parent
e66bb281a4
commit
d5df30c3ff
3
concrete/mod.conf
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3
concrete/mod.conf
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@ -0,0 +1,3 @@
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name = concrete
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depends = default
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optional_depends = basic_materials, intllib, moreblocks
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3
extranodes/mod.conf
Normal file
3
extranodes/mod.conf
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@ -0,0 +1,3 @@
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name = extranodes
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depends = default, technic_worldgen, basic_materials, concrete
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optional_depends = unifieddyes, intllib, moreblocks, steel, streetsmod
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1
modpack.conf
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1
modpack.conf
Normal file
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name = technic
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@ -1 +0,0 @@
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@ -91,8 +91,8 @@ end
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technic.tube_inject_item = pipeworks.tube_inject_item or function(pos, start_pos, velocity, item)
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technic.tube_inject_item = pipeworks.tube_inject_item or function(pos, start_pos, velocity, item)
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local tubed = pipeworks.tube_item(vector.new(pos), item)
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local tubed = pipeworks.tube_item(vector.new(pos), item)
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tubed:get_luaentity().start_pos = vector.new(start_pos)
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tubed:get_luaentity().start_pos = vector.new(start_pos)
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tubed:setvelocity(velocity)
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tubed:set_velocity(velocity)
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tubed:setacceleration(vector.new(0, 0, 0))
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tubed:set_acceleration(vector.new(0, 0, 0))
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end
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end
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@ -221,4 +221,3 @@ function technic.trace_node_ray_fat(pos, dir, range)
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return p
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return p
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end, vector.round(pos)
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end, vector.round(pos)
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end
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end
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@ -155,7 +155,7 @@ local function move_nodes_vect(poslist, vect, must_not_move, owner)
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end
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end
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for _, obj in ipairs(objects) do
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for _, obj in ipairs(objects) do
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obj:setpos(vector.add(obj:getpos(), vect))
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obj:set_pos(vector.add(obj:get_pos(), vect))
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end
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end
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for _, n in ipairs(nodelist) do
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for _, n in ipairs(nodelist) do
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@ -276,7 +276,7 @@ for zp = 0, 1 do
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end,
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end,
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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local ppos = puncher:getpos()
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local ppos = puncher:get_pos()
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local pvect = puncher:get_look_dir()
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local pvect = puncher:get_look_dir()
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local pface = get_face(pos, ppos, pvect)
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local pface = get_face(pos, ppos, pvect)
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@ -431,14 +431,14 @@ minetest.register_entity("technic:frame_entity", {
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end,
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end,
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dig = function(self)
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dig = function(self)
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minetest.handle_node_drops(self.object:getpos(), { ItemStack("technic:frame_111111") }, self.last_puncher)
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minetest.handle_node_drops(self.object:get_pos(), { ItemStack("technic:frame_111111") }, self.last_puncher)
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local pos = vector.round(self.object:getpos())
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local pos = vector.round(self.object:get_pos())
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frames_pos[pos_to_string(pos)] = nil
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frames_pos[pos_to_string(pos)] = nil
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self.object:remove()
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self.object:remove()
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end,
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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if self.damage_object == nil then
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if self.damage_object == nil then
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self.damage_object = minetest.add_entity(pos, "technic:damage_entity")
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self.damage_object = minetest.add_entity(pos, "technic:damage_entity")
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self.damage_object:get_luaentity().remaining_time = 0.25
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self.damage_object:get_luaentity().remaining_time = 0.25
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@ -450,7 +450,7 @@ minetest.register_entity("technic:frame_entity", {
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end
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end
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self.last_puncher = puncher
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self.last_puncher = puncher
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local ppos = puncher:getpos()
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local ppos = puncher:get_pos()
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local pvect = puncher:get_look_dir()
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local pvect = puncher:get_look_dir()
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local pface = get_face(pos, ppos, pvect)
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local pface = get_face(pos, ppos, pvect)
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if pface == nil then return end
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if pface == nil then return end
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@ -468,8 +468,8 @@ minetest.register_entity("technic:frame_entity", {
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end,
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end,
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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local ppos = clicker:getpos()
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local ppos = clicker:get_pos()
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local pvect = clicker:get_look_dir()
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local pvect = clicker:get_look_dir()
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local pface = get_face(pos, ppos, pvect)
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local pface = get_face(pos, ppos, pvect)
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@ -547,7 +547,7 @@ mesecon.register_on_mvps_move(function(moved_nodes)
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local entity = obj:get_luaentity()
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local entity = obj:get_luaentity()
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if entity and (entity.name == "technic:frame_entity" or
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if entity and (entity.name == "technic:frame_entity" or
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entity.name == "technic:damage_entity") then
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entity.name == "technic:damage_entity") then
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obj:setpos(t.pos)
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obj:set_pos(t.pos)
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end
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end
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end
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end
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end
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end
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3
technic/mod.conf
Normal file
3
technic/mod.conf
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@ -0,0 +1,3 @@
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name = technic
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depends = default, pipeworks, technic_worldgen, basic_materials
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optional_depends = bucket, screwdriver, mesecons, mesecons_mvps, digilines, digiline_remote, intllib, unified_inventory, vector_extras, dye
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@ -309,7 +309,7 @@ local function calculate_object_center(object)
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end
