lua")
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dofile(modpath.."/alloy_furnaces_commons.lua")
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dofile(modpath.."/alloy_furnace.lua")
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dofile(modpath.."/solar_panel.lua")
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dofile(modpath.."/solar_array_lv.lua")
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dofile(modpath.."/geothermal.lua")
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dofile(modpath.."/water_mill.lua")
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dofile(modpath.."/electric_furnace.lua")
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@ -34,7 +35,7 @@ dofile(modpath.."/cnc_nodes.lua")
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--MV machines
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dofile(modpath.."/wires_mv.lua")
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dofile(modpath.."/battery_box_mv.lua")
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dofile(modpath.."/solar_panel_mv.lua")
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dofile(modpath.."/solar_array_mv.lua")
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dofile(modpath.."/electric_furnace_mv.lua")
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dofile(modpath.."/alloy_furnace_mv.lua")
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dofile(modpath.."/forcefield.lua")
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@ -42,6 +43,7 @@ dofile(modpath.."/forcefield.lua")
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--HV machines
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dofile(modpath.."/wires_hv.lua")
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dofile(modpath.."/battery_box_hv.lua")
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dofile(modpath.."/solar_array_hv.lua")
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--Tools
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if technic.config:getBool("enable_mining_drill") then dofile(modpath.."/mining_drill.lua") end
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@ -160,6 +160,21 @@ minetest.register_craft({
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}
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})
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minetest.register_craftitem( "technic:lv_transformer", {
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description = "Low Voltage Transformer",
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inventory_image = "technic_lv_transformer.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craft({
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output = 'technic:lv_transformer',
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recipe = {
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{'default:iron_lump', 'default:iron_lump', 'default:iron_lump'},
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{'technic:copper_coil', 'default:iron_lump', 'technic:copper_coil'},
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{'default:iron_lump', 'default:iron_lump', 'default:iron_lump'},
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}
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})
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minetest.register_craftitem( "technic:mv_transformer", {
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description = "Medium Voltage Transformer",
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inventory_image = "technic_mv_transformer.png",
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@ -175,6 +190,21 @@ minetest.register_craft({
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}
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})
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minetest.register_craftitem( "technic:hv_transformer", {
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description = "High Voltage Transformer",
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inventory_image = "technic_hv_transformer.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craft({
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output = 'technic:hv_transformer',
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recipe = {
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{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
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{'technic:copper_coil', 'technic:stainless_steel_ingot', 'technic:copper_coil'},
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{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
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}
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})
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minetest.register_craftitem( "technic:control_logic_unit", {
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description = "Control Logic Unit",
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inventory_image = "technic_control_logic_unit.png",
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93
technic/solar_array_hv.lua
Normal file
@ -0,0 +1,93 @@
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-- The high voltage solar array is an assembly of medium voltage arrays.
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-- The assembly can deliver high voltage levels and is a 20% less efficient
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-- compared to 5 individual medium voltage arrays due to losses in the transformer.
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-- However high voltage is supplied.
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-- Solar arrays are not able to store large amounts of energy.
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minetest.register_node("technic:solar_array_hv", {
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tiles = {"technic_hv_solar_array_top.png", "technic_hv_solar_array_bottom.png", "technic_hv_solar_array_side.png",
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"technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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description="HV Solar Array",
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active = false,
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technic_hv_power_machine=1,
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internal_EU_buffer=0;
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internal_EU_buffer_size=3000;
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = true,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_float("technic_hv_power_machine", 1)
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meta:set_float("internal_EU_buffer", 0)
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meta:set_float("internal_EU_buffer_size", 3000)
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meta:set_string("infotext", "HV Solar Array")
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meta:set_float("active", false)
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end,
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})
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minetest.register_craft({
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output = 'technic:solar_array_hv 1',
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recipe = {
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{'technic:solar_array_mv', 'technic:solar_array_mv','technic:solar_array_mv'},
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{'technic:solar_array_mv', 'technic:hv_transformer','technic:solar_array_mv'},
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{'', 'technic:hv_cable',''},
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}
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})
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minetest.register_abm(
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{nodenames = {"technic:solar_array_hv"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- The action here is to make the solar array produce power
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-- Power is dependent on the light level and the height above ground
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-- 130m and above is optimal as it would be above cloud level.
