Deployer and node breaker are now moved to pipeworks.
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@ -1,113 +0,0 @@
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minetest.register_craft({
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output = 'technic:deployer_off 1',
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recipe = {
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{'default:wood', 'default:chest','default:wood'},
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{'default:stone', 'mesecons:piston','default:stone'},
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{'default:stone', 'mesecons:mesecon','default:stone'},
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}
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})
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deployer_signal_on = function(pos, node)
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local pos1={}
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pos1.x=pos.x
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pos1.y=pos.y
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pos1.z=pos.z
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if node.param2==3 then pos1.x=pos1.x+1 end
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if node.param2==2 then pos1.z=pos1.z+1 end
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if node.param2==1 then pos1.x=pos1.x-1 end
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if node.param2==0 then pos1.z=pos1.z-1 end
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if node.name == "technic:deployer_off" then
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local node1=minetest.env:get_node(pos1)
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if node1.name == "air" then
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hacky_swap_node(pos,"technic:deployer_on")
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nodeupdate(pos)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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local i=0
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for _,stack in ipairs(inv:get_list("main")) do
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i=i+1
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if stack:get_name() ~=nil and minetest.registered_nodes[stack:get_name()]~=nil then
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node1={name=stack:get_name(), param1=0, param2=node.param2}
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minetest.env:place_node(pos1,node1)
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stack:take_item(1);
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inv:set_stack("main", i, stack)
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return
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end
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end
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end
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end
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end
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deployer_signal_off = function(pos, node)
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if node.name == "technic:deployer_on" then
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hacky_swap_node(pos,"technic:deployer_off")
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nodeupdate(pos)
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end
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end
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minetest.register_node("technic:deployer_off", {
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description = "Deployer",
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tile_images = {"technic_deployer_top.png","technic_deployer_bottom.png","technic_deployer_side2.png","technic_deployer_side1.png",
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"technic_deployer_back.png","technic_deployer_front_off.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1},
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mesecons = {effector={action_on=deployer_signal_on}},
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tube={insert_object=function(pos,node,stack,direction)
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local meta=minetest.env:get_meta(pos)
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local inv=meta:get_inventory()
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return inv:add_item("main",stack)
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end,
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can_insert=function(pos,node,stack,direction)
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local meta=minetest.env:get_meta(pos)
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local inv=meta:get_inventory()
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return inv:room_for_item("main",stack)
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end,
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input_inventory="main"},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"label[0,0;Deployer]"..
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"list[current_name;main;4,1;3,3;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Deployer")
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local inv = meta:get_inventory()
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inv:set_size("main", 3*3)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("main") then
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return false
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end
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return true
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end,
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})
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minetest.register_node("technic:deployer_on", {
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description = "Deployer",
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tile_images = {"technic_deployer_top.png","technic_deployer_bottom.png","technic_deployer_side2.png","technic_deployer_side1.png",
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"technic_deployer_back.png","technic_deployer_front_on.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1},
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mesecons = {effector={action_off=deployer_signal_off}},
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tube={insert_object=function(pos,node,stack,direction)
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local meta=minetest.env:get_meta(pos)
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local inv=meta:get_inventory()
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return inv:add_item("main",stack)
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end,
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can_insert=function(pos,node,stack,direction)
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local meta=minetest.env:get_meta(pos)
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local inv=meta:get_inventory()
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return inv:room_for_item("main",stack)
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end,
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input_inventory="main"},
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sounds = default.node_sound_stone_defaults(),
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})
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@ -2,7 +2,5 @@ local path = technic.modpath.."/machines/other"
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-- mesecons and tubes related
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dofile(path.."/injector.lua")
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dofile(path.."/node_breaker.lua")
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dofile(path.."/deployer.lua")
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dofile(path.."/constructor.lua")
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dofile(path.."/frames.lua")
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@ -1,89 +0,0 @@
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minetest.register_craft({
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output = 'technic:nodebreaker_off 1',
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recipe = {
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{'default:wood', 'default:pick_mese','default:wood'},
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{'default:stone', 'mesecons:piston','default:stone'},
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{'default:stone', 'mesecons:mesecon','default:stone'},
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}
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})
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node_breaker_on = function(pos, node)
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if node.name == "technic:nodebreaker_off" then
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hacky_swap_node(pos,"technic:nodebreaker_on")
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break_node (pos,node.param2)
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nodeupdate(pos)
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end
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end
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node_breaker_off = function(pos, node)
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if node.name == "technic:nodebreaker_on" then
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hacky_swap_node(pos,"technic:nodebreaker_off")
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nodeupdate(pos)
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end
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end
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minetest.register_node("technic:nodebreaker_off", {
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description = "Node Breaker",
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tile_images = {"technic_nodebreaker_top_off.png","technic_nodebreaker_bottom_off.png","technic_nodebreaker_side2_off.png","technic_nodebreaker_side1_off.png",
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"technic_nodebreaker_back.png","technic_nodebreaker_front_off.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1},
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mesecons= {effector={action_on=node_breaker_on, action_off=node_breaker_off}},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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end,
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})
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minetest.register_node("technic:nodebreaker_on", {
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description = "Node Breaker",
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tile_images = {"technic_nodebreaker_top_on.png","technic_nodebreaker_bottom_on.png","technic_nodebreaker_side2_on.png","technic_nodebreaker_side1_on.png",
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"technic_nodebreaker_back.png","technic_nodebreaker_front_on.png"},
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mesecons= {effector={action_on=node_breaker_on, action_off=node_breaker_off}},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1,not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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})
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function break_node (pos,n_param)
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local pos1={}
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local pos2={}
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pos1.x=pos.x
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pos1.y=pos.y
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pos1.z=pos.z
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pos2.x=pos.x
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pos2.y=pos.y
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pos2.z=pos.z
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--param2 3=x+ 1=x- 2=z+ 0=z-
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local x_velocity=0
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local z_velocity=0
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if n_param==3 then pos2.x=pos2.x+1 pos1.x=pos1.x-1 x_velocity=-1 end
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if n_param==2 then pos2.z=pos2.z+1 pos1.z=pos1.z-1 z_velocity=-1 end
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if n_param==1 then pos2.x=pos2.x-1 pos1.x=pos1.x+1 x_velocity=1 end
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if n_param==0 then pos2.z=pos2.z-1 pos1.x=pos1.z+1 z_velocity=1 end
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local node=minetest.env:get_node(pos2)
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if node.name == "air" then return nil end
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if node.name == "default:lava_source" then return nil end
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if node.name == "default:lava_flowing" then return nil end
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if node.name == "default:water_source" then minetest.env:remove_node(pos2) return nil end
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if node.name == "default:water_flowing" then minetest.env:remove_node(pos2) return nil end
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if node.name == "ignore" then minetest.env:remove_node(pos2) return nil end
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local drops = minetest.get_node_drops(node.name, "default:pick_mese")
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},dropped_item)
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item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
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item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
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item1:setacceleration({x=0, y=0, z=0})
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end
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minetest.env:remove_node(pos2)
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end
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