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end
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local function dmg_object(pos, object, strength)
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local function dmg_object(pos, object, strength)
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local obj_pos = vector.add(object:getpos(), calculate_object_center(object))
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local obj_pos = vector.add(object:get_pos(), calculate_object_center(object))
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local mul
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local mul
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if armor_enabled or entity_damage then
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if armor_enabled or entity_damage then
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-- we need to check may the object be damaged even if armor is disabled
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-- we need to check may the object be damaged even if armor is disabled
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@ -513,4 +513,3 @@ if griefing then
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end,
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end,
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})
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})
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end
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end
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@ -55,7 +55,7 @@ end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local pos = player:getpos()
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local pos = player:get_pos()
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local rounded_pos = vector.round(pos)
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local rounded_pos = vector.round(pos)
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rounded_pos.y = rounded_pos.y + 1
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rounded_pos.y = rounded_pos.y + 1
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player_positions[player_name] = rounded_pos
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player_positions[player_name] = rounded_pos
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@ -77,7 +77,7 @@ minetest.register_globalstep(function(dtime)
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for i, player in pairs(minetest.get_connected_players()) do
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for i, player in pairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local flashlight_weared = check_for_flashlight(player)
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local flashlight_weared = check_for_flashlight(player)
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local pos = player:getpos()
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local pos = player:get_pos()
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local rounded_pos = vector.round(pos)
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local rounded_pos = vector.round(pos)
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rounded_pos.y = rounded_pos.y + 1
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rounded_pos.y = rounded_pos.y + 1
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local old_pos = player_positions[player_name]
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local old_pos = player_positions[player_name]
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@ -113,7 +113,7 @@ minetest.register_node("technic:light", {
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drawtype = "glasslike",
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drawtype = "glasslike",
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tiles = {"technic_light.png"},
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tiles = {"technic_light.png"},
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paramtype = "light",
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paramtype = "light",
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groups = {not_in_creative_inventory=1},
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groups = {not_in_creative_inventory = 1},
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drop = "",
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drop = "",
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walkable = false,
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walkable = false,
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buildable_to = true,
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buildable_to = true,
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@ -59,7 +59,7 @@ local function can_keep_node(name)
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end
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end
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local function laser_shoot(player, range, particle_texture, sound)
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local function laser_shoot(player, range, particle_texture, sound)
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local player_pos = player:getpos()
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local player_pos = player:get_pos()
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local dir = player:get_look_dir()
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local dir = player:get_look_dir()
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@ -48,7 +48,7 @@ minetest.register_tool("technic:prospector", {
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end
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end
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if math.random() < 0.02 then found = not found end
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if math.random() < 0.02 then found = not found end
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minetest.chat_send_player(user:get_player_name(), minetest.registered_nodes[toolmeta.target].description.." is "..(found and "present" or "absent").." in "..look_diameter.."x"..look_diameter.."x"..toolmeta.look_depth.." region")
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minetest.chat_send_player(user:get_player_name(), minetest.registered_nodes[toolmeta.target].description.." is "..(found and "present" or "absent").." in "..look_diameter.."x"..look_diameter.."x"..toolmeta.look_depth.." region")
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minetest.sound_play("technic_prospector_"..(found and "hit" or "miss"), { pos = vector.add(user:getpos(), { x = 0, y = 1, z = 0 }), gain = 1.0, max_hear_distance = 10 })
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minetest.sound_play("technic_prospector_"..(found and "hit" or "miss"), { pos = vector.add(user:get_pos(), { x = 0, y = 1, z = 0 }), gain = 1.0, max_hear_distance = 10 })
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return toolstack
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return toolstack
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end,
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end,
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on_place = function(toolstack, user, pointed_thing)
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on_place = function(toolstack, user, pointed_thing)
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@ -24,7 +24,7 @@ minetest.register_tool("technic:vacuum", {
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gain = 0.4,
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gain = 0.4,
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})
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})
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end
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end
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local pos = user:getpos()
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local pos = user:get_pos()
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local inv = user:get_inventory()
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local inv = user:get_inventory()
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for _, object in ipairs(minetest.get_objects_inside_radius(pos, vacuum_range)) do
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for _, object in ipairs(minetest.get_objects_inside_radius(pos, vacuum_range)) do
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local luaentity = object:get_luaentity()
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local luaentity = object:get_luaentity()
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@ -1,3 +1,3 @@
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name=technic_chests
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name = technic_chests
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depends=default,basic_materials
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depends = default, basic_materials
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optional_depends=moreblocks,moreores,pipeworks,intllib,tubelib
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optional_depends = moreblocks, moreores, pipeworks, intllib, tubelib
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3
technic_cnc/mod.conf
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3
technic_cnc/mod.conf
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name = technic_cnc
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depends = default, basic_materials
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optional_depends = technic
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3
technic_worldgen/mod.conf
Normal file
3
technic_worldgen/mod.conf
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name = technic_worldgen
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depends = default, basic_materials
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optional_depends = intllib, mg, doors, farming, glooptest, mesecons_doors, vessels
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3
wrench/mod.conf
Normal file
3
wrench/mod.conf
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name = wrench
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depends = default
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optional_depends = technic, technic_chests, technic_worldgen, intllib
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Block a user