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-- Height gives 1/4 of the effect, light 3/4. Max. effect is 2880EU for the array.
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-- There are many ways to cheat by using other light sources like lamps.
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-- As there is no way to determine if light is sunlight that is just a shame.
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-- To take care of some of it solar panels do not work outside daylight hours or if
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-- built below -10m
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local pos1={}
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pos1.y=pos.y+1
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pos1.x=pos.x
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pos1.z=pos.z
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local light = minetest.env:get_node_light(pos1, nil)
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local time_of_day = minetest.env:get_timeofday()
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local meta = minetest.env:get_meta(pos)
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if light == nil then light = 0 end
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-- turn on array only during day time and if sufficient light
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-- I know this is counter intuitive when cheating by using other light sources.
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if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
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local internal_EU_buffer = meta:get_float("internal_EU_buffer")
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local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
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local charge_to_give = math.floor(light*(light*9.6+pos1.y/130*48))
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if charge_to_give<0 then charge_to_give=0 end
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if charge_to_give>2880 then charge_to_give=2880 end
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if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
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charge_to_give=internal_EU_buffer_size-internal_EU_buffer
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end
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meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
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meta:set_float("active",1)
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internal_EU_buffer=internal_EU_buffer+charge_to_give
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meta:set_float("internal_EU_buffer",internal_EU_buffer)
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else
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meta:set_string("infotext", "Solar Array is inactive");
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meta:set_float("active",0)
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end
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end,
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||||
})
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register_HV_machine ("technic:solar_array_hv","PR")
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94
technic/solar_array_lv.lua
Normal file
@ -0,0 +1,94 @@
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-- The solar array is an assembly of panels into a powerful array
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-- The assembly can deliver more energy than the individual panel because
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-- of the transformer unit which converts the panel output variations into
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||||
-- a stable supply.
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-- Solar arrays are not able to store large amounts of energy.
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-- The LV arrays are used to make medium voltage arrays.
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minetest.register_node("technic:solar_array_lv", {
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tiles = {"technic_lv_solar_array_top.png", "technic_lv_solar_array_bottom.png", "technic_lv_solar_array_side.png",
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"technic_lv_solar_array_side.png", "technic_lv_solar_array_side.png", "technic_lv_solar_array_side.png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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||||
description="LV Solar Array",
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||||
active = false,
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||||
technic_power_machine=1,
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internal_EU_buffer=0;
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||||
internal_EU_buffer_size=1000;
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||||
drawtype = "nodebox",
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||||
paramtype = "light",
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||||
is_ground_content = true,
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||||
node_box = {
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||||
type = "fixed",
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||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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selection_box = {
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||||
type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_float("technic_power_machine", 1)
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meta:set_float("internal_EU_buffer", 0)
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meta:set_float("internal_EU_buffer_size", 1000)
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meta:set_string("infotext", "LV Solar Array")
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meta:set_float("active", false)
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end,
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})
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minetest.register_craft({
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output = 'technic:solar_array_lv 1',
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recipe = {
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||||
{'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'},
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||||
{'technic:solar_panel', 'technic:lv_transformer', 'technic:solar_panel'},
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||||
{'default:steel_ingot', 'technic:lv_cable', 'default:steel_ingot'},
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||||
|
||||
}
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||||
})
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minetest.register_abm(
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{nodenames = {"technic:solar_array_lv"},
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interval = 1,
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||||
chance = 1,
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||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- The action here is to make the solar array produce power
|
||||
-- Power is dependent on the light level and the height above ground
|
||||
-- 130m and above is optimal as it would be above cloud level.
|
||||
-- Height gives 1/4 of the effect, light 3/4. Max. effect is 160EU for the array.
|
||||
-- There are many ways to cheat by using other light sources like lamps.
|
||||
-- As there is no way to determine if light is sunlight that is just a shame.
|
||||
-- To take care of some of it solar arrays do not work outside daylight hours or if
|
||||
-- built below -10m
|
||||
local pos1={}
|
||||
pos1.y=pos.y+1
|
||||
pos1.x=pos.x
|
||||
pos1.z=pos.z
|
||||
|
||||
local light = minetest.env:get_node_light(pos1, nil)
|
||||
local time_of_day = minetest.env:get_timeofday()
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if light == nil then light = 0 end
|
||||
-- turn on array only during day time and if sufficient light
|
||||
-- I know this is counter intuitive when cheating by using other light sources.
|
||||
if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
|
||||
local internal_EU_buffer = meta:get_float("internal_EU_buffer")
|
||||
local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
|
||||
local charge_to_give = math.floor(light*(light*0.5333+pos1.y/130*2.6667))
|
||||
if charge_to_give<0 then charge_to_give=0 end
|
||||
if charge_to_give>160 then charge_to_give=160 end
|
||||
if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
|
||||
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
|
||||
end
|
||||
meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
|
||||
meta:set_float("active",1)
|
||||
internal_EU_buffer=internal_EU_buffer+charge_to_give
|
||||
meta:set_float("internal_EU_buffer",internal_EU_buffer)
|
||||
|
||||
else
|
||||
meta:set_string("infotext", "Solar Array is inactive");
|
||||
meta:set_float("active",0)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
register_LV_machine ("technic:solar_array_lv","PR")
|
94
technic/solar_array_mv.lua
Normal file
@ -0,0 +1,94 @@
|
||||
-- The medium voltage solar array is an assembly of low voltage arrays.
|
||||
-- The assembly can deliver medium voltage levels and is a 10% less efficient
|
||||
-- compared to 5 individual low voltage arrays due to losses in the transformer.
|
||||
-- However medium voltage is supplied.
|
||||
-- Solar arrays are not able to store large amounts of energy.
|
||||
-- The MV arrays are used to make high voltage arrays.
|
||||
minetest.register_node("technic:solar_array_mv", {
|
||||
tiles = {"technic_mv_solar_array_top.png", "technic_mv_solar_array_bottom.png", "technic_mv_solar_array_side.png",
|
||||
"technic_mv_solar_array_side.png", "technic_mv_solar_array_side.png", "technic_mv_solar_array_side.png"},
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
description="MV Solar Array",
|
||||
active = false,
|
||||
technic_mv_power_machine=1,
|
||||
internal_EU_buffer=0;
|
||||
internal_EU_buffer_size=1000;
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_float("technic_mv_power_machine", 1)
|
||||
meta:set_float("internal_EU_buffer", 0)
|
||||
meta:set_float("internal_EU_buffer_size", 1000)
|
||||
|
||||
meta:set_string("infotext", "MV Solar Array")
|
||||
meta:set_float("active", false)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'technic:solar_array_mv 1',
|
||||
recipe = {
|
||||
{'technic:solar_array_lv', 'technic:solar_array_lv','technic:solar_array_lv'},
|
||||
{'technic:solar_array_lv', 'technic:mv_transformer','technic:solar_array_lv'},
|
||||
{'', 'technic:mv_cable',''},
|
||||
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_abm(
|
||||
{nodenames = {"technic:solar_array_mv"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- The action here is to make the solar array produce power
|
||||
-- Power is dependent on the light level and the height above ground
|
||||
-- 130m and above is optimal as it would be above cloud level.
|
||||
-- Height gives 1/4 of the effect, light 3/4. Max. effect is 720EU for the array.
|
||||
-- There are many ways to cheat by using other light sources like lamps.
|
||||
-- As there is no way to determine if light is sunlight that is just a shame.
|
||||
-- To take care of some of it solar panels do not work outside daylight hours or if
|
||||
-- built below -10m
|
||||
local pos1={}
|
||||
pos1.y=pos.y+1
|
||||
pos1.x=pos.x
|
||||
pos1.z=pos.z
|
||||
|
||||
local light = minetest.env:get_node_light(pos1, nil)
|
||||
local time_of_day = minetest.env:get_timeofday()
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if light == nil then light = 0 end
|
||||
-- turn on array only during day time and if sufficient light
|
||||
-- I know this is counter intuitive when cheating by using other light sources.
|
||||
if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
|
||||
local internal_EU_buffer = meta:get_float("internal_EU_buffer")
|
||||
local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
|
||||
local charge_to_give = math.floor(light*(light*2.4+pos1.y/130*12))
|
||||
if charge_to_give<0 then charge_to_give=0 end
|
||||
if charge_to_give>720 then charge_to_give=720 end
|
||||
if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
|
||||
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
|
||||
end
|
||||
meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
|
||||
meta:set_float("active",1)
|
||||
internal_EU_buffer=internal_EU_buffer+charge_to_give
|
||||
meta:set_float("internal_EU_buffer",internal_EU_buffer)
|
||||
|
||||
else
|
||||
meta:set_string("infotext", "Solar Array is inactive");
|
||||
meta:set_float("active",0)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
register_MV_machine ("technic:solar_array_mv","PR")
|
@ -1,3 +1,6 @@
|
||||
-- Solar panels are the building blocks of LV solar arrays
|
||||
-- They can however also be used separately but with reduced efficiency due to the missing transformer.
|
||||
-- Individual panels are 20% less efficient than when the panels are combined into full arrays.
|
||||
minetest.register_node("technic:solar_panel", {
|
||||
tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png",
|
||||
"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
|
||||
@ -7,7 +10,7 @@ minetest.register_node("technic:solar_panel", {
|
||||
active = false,
|
||||
technic_power_machine=1,
|
||||
internal_EU_buffer=0;
|
||||
internal_EU_buffer_size=1000;
|
||||
internal_EU_buffer_size=160;
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
@ -23,7 +26,7 @@ minetest.register_node("technic:solar_panel", {
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_float("technic_power_machine", 1)
|
||||
meta:set_float("internal_EU_buffer", 0)
|
||||
meta:set_float("internal_EU_buffer_size", 1000)
|
||||
meta:set_float("internal_EU_buffer_size", 160)
|
||||
|
||||
meta:set_string("infotext", "Solar Panel")
|
||||
meta:set_float("active", false)
|
||||
@ -34,7 +37,7 @@ minetest.register_craft({
|
||||
output = 'technic:solar_panel 1',
|
||||
recipe = {
|
||||
{'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'},
|
||||
{'technic:doped_silicon_wafer', 'moreores:copper_ingot','technic:doped_silicon_wafer'},
|
||||
{'technic:doped_silicon_wafer', 'technic:lv_cable', 'technic:doped_silicon_wafer'},
|
||||
{'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'},
|
||||
|
||||
}
|
||||
@ -42,29 +45,39 @@ minetest.register_craft({
|
||||
|
||||
minetest.register_abm(
|
||||
{nodenames = {"technic:solar_panel"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
-- The action here is to make the solar panel prodice power
|
||||
-- Power is dependent on the light level and the height above ground
|
||||
-- 130m and above is optimal as it would be above cloud level.
|
||||
-- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU.
|
||||
-- There are many ways to cheat by using other light sources like lamps.
|
||||
-- As there is no way to determine if light is sunlight that is just a shame.
|
||||
-- To take care of some of it solar panels do not work outside daylight hours or if
|
||||
-- built below -10m
|
||||
local pos1={}
|
||||
pos1.y=pos.y+1
|
||||
pos1.x=pos.x
|
||||
pos1.z=pos.z
|
||||
|
||||
local light = minetest.env:get_node_light(pos1, nil)
|
||||
local time_of_day = minetest.env:get_timeofday()
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if light == nil then light = 0 end
|
||||
if light >= 12 then
|
||||
meta:set_string("infotext", "Solar Panel is active ")
|
||||
meta:set_float("active",1)
|
||||
-- turn on panel only during day time and if sufficient light
|
||||
-- I know this is counter intuitive when cheating by using other light sources underground.
|
||||
if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
|
||||
local internal_EU_buffer=meta:get_float("internal_EU_buffer")
|
||||
local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size")
|
||||
local charge_to_give=40+(pos1.y/250*40) -- make solar energy depending on height
|
||||
local charge_to_give=math.floor(light*(light*0.0867+pos1.y/130*0.4333))
|
||||
if charge_to_give<0 then charge_to_give=0 end
|
||||
if charge_to_give>160 then charge_to_give=160 end
|
||||
if charge_to_give>26 then charge_to_give=26 end
|
||||
if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
|
||||
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
|
||||
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
|
||||
end
|
||||
meta:set_string("infotext", "Solar Panel is active ("..charge_to_give.."EU)")
|
||||
meta:set_float("active",1)
|
||||
internal_EU_buffer=internal_EU_buffer+charge_to_give
|
||||
meta:set_float("internal_EU_buffer",internal_EU_buffer)
|
||||
|
||||
|
@ -1,78 +0,0 @@
|
||||
minetest.register_node("technic:solar_panel_mv", {
|
||||
tiles = {"technic_mv_solar_panel_top.png", "technic_mv_solar_panel_bottom.png", "technic_mv_solar_panel_side.png",
|
||||
"technic_mv_solar_panel_side.png", "technic_mv_solar_panel_side.png", "technic_mv_solar_panel_side.png"},
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
description="MV Solar Panel",
|
||||
active = false,
|
||||
technic_mv_power_machine=1,
|
||||
internal_EU_buffer=0;
|
||||
internal_EU_buffer_size=10000;
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_float("technic_mv_power_machine", 1)
|
||||
meta:set_float("internal_EU_buffer", 0)
|
||||
meta:set_float("internal_EU_buffer_size", 10000)
|
||||
|
||||
meta:set_string("infotext", "MV Solar Panel")
|
||||
meta:set_float("active", false)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'technic:solar_panel_mv 1',
|
||||
recipe = {
|
||||
{'technic:solar_panel', 'technic:solar_panel','technic:solar_panel'},
|
||||
{'technic:solar_panel', 'technic:mv_transformer','technic:solar_panel'},
|
||||
{'', 'technic:mv_cable',''},
|
||||
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_abm(
|
||||
{nodenames = {"technic:solar_panel_mv"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
local pos1={}
|
||||
pos1.y=pos.y+1
|
||||
pos1.x=pos.x
|
||||
pos1.z=pos.z
|
||||
|
||||
local light = minetest.env:get_node_light(pos1, nil)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if light == nil then light = 0 end
|
||||
if light >= 14 then
|
||||
meta:set_string("infotext", "Solar Panel is active ")
|
||||
meta:set_float("active",1)
|
||||
local internal_EU_buffer=meta:get_float("internal_EU_buffer")
|
||||
local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size")
|
||||
local charge_to_give=300+(pos1.y/250*300) -- make solar energy depending on height
|
||||
if charge_to_give<0 then charge_to_give=0 end
|
||||
if charge_to_give>600 then charge_to_give=600 end
|
||||
if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
|
||||
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
|
||||
end
|
||||
internal_EU_buffer=internal_EU_buffer+charge_to_give
|
||||
meta:set_float("internal_EU_buffer",internal_EU_buffer)
|
||||
|
||||
else
|
||||
meta:set_string("infotext", "Solar Panel is inactive");
|
||||
meta:set_float("active",0)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
register_MV_machine ("technic:solar_panel_mv","PR")
|
Before Width: | Height: | Size: 574 B After Width: | Height: | Size: 574 B |
BIN
technic/textures/technic_hv_solar_array_side.png
Normal file
After Width: | Height: | Size: 709 B |
BIN
technic/textures/technic_hv_solar_array_top.png
Normal file
After Width: | Height: | Size: 777 B |
BIN
technic/textures/technic_hv_transformer.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
technic/textures/technic_lv_solar_array_bottom.png
Normal file
After Width: | Height: | Size: 579 B |
BIN
technic/textures/technic_lv_solar_array_side.png
Normal file
After Width: | Height: | Size: 465 B |
BIN
technic/textures/technic_lv_solar_array_top.png
Normal file
After Width: | Height: | Size: 743 B |
BIN
technic/textures/technic_lv_transformer.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 574 B After Width: | Height: | Size: 574 B |
Before Width: | Height: | Size: 628 B After Width: | Height: | Size: 628 B |
Before Width: | Height: | Size: 728 B After Width: | Height: | Size: 728 B |
Before Width: | Height: | Size: 628 B |
Before Width: | Height: | Size: 728 B |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
BIN
technic/textures/technicx32/technic_hv_solar_array_top.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
technic/textures/technicx32/technic_hv_transformer.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
technic/textures/technicx32/technic_lv_solar_array_bottom.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
technic/textures/technicx32/technic_lv_solar_array_side.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
BIN
technic/textures/technicx32/technic_lv_transformer.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
technic/textures/technicx32/technic_mv_solar_array_bottom.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
technic/textures/technicx32/technic_mv_solar_array_side.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
technic/textures/technicx32/technic_mv_solar_array_top.png
Normal file
After Width: | Height: | Size: 2.7 KiB |